Updated: 07/18/02
ADVENTURES AT HOGWARTS SPOILER
1 Albus Dumbledore
Rare/Holo Character
Wizard/Unique
If you have at least 4 Lessons in play, your Spell cards with a printed Power cost of 6 or more need 2 less Power to play. (You still need at least 1 Power that matches.)
2 Argus Filch
Rare/Holo Character
Unique
You may use an Action to discard an Adventure from play (yours or your opponent's). (You don't get the reward.)
3 Crabbe & Goyle
Rare/Holo Character
Wizard/Slytherin/Unique
You may use an Action and discard 2 cards from your hand to do 3 damage to your opponent.
4 Detention!
Rare/Foil Adventure
Effect: Your opponent can't use Actions to play Adventure cards.
To Solve: Your opponent chooses 2 Adventure cards in his or her hand and discards them.
Opponent's Reward: Your opponent may draw a card.
5 Dragon's Blood
Rare/Foil Spell
7P
To play this card, discard 2 of your P Lessons from play. Do 11 damage to your opponent or to a Creature of your choice.
6 Dumbledore's Watch
Rare/Foil Item
Unique
9T
If this card is in play before your turn, discard all cards (other than each player's starting Character) from play (including this card).
7 End-of-Year Feast
Rare/Foil Spell
4C
Put up to 4 Adventure cards from your discard pile into your hand.
8 Fang
Rare/Foil Creature/Dog
Unique
8F
To play this card, discard 1 of your F Lessons from play. When you play this card, do 4 damage to your opponent.
Damage each turn: 4, Health: 7
9 Finding the Platform
Rare/Foil Adventure
Effect: Your opponent can't use Actions to play Location cards.
To Solve: Your opponent lets you search your deck. You may take up to 2 Location cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.
Opponent's Reward: Your opponent may put a Lesson card from his or her hand into play.
10 Galleon
Rare/Foil Item/Money
10C
You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and your get 3 more Actions this turn.
11 Great Hall
Rare/Foil Location
Unique
2C
When you play this card, discard any other Location from play (yours or your opponent's). Before each player's turn, he or she draws a card.
12 Hagrid's House
Rare/Foil Location
Unique
3F
When you play this card, discard any other Location from play (yours or your opponent's). Whenever a F Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand.
13 Harry Triumphant
Rare/Holo Character
Wizard/Gryffindor/Unique
At the end of each of your turns, if you played an Adventure card that turn, draw up to 4 cards.
14 Hospital Dormitory
Rare/Foil Location
7P
When you play this card, discard any other Location from play (yours or your opponent's). Each turn, each player may prevent 4 damage done to him or her. (The damage may be prevented from one or more cards.)
15 Hut on the Rock
Rare/Foil Adventure
Play this card only if you have at least 5 Lessons in play.
Effect: Before each of your opponent's turns, if he or she has any cards in play (other than his or her starting Character), he or she chooses 1 of them and discards it.
To Solve: Your opponent discards his or her hand.
Opponent's Reward: You take 5 damage.
16 Madam Pomfrey
Rare/Holo Character
Witch/Unique/Healing
Once per game, you may shuffle up to 12 non-Healing cards from your discard pile into your deck.
17 Meeting Fluffy
Rare/Foil Adventure
Play this card only if you have at least 9 Lessons in play.
Effect: Before each of your turns, your opponent takes 12 damage.
To Solve: Your opponent lets you choose 3 of his or her cards in play (other than his or her starting Character) and discard them.
Opponent's Reward: Your opponent gets 1 more Action the turn he or she solves this Adventure.
18 Midnight Duel
Rare/Foil Adventure
Play this card only if you have at least 5 Lessons in play.
Effect: To use an Action to play a Creature or a Spell card from his or her hand, your opponent must discard another card from his or her hand.
To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and discards them.
Opponent's Reward: Your opponent may draw 4 cards.
19 Mirror of Erised
Rare/Foil Item
Unique
10T
You may use an Action to discard this card from play. If you do, count the number of cards in your hand and discard them. Then search your deck. You may take up to that number of cards from your deck and put them into your hand. Then shuffle your deck.
20 Peeves
Rare/Holo Character
Unique
Once per game, you may discard your hands and draw 7 cards to make your opponent discard his or her hand and then draw 7 cards.
21 Philosopher's Stone
Rare/Foil Item/Healing
Unique
15T
You may use 2 Actions to discard this card from play to put all Lesson cards from your discard pile into play. Then shuffle all non-Healing cards from your discard pile into your deck. When you build your deck, you can only put 1 Philosopher's Stone in it.
22 Potions Dungeon
Rare/Foil Location
Unique
3P
When you play this card, discard any other Location from play (yours or your opponent's). Whenever a P Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand.
