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Duel Masters Deck
List!
Stomp-a-trons
of the Invisible Wrath
Compiled
by TobiWanKhanobi
This is
TobiWanKhanobi's listing of the Duel Masters Set Number
6:
Stomp-a-trons of the Invisible Wrath. Enjoy!
1/110: Invincible Aura
Light Spell
Cost: 13
Add up to 3 cards from the top of your deck to your shields
face down.
Very RareStomp-a-trons of the Invisible Wrath
2/110: Lu Gila, Silver Rift Guardian
Light Creature
Guardian
Cost: 5 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
Evolution
creatures are put into the battle zone tapped. This creature
can't attack
players.
Very Rare
3/110: Aeropica
Water Creature
Sea Hacker
Cost: 7 / 4000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Choose a creature in the battle zone and return it to its
owner's hand.
Very Rare
4/110: Invincible Technology
Water Spell
Cost: 13
Search your deck. You may take any number of cards from your
deck, show
those cards to your opponent, and put them into your hand.
Then shuffle your
deck.
Very Rare
5/110: Invincible Abyss
Darkness Spell
Cost: 13
Destroy all your opponent's creatures.
Very Rare
6/110: Tank Mutant
Darkness Creature
Hedrian
Cost: 9 / 6000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Your opponent chooses one of his creatures in the battle
zone and
destroys it.
Very Rare
7/110: Invincible Cataclysm
Fire Spell
Cost: 13
Choose up to 3 of your opponent's shields and put them into
his graveyard.
Very Rare
8/110: Valiant Warrior Exorious
Fire Creature
Armorloid
Cost: 6 / 4000 Power
This creature can attack untapped creatures. Power attacker
+3000 (While
attacking, this creature gets +3000 power.)
Very Rare
9/110: Invincible Unity
Nature Spell
Cost: 13
Each of your creatures in the battle zone gets +8000 power
and "triple
breaker" until the end of the turn. (A creature that has
"triple breaker"
breaks 3 shields.)
Very Rare
10/110: Splinterclaw Wasp
Nature Creature
Giant Insect
Cost: 7 / 4000 Power
Power attacker +3000 (While attacking, this creature gets
+3000 power.)
Double breaker (This creature breaks 2 shields.) Whenever
this creature
becomes blocked, it breaks one of your opponent's shields.
Very Rare
11/110: Adomis, the Oracle
Light Creature
Light Bringer
Cost: 3 / 2000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Choose a shield and look at it. Then put it back where it
was.
Uncommon
12/110: Arc Bine, the Astounding
Light Evolution
Guardian
Cost: 5 / 5000 Power
Evolution - Put on one of your Guardians. Each of your light
creatures may
tap instead of attacking to use this creature's @ ability.
@Choose one of
your opponent's creatures in the battle zone and tap it.
Rare
13/110: Ballas, Vizier of Electrons
Light Creature
Initiate
Cost: 2 / 2000 Power
No Effect
Common
14/110: Bonds of Justice
Light Spell
Cost: 4
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Tap all
creatures in the
battle zone that don't have "blocker."
Rare
15/110: Chekicul, Vizier of Endurance
Light Creature
Initiate
Cost: 5 / 1000 Power
<B> Blocker. Whenever this creature blocks, no battle
happens. (Both
creatures stay tapped.) This creature can't attack.
Common
16/110: Chen Treg, Vizier of Blades
Light Creature
Initiate
Cost: 5 / 2000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Choose one of your opponent's creatures in the battle zone
and tap it.
Common
17/110: Cosmogold, Spectral Knight
Light Creature
Rainbow Phantom
Cost: 4 / 3000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Return a spell from your mana zone to your hand.
Rare
18/110: Dava Torey, Seeker of Clouds
Light Creature
Mechanic Thunder
Cost: 6 / 5500 Power
During your opponent's turn, if this creature would be
discarded from your
hand, put it into the battle zone instead.
Uncommon
19/110: Forbos, Sanctum Guardian Q
Light Creature
Guardian / Survivor
Cost: 6 / 4000 Power
Survivor (Each of your Survivors has this creature's *
ability.) * When you
put this creature into the battle zone, search your deck.
You may take a
spell from your deck, show that spell to your opponent, and
put it into your
hand. Then shuffle your deck.
