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Duel Masters Deck List!
Thundercharge of Ultra Destruction

Compiled by TobiWanKhanobi

This is TobiWanKhanobi's listing of the Duel Masters Set Number 7:
Thundercharge of Ultra Destruction. Enjoy!

1/55: Gandar, Seeker of Explosions
Light Creature
Mecha Thunder
Cost: 7 / 6500 Power
Double breaker (This creature breaks 2 shields.) Instead of having this
creature attack, you may tap it to use its @ ability. @At the end of the
turn, untap all your light creatures.
Very Rare

2/55: King Benthos
Water Creature
Leviathan
Cost: 8 / 6000 Power
Double breaker (This creature breaks 2 shields.) Instead of having this
creature attack, you may tap it to use its @ ability. @Each of your water
creatures gets "This creature can't be blocked" until the end of the turn.
Very Rare

3/55: Battleship Mutant
Darkness Creature
Hedrian
Cost: 6 / 5,000+ Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Until the end of the turn, each of your darkness creatures in the battle
zone gets +4000 power and "double breaker." Whenever any of those creatures
battles this turn, destroy it after the battle.
Very Rare

4/55: Armored Transport Galiacruse
Fire Creature
Armorloid
Cost: 6 / 5000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Each of your fire creatures gets "This creature can attack untapped
creatures" until the end of the turn.
Very Rare

5/55: Spinning Totem
Nature Creature
Mystery Totem
Cost: 5 / 4000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@This turn, whenever any of your nature creatures is attacking your
opponent and becomes blocked, it breaks one of his shields. (If a creature
has "double breaker" or "triple breaker," it still breaks only one shield.)
Very Rare

6/55: Bex, the Oracle
Light Creature
Light Bringer
Cost: 3 / 2500 Power
While you have no shields, this creature has "Blocker (Whenever an
opponent's creature attacks, you may tap this creature to stop the attack.
Then the 2 creatures battle)."
Common

7/55: Geoshine, Spectral Knight
Light Creature
Rainbow Phantom
Cost: 5 / 4000 Power
Whenever this creature attacks, you may choose a darkness or fire creature
in the battle zone and tap it. (First choose what this creature is
attacking. Then choose a creature to tap.)
Uncommon

8/55: Justice Jamming
Light Spell
Cost: 3
Tap all darkness creatures in the battle zone, or tap all fire creatures in
the battle zone.
Rare

9/55: Kizar Basiku, the Outrageous
Light Evolution
Initiate
Cost: 5 / 8500 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) Evolution - Put
on one of your Initiates. Fire stealth (This creature can't be blocked
while your opponent has any fire cards in his mana zone.) Double breaker
(This creature breaks 2 shields.)
Rare

10/55: Lightning Charger
Light Spell
Cost: 4
Choose one of your opponent's creatures in the battle zone and tap it.
Charger (After you cast this spell, put it into your mana zone instead of
your graveyard.)
Uncommon

11/55: Miracle Portal
Light Spell
Cost: 4
Choose one of your creatures in the battle zone. This turn, it can't be
blocked and you ignore any effects that would prevent that creature from
attacking your opponent. (For example, ignore summoning sickness and card
effects that say "This creature can't attack" or "This creature can't attack
players." Your creatures can't attack creatures this way.)
Common

12/55: Pulsar Tree
Light Creature
Starlight Tree
Cost: 5 / 1000 Power
When one of your shields would be broken, you may destroy this creature
instead.
Rare

13/55: Rodi Gale, Night Guardian
Light Creature
Guardian
Cost: 4 / 3500 Power
Darkness stealth (This creature can't be blocked while your opponent has any
darkness cards in his mana zone.)
Common

14/55: Rom, Vizier of Tendrils
Light Creature
Initiate
Cost: 4 / 2000 Power
When you put this creature into the battle zone, you may choose one of your
opponent's creatures in the battle zone and tap it.
Common

15/55: Rondobil, the Explorer
Light Creature
Gladiator
Cost: 6 / 5000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Add one of your creatures from the battle zone to your shields face down.
Uncommon

16/55: Aqua Agent
Water Creature
Liquid People
Cost: 6 / 2000 Power
Water stealth (This creature can't be blocked while your opponent has any
water cards in his mana zone.) When this creature would be destroyed, you
may return it to your hand instead.
Common

17/55: Aqua Fencer
Water Creature
Liquid People
Cost: 7 / 3000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Choose a card in your opponent's mana zone and return it to his hand.
Rare

18/55: Biancus
Water Creature
Sea Hacker
Cost: 6 / 3000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) Instead of
having this creature attack, you may tap it to use its @ ability. @Choose
one of your creatures in the battle zone. It can't be blocked this turn.
Rare

