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Twin Swarm
Deck:
Qty Name Version 1 Vreemah, Freaky Mojo Totem Infinite Ruin 2 Armored Raider Gandaval (a) Shockwaves 1 Earth Ripper, Talon of Rage Shockwaves 1 Storm Wrangler, the Furious Infinite Ruin 2 Barkwhip, the Smasher Evo-Crushinators 2 Gonta, the Warrior Savage Shockwaves 2 Silvermoon Trailblazer Infinite Ruin 2 Supersonic Jet Pack Shockwaves 2 Tornado Flame Base Set 2 Wind Axe, the Warrior Savage Shockwaves 4 Adventure Boar Shockwaves 3 Brad, Super Kickn' Dynamo Shockwaves 2 Brawler Zyler Base Set 2 Bronze-Arm Tribe Base Set 3 Burning Mane Base Set 3 Cavern Raider Infinite Ruin 3 Faerie Life Shockwaves 3 Mezger, Commano Leader Shockwaves
(a) Denotes Foil Card (1 copy)
New Shockwaves Cards:
Armored Raider Gandaval: Fire 5 Cost Evolution Human 6,000+ Rare Evolution - Put on one of your humans. While attacking, this creature get +2,000 power for each other tapped creature in the battle zone. Double breaker (This creature breaks 2 shields.)
Earth Ripper, Talon of Rage: Nature 4 Cost Evolution Beast Folk 6000 Rare Evolution - Put on one of your Beast Folk. When you put this creature into the battle zone, return all tapped cards from your mana zone to your hand. Double breaker (This creature breaks 2 shields.)
Gonta, the Warrior Savage: Fire / Nature 2 Cost Creature Human / Beast Folk 4000 Uncommon (This creature is put into your mana zone tapped.)
Supersonic Jet Pack: Fire 1 Cost Spell Uncommon One of your creatures in the battle zone gets "speed attacker" until the end of the turn. (It doesn't get summoning sickness.)
Wind Axe, the Warrior Savage Fire / Nature 5 Cost Creature Human / Beast Folk 2000 Uncommon (This creature is put into your mana zone tapped.) When you put this creature into the battle zone, destroy one of your opponent's creatures that has "Blocker." Then put the top card of your deck into your mana zone.
Adventure Boar: Nature 2 Cost Creature Beast Folk 1,000+ Common Power attacker +2000 (While attacking, this creature gets +2000 power.)
Brad, Super Kickn' Dynamo: Fire 3 Cost Creature Human 2000 Common Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Æ ability.) Æ Destroy one of your opponent’s creatures that has "blocker."
Faerie Life: Nature 2 Cost Spell Common <ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Put the top card of your deck into your mana zone.
Mezger, Commando Leader: Fire 4 Cost Creature Human 2000 Common Speed attacker (This creature doesn't get summoning sickness.)
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