Rare
20/110: Gariel, Elemental of Sunbeams
Light Creature
Angel Command
Cost: 5 / 7500 Power
You can summon this creature only if you have cast a spell
this turn.
Double breaker (This creature breaks 2 shields.)
Rare
21/110: Kanesill, the Explorer
Light Creature
Gladiator
Cost: 3 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
This creature
can't attack players.
Common
22/110: Lightning Grass
Light Creature
Starlight Tree
Cost: 3 / 3000 Power
No Effect
Common
23/110: Moontear, Spectral Knight
Light Creature
Rainbow Phantom
Cost: 2 / 3500 Power
You can summon this creature only if you have cast a spell
this turn.
Uncommon
24/110: Protective Force
Light Spell
Cost: 1
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) One of your
creatures in
the battle zone that has "blocker" gets +4000 power until
the end of the
turn.
Uncommon
25/110: Rain of Arrows
Light Spell
Cost: 2
Look at your opponent's hand. He discards all darkness
spells from it.
Uncommon
26/110: Razorpine Tree
Light Creature
Starlight Tree
Cost: 5 / 1000 Power
This creature gets +2000 power for each shield you have.
Uncommon
27/110: Sphere of Wonder
Light Spell
Cost: 4
If your opponent has more shields than you do, add the top
card of your deck
to your shields face down.
Common
28/110: Telitol, the Explorer
Light Creature
Gladiator
Cost: 4 / 3000 Power
<B> Blocker. When you put this creature into the battle
zone, you may look
at your shields. Then put them back where they were. This
creature can't
attack players.
Rare
29/110: Vess, the Oracle
Light Creature
Light Bringer
Cost: 1 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
This creature
can't attack players.
Common
30/110: Yuluk, the Oracle
Water Creature
Light Bringer
Cost: 1 / 2500 Power
You can summon this creature only if you have cast a spell
this turn.
Common
31/110: Aqua Rider
Water Creature
Liquid People
Cost: 4 / 2000 Power
Whenever your opponent summons a creature or casts a spell,
this creature
gets "blocker" until the end of the turn. (Whenever an
opponent's creature
attacks, you may tap a creature that has "blocker" to stop
the attack. Then
the 2 creatures battle.)
Common
32/110: Energy Stream
Water Spell
Cost: 3
Draw 2 cards.
Common
33/110: Fort Megacluster
Water Evolution
Cyber Cluster
Cost: 5 / 5000 Power
Evolution - Put on one of your Cyber Clusters. Each of your
water creatures
may tap instead of attacking to use this creature's @
ability. @Draw a
card.
Rare
34/110: Hazard Crawler
Water Creature
Earth Eater
Cost: 5 / 6000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
This creature
can't attack.
Uncommon
35/110: King Triumphant
Water Creature
Leviathan
Cost: 8 / 7000 Power
Whenever your opponent summons a creature or casts a spell,
this creature
gets "blocker" until the end of the turn. (Whenever an
opponent's creature
attacks, you may tap a creature that has "blocker" to stop
the attack. Then
the 2 creatures battle.)
Rare
36/110: Kyuroro
Water Creature
Cyber Lord
Cost: 6 / 2000 Power
Whenever an opponent's creature would break a shield, you
choose the shield
instead of your opponent.
Rare
37/110: Madrillon Fish
Water Creature
Gel Fish
Cost: 2 / 3000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
This creature
can't attack.
Common
38/110: Midnight Crawler
Water Creature
Earth Eater
Cost: 8 / 6000 Power
When you put this creature into the battle zone, choose a
card in your
opponent's mana zone and return it to his hand. Double
breaker (This
creature breaks 2 shields.)
Rare
39/110: Mystic Dreamscape
Water Spell
Cost: 4
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Return up to
3 cards from
your mana zone to your hand.
Uncommon
40/110: Neon Cluster
Water Creature
Cyber Cluster
Cost: 7 / 4000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Draw 2 cards.
Uncommon
41/110: Overload Cluster
Water Creature
Cyber Cluster
Cost: 5 / 4000 Power
Whenever your opponent summons a creature or casts a spell,
this creature
gets "blocker" until the end of the turn. (Whenever an
opponent's creature
attacks, you may tap a creature that has "blocker" to stop
the attack. Then
the 2 creatures battle.)