23 Quidditch Cup
Rare/Foil Item
Unique
9Q
Once during each of your turns, when you use an Action to play a card that requires Q Power, you get 1 more Action that turn.
24 Quidditch Pitch
Rare/Foil Location
2Q
When you play this card, discard any other Location from play (yours or your opponent's). Spell cards that need Q Power (yours and your opponent's) need 2 less Power to play (you still need at least 1 Power that matches).
25 Riding the Centaur
Rare/Foil Adventure
Effect: Prevent all damage done to you by your opponent's Creatures.
To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and returns them to his or her hand.
Opponent's Reward: Your opponent may draw a card.
26 Ron the Brave
Rare/Holo Character
Wizard/Gryffindor/Unique
At the end of each of your turns, if you played an Adventure card that turn, your may search your deck. You may take a Character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
27 Stoat Sandwiches
Rare/Foil Adventure
Effect: Your opponent can't use Actions to play Healing cards.
To Solve: Your opponent chooses 5 of his or her cards in play (other than his or her starting Character) and discards them.
Opponent's Reward: Your opponent may shuffle up to 5 non-Healing cards from his or her discard pile into his or her deck.
28 The Fat Lady
Rare/Holo Character
Gryffindor/Unique
You may use an Action to search your deck. You may take a Gryffindor card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
29 Voldemort Revealed
Rare/Foil Adventure
Effect: Your opponent can't use Actions to play Spell cards.
To Solve: Your opponent takes 7 damage.
Opponent's Reward: Your opponent may put up to 2 non-Healing cards from his or her discard pile and put them on the bottom of his deck (in any order).
30 Welsh Green Dragon
Rare/Foil Creature/Dragon
7F
To play this card, discard 2 of your F Lessons from play. When you play this card, do 6 damage to your opponent.
Damage each turn: 6, Health: 4
31 5 Points from Gryffindor
Uncommon Adventure
Play this card only if you have at least 5 Lessons in play.
Effect: Your opponent gets 1 fewer Action on each of his or her turns (even the turn this Adventure is solved). (If this would mean your opponent would have fewer than 1 Action, he or she still gets 1 Action.)
To Solve: Your opponent chooses 5 cards from his or her hand and discards them.
Opponent's Reward: You take 5 damage.
32 Alohomora
Uncommon Spell
4C
Search your deck. You may take a Location of Adventure card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
33 Baneberry Potion
Uncommon Spell
3P
To play this card, discard 2 of your P Lessons from play. Do 8 damage to your opponent or to a Creature of your choice.
34 Bludger Bop
Uncommon Spell
6Q
Your opponent chooses 1 of his or her cards in play (other than his or her starting Character) and discards it. Then, if he or she has any cards in his or her hand, he or she chooses 1 of them and discards it.
35 Candy Cart
Uncommon Adventure
Play this card only if you have at least 3 Lessons in play.
Effect: Before each of your opponent's turns, he or she draws 3 cards and then chooses 3 cards in his or her hand and discards them.
To Solve: Your opponent takes 10 damage.
Opponent's Reward: Your opponent may draw a card.
36 Collapsible Cauldron
Uncommon Item/Cauldron
6P
To play this card, discard 1 of your P Lessons from play. If this card is discarded from play, put it into your hand.
Provides: 3P
37 Flying Motorbike
Uncommon Spell
3T
Choose an Adventure or Location in play and discard it. (If you discard an Adventure, you don't get the reward.)
38 Flying Practice
Uncommon Adventure
Effect: Spell cards that need Q Power use up 2 of your opponent's Actions instead of 1.
To Solve: Your opponent discards 4 cards that need Q Power from his or her hand.
Opponent's Reward: You take 2 damage.
39 Forbidden Corridor
Uncommon Location
Unique
6T
When you play this card, discard any other Location from play (yours or your opponent's). Before each player's turn, he or she chooses 1 of his or her cards in play (other than his or her starting Character) and discards it. At the end of each player's turn, if he or she has no Lessons in play, discard this card.
40 Giant Squid
Uncommon Creature/Squid
10F
Damage each turn: 5, Health: 10
41 Looking for Trevor
Uncommon Adventure
Effect: Your opponent can't use Actions to play Creature cards.
To Solve: Your opponent chooses 2 of his or her Lessons in play and discards them.
Opponent's Reward: Your opponent may search his or her deck. He or she may take a Creature card, show it to you, and put it into his or her hand. Then your opponent shuffles his or her deck.
42 Marble Gargoyle
Uncommon Creature/Gargoyle
5F
When Marble Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 3 more damage to him or her.
Damage each turn: 2, Health: 3
43 Muddy Practice
Uncommon Match
1Q
Either player may use an Action to discard a card from his or her hand.
To Win: Discard 5 cards from your hand in this way.