19/55: Cetibols
Water Creature
Sea Hacker
Cost: 3 / 2000 Power
When this creature is destroyed, you may draw a card.
Common

20/55: Curious Eye
Water Creature
Cyber Virus
Cost: 3 / 1000 Power
Whenever this creature attacks, you may look at one of your opponent's
shields. Then put it back where it was.
Uncommon

21/55: Garatyano
Water Creature
Sea Hacker
Cost: 4 / 2000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Look at the top 3 cards of your deck. Then put them back in any order.
Common

22/55: Riptide Charger
Water Spell
Cost: 5
Choose a creature in the battle zone and return it to its owner's hand.
Charger (After you cast this spell, put it into your mana zone instead of
your graveyard.)
Uncommon

23/55: Splash Zebrafish
Water Creature
Gel Fish
Cost: 4 / 3000 Power
When you put this creature into the battle zone, return a card from your
mana zone to your hand. This creature can't be blocked.
Uncommon

24/55: Titanium Cluster
Water Creature
Cyber Cluster
Cost: 4 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't be attacked. This creature can't attack.
Common

25/55: Trenchdive Shark
Water Creature
Gel Fish
Cost: 7 / 5000 Power
When you put this creature into the battle zone, you may add up to 2 cards
from your hand to your shields face down. If you do, choose the same number
of your shields and put them into your hand. You can't use the "shield
trigger" ability of those shields.
Rare

26/55: Dream Pirate, Shadow of Theft
Darkness Creature
Ghost
Cost: 4 / 3000 Power
When this creature would be destroyed, you may return it to your hand
instead. If you do, put a card from your hand into your graveyard.
Common

27/55: Gezary, Undercover Doll
Darkness Creature
Death Puppet
Cost: 3 / 2000 Power
Nature stealth (This creature can't be blocked while your opponent has any
nature cards in his mana zone.)
Common

28/55: Gigabuster
Darkness Creature
Chimera
Cost: 5 / 5000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) When you put
this creature into the battle zone, choose one of your shields and put it
into your hand. You can't use the "shield trigger" ability of that shield.
This creature can't attack.
Rare

29/55: Hopeless Vortex
Darkness Spell
Cost: 5
Destroy one of your opponent's creatures.
Rare

30/55: Phantasmal Horror Gigazabal
Darkness Evolution
Chimera
Cost: 5 / 9000 Power
Evolution - Put on one of your Chimeras. Light stealth (This creature can't
be blocked while your opponent has any light cards in his mana zone.)
Double breaker (This creature breaks 2 shields.)
Rare

31/55: Propeller Mutant
Darkness Creature
Hedrian
Cost: 2 / 1000 Power
When this creature is destroyed, your opponent discards a card at random
from his hand.
Common

32/55: Scalpel Spider
Darkness Creature
Brain Jacker
Cost: 3 / 2000 Power
Whenever this creature is attacked, it gets "slayer" until the end of the
turn. (Whenever a creature that has "slayer" battles, destroy the other
creature after the battle.)
Uncommon

33/55: Three-Faced Ashura Fang
Darkness Creature
Devil Mask
Cost: 4 / 4000 Power
When you put this creature into the battle zone, choose one of your shields
and put it into your hand. You can't use the "shield trigger" ability of
that shield.
Uncommon

34/55: Vacuum Gel
Darkness Spell
Cost: 4
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Destroy one of your
opponent's untapped light or untapped nature creatures.
Common

35/55: Venom Charger
Darkness Spell
Cost: 3
One of your creatures in the battle zone gets "slayer" until the end of the
turn. (Whenever a creature that has "slayer" battles, destroy the other
creature after the battle.) Charger (After you cast this spell, put it into
your mana zone instead of your graveyard.)
Uncommon

36/55: Apocalypse Vise
Fire Spell
Cost: 7
Destroy any number of your opponent's creatures that have total power 8000
or less.
Rare

37/55: Astronaut Skyterror
Fire Creature
Armored Wyvern
Cost: 5 / 4,000+ Power
While you have no other creatures in the battle zone, this creature has
"Power attacker +4000 (While attacking, this creature gets +4000 power)" and
"Double breaker (This creature breaks 2 shields)."
Common

38/55: Cratersaur
Fire Creature
Rock Beast
Cost: 3 / 2,000+ Power
While you have no shields, this creature can attack untapped creatures and
has "Power attacker +3000 (While attacking, this creature gets +3000
power)."
Uncommon

39/55: Energy Charger
Fire Spell
Cost: 3
One of your creatures gets +2000 power until the end of the turn. Charger
(After you cast this spell, put it into your mana zone instead of your
graveyard.)
Uncommon