Uncommon
42/110: Promephius Q
Water Creature
Sea Hacker / Survivor
Cost: 3 / 2000 Power
No Effect
Common
43/110: Raptor Fish
Water Creature
Gel Fish
Cost: 6 / 3000 Power
When you put this creature into the battle zone, count the
cards in your
hand, shuffle those cards into your deck, then draw that
many cards.
Rare
44/110: Ripple Lotus Q
Water Creature
Cyber Virus / Survivor
Cost: 6 / 2000 Power
Survivor (Each of your Survivors has this creature's *
ability.) * When you
put this creature into the battle zone, you may choose one
of your
opponent's creatures in the battle zone and tap it.
Rare
45/110: Shock Hurricane
Water Spell
Cost: 5
Return any number of your creatures from the battle zone to
your hand. Then
you may choose that many of your opponent's creatures in the
battle zone and
return them to your opponent's hand.
Uncommon
46/110: Sopian
Water Creature
Cyber Lord
Cost: 4 / 2000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Choose one of your creatures in the battle zone. It can't
be blocked this
turn.
Common
47/110: Spiral Gate
Water Spell
Cost: 2
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Choose a
creature in the
battle zone and return it to its owner's hand.
Common
48/110: Steam Star
Water Creature
Cyber Virus
Cost: 2 / 1000 Power
No Effect
Common
49/110: Thrash Crawler
Water Creature
Ground Eater
Cost: 4 / 5000 Power
<B> Blocker. When you put this creature into the battle
zone, return a card
from your mana zone to your hand. This creature can't
attack.
Uncommon
50/110: Zepimeteus
Water Creature
Sea Hacker
Cost: 1 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
This creature
can't attack.
Common
51/110: Bazooka Mutant
Darkness Creature
Hedrian
Cost: 4 / 8000 Power
This creature can attack only creatures that have "blocker."
This creature
can't attack players.
Uncommon
52/110: Cursed Pincher
Darkness Creature
Brainjacker
Cost: 4 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
Slayer (Whenever
this creature battles, destroy the other creature after the
battle.) This
creature can't attack.
Common
53/110: Death Smoke
Darkness Spell
Cost: 4
Destroy one of your opponent's untapped creatures.
Common
54/110: Frost Specter, Shadow of Age
Darkness Evolution
Ghost
Cost: 3 / 5000 Power
Evolution - Put on one of your Ghosts. Each of your Ghosts
in the battle
zone has "slayer." (Whenever a creature that has "slayer"
battles, destroy
the other creature after the battle.)
Rare
55/110: Future Slash
Darkness Spell
Cost: 7
Search your opponent's deck. Take up to 2 cards from his
deck and put them
into his graveyard. Then your opponent shuffles his deck.
Uncommon
56/110: Gigagriff
Darkness Creature
Chimera
Cost: 6 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
Slayer (Whenever
this creature battles, destroy the other creature after the
battle.) This
creature can't attack.
Uncommon
57/110: Gnarvash, Merchant of Blood
Darkness Creature
Demon Command
Cost: 6 / 8000 Power
Double breaker (This creature breaks 2 shields.) At the end
of each of your
turns, if this is your only creature in the battle zone,
destroy it.
Rare
58/110: Grave Worm Q
Darkness Creature
Parasite Worm / Survivor
Cost: 5 / 3000 Power
Survivor (Each of your Survivors has this creature's *
ability.) * When you
put this creature into the battle zone, you may return a
Survivor from your
graveyard to your hand.
Rare
59/110: Grim Soul, Shadow of Reversal
Darkness Creature
Ghost
Cost: 5 / 3000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Return a darkness creature from your graveyard to your
hand.
Common
60/110: Grinning Axe, the Monstrosity
Darkness Creature
Devils Mask
Cost: 3 / 1000 Power
Slayer (Whenever this creature battles, destroy the other
creature after the
battle.)
Common
61/110: Intense Evil
Darkness Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Destroy any
number of your
creatures. Then draw that many cards.
Rare
62/110: Junkatz, Rabid Doll
Darkness Creature
Death Puppet
Cost: 2 / 2000 Power
No Effect
Common
63/110: Lone Tear, Shadow of Solitude
Darkness Creature
Ghost
Cost: 1 / 2000 Power
At the end of each of your turns, if this is your only
creature in the
battle zone, destroy it.
