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From: mbarvian@comcast.net [mailto:mbarvian@comcast.net]
Sent: Thursday, June 29, 2006 9:34 AM

Subject: Heroes-Flare Wingman - mbarvian



Hi, Flare Wingman here with my first artical. Today I'm constructing an E-Hero deck. Here are the cards.



Elemental Hero Sparkman

1600/1400



Elemental Hero Clayman

800/2000



Elemental Hero Burstinatrix

1200/800



Elemental Hero Avian

1000/1000



Elemental Hero Bubbleman

If this is the only card in your hand, you can Special Summon this card from you hand. When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, if there are no other cards on your side of the field or in your hand, you can draw two cards from your deck.

800/1200



Elemental Hero Wildheart

This card is not affected by the effects of Trap Cards.

1500/1600



King of the Swamp

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your deck to your hand. The Deck is then shuffled.

500/1100



Magical Merchant

Pick up cards from the top of your Deck until a Spell or Trap Card is picked up. Add that card to your hand. Send the remaining cards to the Graveyard.

200/700



Breaker the Magical Warrior

When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.

1600/1000



D.D. Warrior Lady

When this card battles with your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.

1500/1600



Exiled Force

By Tributing this face-up card, destroy 1 monster on the field.

1000/1000



Magician of Faith

Select one Spell Card from your Graveyard. Add it to your hand.

300/400



Sangan

When this card is sent from the field to the Graveyard, add one monster with an ATK of 1500 or less from your deck to your hand. The Deck is then shuffled.

1000/600



That clears up our monsters, now let's move on to the Spells.



Miracle Fusion

Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a

Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).

Normal Spell



Smashing Ground

Destroy one monster with the highest DEF on your opponent's side of the field.

Normal Spell



Nobleman of Crossout

Destroy 1 face-down monster and remove it from play. If this monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.

Normal Spell



Snatch Steal

Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.

Equip Spell



Premature Burial

Pay 800 Life Points. Select 1 monster from your Graveyard. Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.

Equip Spell



Heavy Storm

Destroy all Spell and Trap cards on the field.

Normal Spell



Mystical Space Typhoon

Destroy one Spell or Trap Card on the field.

Quick-Play Spell



Reinforcement of the Army

Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.

Normal Spell



E-Emergency Call

Add 1 monster from your Deck to your hand that includes "Elemental Hero" in its card name.

Normal Spell



Here's the Traps.



Sakuretsu Armor

You can only activate this card when your opponent declares an attack, destroy the attacking monster.

Normal Trap



Mirror Force

You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field.

Normal Trap



Call of the Haunted

Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

Continuous Trap



There are the cards, now here's the decklist.



Monster x22

Elemental Hero Sparkman x2

Elemental Hero Clayman x1

Elemental Hero Burstinatrix x2

Elemental Hero Avian x2

Elemental Hero Bubbleman x1

Elemental Hero Wildheart x2

King of the Swamp x3

Magical Merchant x3

Breaker the Magical Warrior x1

D.D. Warrior Lady x1

Exiled Force x1

Magician of Faith x2

Sangan x1



Spells x14

Miracle Fusion x3

Smashing Ground x2

Nobleman of Crossout x2

Snatch Steal x1

Premature Burial x1

Heavy Storm x1

Mystical Space Typhoon x1

Reinforcement of the Army x2

E-Emergency Call x1



Traps x4

Sakuretsu Armor x1

Mirror Force x1

Torriental Tribute x1

Call of the Haunted x1



Fusions

Every Elemental Hero x1-2

There's the deck. The purpose is to get out the fusions by dumping Elemental Heros in the Graveyard with Magical Merchant and then Miracle Fusing them. You can also discard King of the Swamp to the Graveyard to use him as a Substitute for Miracle Fusion. Watch out for Mirror Force, Noblemans, and Snatch Steal, as they will hurt this deck. You may also want to side a few Mystic Tomatoes, Spirit Reapers, and My Body as a Shield.

Email me at mbarvian@comcast.net

 

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