40/55: Gazarias Dragon
Fire Creature
Armored Dragon
Cost: 5 / 4,000+ Power
While you have no shields, this creature gets +4000 power and has "Double
breaker (This creature breaks 2 shields)."
Common

41/55: Kipo's Contraption
Fire Creature
XenoParts
Cost: 6 / 3000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Destroy one of your opponent's creatures that has power 2000 or less.
Rare

42/55: Kooc Pollon
Fire Creature
Fire Bird
Cost: 2 / 1000 Power
This creature can't be attacked.
Common

43/55: Otherworldly Warrior Naglu
Fire Creature
Armorloid
Cost: 6 / 4,000+ Power
This creature can't be attacked. Power attacker +3000 (While attacking,
this creature gets +3000 power.) Double breaker (This creature breaks 2
shields.)
Uncommon

44/55: Valkrowzer, Ultra Rock Beast
Fire Evolution
Rock Beast
Cost: 6 / 9000 Power
Evolution - Put on one of your Rock Beasts. Water stealth (This creature
can't be blocked while your opponent has any water cards in his mana zone.)
Double breaker (This creature breaks 2 shields.)
Rare

45/55: Wild Racer Chief Garan
Fire Creature
Human
Cost: 3 / 2,000+ Power
Power attacker +1000 (While attacking, this creature gets +1000 power.)
Light stealth (This creature can't be blocked while your opponent has any
light cards in his mana zone.)
Common

46/55: Brood Shell
Nature Creature
Colony Beetle
Cost: 4 / 3000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Return a creature from your mana zone to your hand.
Uncommon

47/55: Cryptic Totem
Nature Creature
Mystery Totem
Cost: 6 / 6000 Power
Double breaker (This creature breaks 2 shields.) While this creature is
tapped, your opponent can't use the "shield trigger" ability of his shields.
Rare

48/55: Freezing Icehammer
Nature Spell
Cost: 3
Choose one of your opponent's water or darkness creatures in the battle
zone. Your opponent puts that creature into his mana zone.
Common

49/55: Fruit of Eternity
Nature Spell
Cost: 4
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Whenever any of your
creatures would be destroyed this turn, put it into your mana zone instead.
Uncommon

50/55: Launch Locust
Nature Creature
Giant Insect
Cost: 3 / 2,000+ Power
While attacking, this creature gets +1000 power for each other creature you
have in the battle zone.
Common

51/55: Mulch Charger
Nature Spell
Cost: 3
Put one of your creatures from the battle zone into your mana zone. Charger
(After you cast this spell, put it into your mana zone instead of your
graveyard.)
Uncommon

52/55: Popple, Flowerpetal Dancer
Nature Creature
Snow Faerie
Cost: 4 / 2000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Put the top card of your deck into your mana zone.
Common

53/55: Stinger Horn, the Delver
Nature Creature
Horned Beast
Cost: 4 / 3,000+ Power
Power attacker +1000 (While attacking, this creature gets +1000 power.)
Water stealth (This creature can't be blocked while your opponent has any
water cards in his mana zone.)
Common

54/55: Tangle Fist, the Weaver
Nature Creature
Beast Folk
Cost: 4 / 2000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Put up to 3 cards from your hand into your mana zone.
Rare

55/55: World Tree, Root of Life
Nature Evolution
Tree Folk
Cost: 6 / 7,000+ Power
Evolution - Put on one of your Tree Folk. Power attacker +2000 (While
attacking, this creature gets +2000 power.) Darkness stealth (This creature
can't be blocked while your opponent has any darkness cards in his mana
zone.) Double breaker (This creature breaks 2 shields.)
Rare

S01/S5: Siri, Glory Elemental
Light Creature
Angel Command
Cost: 6 / 7000 Power
Double breaker (This creature breaks 2 shields.) While you have no shields,
this creature has "blocker" and "At the end of each of your turns, you may
untap this creature."
Super Rare

S02/S5: Cosmic Nebula
Water Evolution
Cyber Virus
Cost: 5 / 3000 Power
Evolution - Put on one of your Cyber Viruses. Whenever you draw the card at
the start of your turn, you may draw an extra card.
Super Rare

S03/S5: Crath Lade, Merciless King
Darkness Creature
Dark Lord
Cost: 8 / 4000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Your opponent discards 2 cards at random from his hand.
Super Rare

S04/S5: Sky Crusher, the Agitator
Fire Creature
Dragonoid
Cost: 7 / 4000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Each player puts a card from his mana zone into his graveyard.
Super Rare

S05/S5: Headlong Giant
Nature Creature
Giant
Cost: 9 / 14000 Power
This creature can't attack if you have no cards in your hand. Whenever this
creature attacks, discard a card from your hand. This creature can't be
blocked by any creature that has power 4000 or less. Triple breaker (This
creature breaks 3 shields.)
Super Rare

 


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