Common
64/110: Lupa, Poison-Tipped Doll
Darkness Creature
Death Puppet
Cost: 2 / 1000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@One of your creatures in the battle zone gets "slayer"
until the end of
the turn. (Whenever a creature that has "slayer" battles,
destroy the other
creature after the battle.)
Uncommon
65/110: Proclamation of Death
Darkness Spell
Cost: 4
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Your
opponent chooses one
of his creatures in the battle zone and destroys it.
Uncommon
66/110: Schuka, Duke of Amnesia
Darkness Creature
Dark Lord
Cost: 6 / 5000 Power
When this creature is destroyed, each player discards his
hand.
Rare
67/110: Skullcutter, Swarm Leader
Darkness Creature
Devil Mask
Cost: 4 / 4000 Power
At the end of each of your turns, if this is your only
creature in the
battle zone, destroy it.
Uncommon
68/110: Tentacle Worm
Darkness Creature
Parasite Worm
Cost: 4 / 3000 Power
No Effect
Common
69/110: Vile Mulder, Wing of the Void
Darkness Creature
Demon Command
Cost: 4 / 7000 Power
This creature can't attack creatures. Double breaker (This
creature breaks
2 shields.) When this creature battles, destroy it after the
battle.
Rare
70/110: Zorvaz, the Bonecrusher
Darkness Creature
Demon Command
Cost: 5 / 8000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
This creature
can't attack. When this creature battles, destroy it after
the battle.
Common
71/110: Armored Decimator Valkaizer
Fire Evolution
Human
Cost: 5 / 5000 Power
Evolution - Put on one of your Humans. When you put this
creature into the
battle zone, you may destroy one of your opponent's
creatures that has power
4000 or less.
Rare
72/110: Armored Scout Gestuchar
Fire Creature
Armorloid
Cost: 5 / 4000 Power
While you have no other fire creatures in the battle zone,
this creature has
"power attacker +3000" and "double breaker." (A creature
that has "power
attacker +3000" and "double breaker" gets +3000 power while
attacking and
breaks 2 shields.)
Common
73/110: Automated Weaponmaster Machai
Fire Creature
Armorloid
Cost: 4 / 4000 Power
This creature attacks each turn if able.
Common
74/110: Badlands Lizard
Fire Creature
Dune Gecko
Cost: 5 / 3000 Power
Power attacker +3000 (While attacking, this creature gets
+3000 power.)
Whenever this creature becomes blocked, no battle happens.
(Both creatures
stay tapped.)
Rare
75/110: Bazagazeal Dragon
Fire Creature
Armored Dragon
Cost: 8 / 8000 Power
Speed attacker (This creature doesn't get summoning
sickness.)This creature
can attack untapped creatures. Double breaker (This creature
breaks 2
shields.) At the end of your turn, return this creature to
your hand.
Rare
76/110: Choya, the Unheeding
Fire Creature
Humanoid
Cost: 2 / 1000 Power
Power attacker +1000 (While attacking, this creature gets
+1000 power.)
Whenever this creature becomes blocked, no battle happens.
(Both creatures
stay tapped.)
Common
77/110: Cocco Lupia
Fire Creature
Firebird
Cost: 3 / 1000 Power
Your creatures that have Dragon in their race each cost 2
less to summon.
(Dragonoids don't count.) They can't cost less than 2.
Uncommon
78/110: Comet Missile
Fire Spell
Cost: 1
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Destroy one
of your
opponent's creatures that has "blocker" and power 6000 or
less.
Uncommon
79/110: Crisis Boulder
Fire Spell
Cost: 4
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Your
opponent chooses one
of his creatures in the battle zone or a card in his mana
zone and puts it
into his graveyard.
Rare
80/110: Cutthroat Skyterror
Fire Creature
Armored Wyvern
Cost: 3 / 5000 Power
Speed attacker (This creature doesn't get summoning
sickness.) This
creature can't attack players. At the end of your turn,
return this
creature to your hand.
Uncommon
81/110: Legionnaire Lizard
Fire Creature
Dune Gecko
Cost: 6 / 4000 Power
Speed attacker (This creature doesn't get summoning
sickness.)Instead of
having this creature attack, you may tap it to use its @
ability. @One of
your creatures in the battle zone gets "speed attacker"
until the end of the
turn.
Common
82/110: Migasa, Adept of Chaos
Fire Creature
Humanoid
Cost: 3 / 2000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@One of your fire creatures in the battle zone gets "double
breaker" until
the end of the turn. (A creature that has "double breaker"
breaks 2
shields.)
Uncommon
83/110: Phantom Dragon’s Flame
Fire Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Destroy one
of your
opponent's creatures that has power 2000 or less.
Common
84/110: Pikora’s Wrench
Fire Creature
Xenoparts
Cost: 2 / 2000 Power
No Effect
Common
85/110: Pyrofighter Magnus
Fire Creature
Dragonoid
Cost: 3 / 3000 Power
Speed attacker (This creature doesn't get summoning
sickness.) At the end
of your turn, return this creature to your hand.
Common
86/110: Q-tronic Gargantua
Fire Evolution
Survivor
Cost: 6 / 9000 Power
Evolution - Put on one of your Survivors. Crew breaker -
Survivor (This
creature breaks one more shield for each of your other
Survivors in the
battle zone.)
Rare
87/110: Rikabu’s Screwdriver
Fire Creature
Xeno Parts
Cost: 2 / 1000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Destroy one of your opponent's creatures that has
"blocker."
Rare
88/110: Rumblesaur Q
Fire Creature
Rock Beast / Survivor
Cost: 6 / 3000 Power
Survivor (Each of your Survivors has this creature's *
ability.) *Speed
attacker (This creature doesn't get summoning sickness.)
Uncommon
89/110: Spastic Missile
Fire Spell
Cost: 3
Destroy one of your opponent's creatures that has power 3000
or less.
Uncommon
90/110: Torchclencher
Fire Creature
Dragonoid
Cost: 3 / 2000 Power
While you have at least one other fire creature in the
battle zone, this
creature has "Power attacker +3000 (While attacking, this
creature gets
+3000 power)."
Common
91/110: Bliss Totem, Avatar of Luck
Nature Creature
Mystery Totem
Cost: 6 / 5000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Put up to 3 cards from your graveyard into your mana zone.
Uncommon
92/110: Cantankerous Giant
Nature Creature
Giant
Cost: 7 / 8000 Power
Double breaker (This creature breaks 2 shields.)
Uncommon
93/110: Carrier Shell
Nature Creature
Colony Beetle
Cost: 3 / 2000 Power
Power attacker +3000 (While attacking, this creature gets
+3000 power.)
Common
94/110: Charmilia, the Enticer
Nature Creature
Snow Fairy
Cost: 4 / 3000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Search your deck. You may take a creature from your deck,
show that
creature to your opponent, and put it into your hand. Then
shuffle your
deck.
Rare
95/110: Clobber Totem
Nature Creature
Mystery Totem
Cost: 6 / 4000 Power
Power attacker +2000 (While attacking, this creature gets
+2000 power.)
This creature can't be blocked by any creature that has
power 5000 or less.
Double breaker (This creature breaks 2 shields.)
Rare
96/110: Dimension Gate
Nature Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Search your
deck. You may
take a creature from your deck, show that creature to your
opponent, and put
it into your hand. Then shuffle your deck.
Common
97/110: Factory Shell Q
Nature Creature
Colony Beetle / Survivor
Cost: 6 / 2000 Power
Survivor (Each of your Survivors has this creature's *
ability.) *When you
put this creature into the battle zone, search your deck.
You may take a
Survivor from your deck, show that Survivor to your
opponent, and put it
into your hand. Then shuffle your deck.
Rare
98/110: Faerie Life
Nature Spell
Cost: 2
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Put the top
card of your
deck into your mana zone.
Common
99/110: Feather Horn, the Tracker
Nature Creature
Horn Beast
Cost: 4 / 4000 Power
No Effect
Uncommon
100/110: Forbidding Totem
Nature Creature
Mystery Totem
Cost: 5 / 4000 Power
Your opponent's attacking creatures attack Mystery Totems if
able.
Rare
101/110: Garabon, the Glider
Nature Creature
Snow Fairy
Cost: 2 / 1000 Power
Power attacker +2000 (While attacking, this creature gets
+2000 power.)
Common
102/110: Illusory Berry
Nature Creature
Treefolk
Cost: 3 / 3000 Power
No Effect
Common
103/110: Innocent Hunter, Blade of All
Nature Creature
Beastfolk
Cost: 4 / 1000 Power
You can put an evolution creature of any race on this
creature.
Uncommon
104/110: Living Citadel Vosh
Nature Evolution
Colony Beetle
Cost: 5 / 5000 Power
Evolution - Put on one of your Colony Beetles. Each of your
nature
creatures may tap instead of attacking to use this
creature's @ ability.
@Put the top card of your deck into your mana zone.
Rare
105/110: Mighty Bandit, Ace of Thieves
Nature Creature
Beastfolk
Cost: 3 / 2000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@One of your creatures in the battle zone gets +5000 power
until the end
of the turn.
Common
106/110: Mystic Treasure Chest
Nature Spell
Cost: 3
Search your deck. You may take a non-nature card from your
deck and put it
into your mana zone. Then shuffle your deck.
Rare
107/110: Pangaea’s Will
Nature Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Choose one
of your
opponent's evolution creatures in the battle zone and put
the top card of
that creature into your opponent's mana zone.
Uncommon
108/110: Paradise Horn
Nature Creature
Horn Beast
Cost: 4 / 3000 Power
Power attacker +2000 (While attacking, this creature gets
+2000 power.)
Uncommon
109/110: Slumber Shell
Nature Creature
Colony Beetle
Cost: 2 / 2000 Power
No Effect
Common
110/110: Trench Scarab
Nature Creature
Giant Insect
Cost: 3 / 4000 Power
This creature can't attack players. Power attacker +4000
(While attacking,
this creature gets +4000 power.)
Common
S01/S10: Craze Valkyrie, the Drastic
Light Evolution
Initiate
Cost: 6 / 7500 Power
Evolution - Put on one of your Initiates. When you put this
creature into
the battle zone, choose up to 2 of your opponent's creatures
in the battle
zone and tap them. Double breaker (This creature breaks 2
shields.)
Super Rare
S02/S10: Laveil, Seeker of Catastrophe
Light Creature
Mechathunder
Cost: 8 / 8500 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
At the end of
each of your turns, you may untap this creature. Double
breaker (This
creature breaks 2 shields.)
Super Rare
S03/S10: Crystal Jouster
Water Evolution
Liquid People
Cost: 7 / 7000 Power
Evolution - Put on one of your Liquid People. Double breaker
(This creature
breaks 2 shields.) When this creature would be destroyed,
return it to your
hand instead.
Super Rare
S04/S10: Qtronic Hypermind
Water Evolution
Survivor
Cost: 8 / 8000 Power
Evolution - Put on one of your Survivors. When you put this
creature into
the battle zone, you may draw a card for each Survivor in
the battle zone.
Double breaker (This creature breaks 2 shields.)
Super Rare
S05/S10: Diaidalos, General of Fury
Darkness Creature
Demon Command
Cost: 4 / 11000 Power
Whenever this creature attacks, destroy one of your
creatures. Double
breaker (This creature breaks 2 shields.)
Super Rare
S06/S10: Phantasmal Horror Gigazald
Darkness Evolution
Chimera
Cost: 5 / 5000 Power
Evolution - Put on one of your Chimeras. Each of your
darkness creatures
may tap instead of attacking to use this creature's @
ability. @Your
opponent discards a card at random from his hand.
Super Rare
S07/S10: Bolmeteus Steel Dragon
Fire Creature
Armored Dragon
Cost: 7 / 7000 Power
Double breaker (This creature breaks 2 shields.) Whenever
this creature
would break a shield, your opponent puts that shield into
his graveyard
instead.
Super Rare
S08/S10: Lava Walker Executo
Fire Evolution
Dragonoid
Cost: 4 / 5000 Power
Evolution - Put on one of your Dragonoids. Each of your fire
creatures may
tap instead of attacking to use this creature's @ability.
@One of your fire
creatures in the battle zone gets +3000 power until the end
of the turn.
Super Rare
S09/S10: Cliffcrush Giant
Nature Creature
Giant
Cost: 5 / 7000 Power
While you have any other untapped creatures in the battle
zone, this
creature can't attack. Double breaker (This creature breaks
2 shields.)
Super Rare
S10/S10: Ultra Mantis, Scourge of Fate
Nature Evolution
Giant Insect
Cost: 6 / 9000 Power
Evolution - Put on one of your Giant Insects. This creature
can't be
blocked by any creature that has power 8000 or less. Double
breaker (This
creature breaks 2 shields.)
Super Rare
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