Prize: The winner does 10 damage to his or her opponent.
44 Purple Firecrackers
Uncommon Spell
6C
Your opponent chooses 3 cards in his or her hand and discards them. (If he or she has fewer than 3 cards in his or her hand, he or she discards them all.)
45 Running from Filch
Uncommon Adventure
Play this card only if you have at least 6 Lessons in play.
Effect: Your opponent can't use Actions to play Lesson cards.
To Solve: Your opponent discards his or her hand.
Opponent's Reward: Your opponent may draw 3 cards.
46 Sickle
Uncommon Item/Money
7C
You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and your get 2 more Actions this turn.
47 Star Grass Salve
Uncommon Spell/Healing
8P
To play this card, discard one of your P Lessons from play. Shuffle up to 11 non-Healing cards from your discard pile into your deck.
48 Through the Trapdoor
Uncommon Adventure
Effect: Your opponent discards the card drawn at the start of each of his or her turns.
To Solve: The card drawn and discarded at the start of your opponent's turn is a Lesson card.
Opponent's Reward: You take 1 damage.
49 Winter Holiday
Uncommon Spell
9T
Your opponent chooses 3 of his or her Lessons in play and discards them. Then you choose 3 of your Lessons in play and discard them. (If either of you has fewer than 3 Lessons in play, that player discards them all.)
50 Wooden Flute
Uncommon Spell
8F
Choose up to 3 Creatures in play and return them to their owner's hands.
51 Anti-Cheating Spell
Common Spell
3C
Look at your opponent's hand. If there are any Lessons there, choose 1 of them and discard it.
52 Bewitched Snowballs
Common Spell
5C
Do 3 damage to your opponent or to a Creature of your choice. Then draw a card.
53 Black Bat
Common Creature/Bat
4F
When you play this card, do 2 damage to your opponent.
Damage each turn: 2, Health: 1
54 Bucking Broomstick
Common Spell
7Q
Do 3 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 2 of them and discards them (1 if he or she only has 1).
55 Cauldron Cakes
Common Spell/Healing/Candy
1P
Choose up to 2 non-Healing cards from your discard pile and put them on the bottom of your deck (in any order). When draw a card. (Cauldron Cakes isn't really a Cauldron.)
56 Charms Accident
Common Spell
2C
Do 2 damage to your opponent. You may also choose a non-Healing Item in play and return it to its owner's hand.
57 Chimaera
Common Creature/Chimaera
7F
Damage each turn: 4, Health: 2
58 Dog Bite
Common Spell
4F
Choose a Creature in play. That Creature does damage to your opponent equal to that Creature's printed "Damage each turn."
59 Every-Flavour Beans
Common Spell/Candy
1T
Reveal the top 2 card of your deck. Put into play any Lesson cards you revealed. Put into your discard pile any non-Lesson cards you revealed. Then draw a card.
60 Fire Protection Potion
Common Spell
3P
Do 3 damage to your opponent. During your opponent's next turn, prevent all damage done to you by Spell cards.
61 Fungiface Potion
Common Spell
4P
To play this card, discard 1 of your P Lessons from play. Do 6 damage to your opponent or to a Creature of your choice.
62 Knut
Common Item/Money
1C
You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and you get 1 more Action this turn.
63 Liquorice Wand
Common Spell/Candy
1C
Do 2 damage to your opponent. Then draw a card. (Liquorice Wand isn't really a Wand.)
64 Loop-the-Loops
Common Spell
8Q
Do 4 damage to your opponent. Then draw 4 cards.
65 Manegro Potion
Common Spell
6P
Count the number of P Lessons you have in play. Do that much damage to your opponent. Then choose 1 of your P Lessons in play and discard it.
66 Muffling Draught
Common Spell
3P
During your opponent's next turn, he or she can't use Actions to play Spell cards.
67 Owl Post
Common Spell
6F
Draw 3 cards.
68 Photo Album
Common Item
5C
Before each of your turns, draw a card.
69 Sandstone Gargoyle
Common Creature/Gargoyle
3F
When Sandstone Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 2 more damage to him or her.
Damage each turn: 1, Health: 2
70 School Broom
Common Item/Broom
4Q
When you play this card, draw a card. If you play this card, and you already have a Broom in play, discard the old one.
71 Scribblifors
Common Spell
7T
Choose 2 of your opponent's cards in play (other than his or her starting Character). Your opponent discards one of them and returns the other to his or her hand.
72 Sleeping Potion
Common Spell
4P
Do 4 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Adventure cards.
73 Switching Spell
Common Spell
4T
Choose an Item in play (yours or your opponent's) and discard it. Then search your deck. You may take an Item card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
74 Troll Bogies
Common Spell
3F
Choose a non-Healing Item in play and return it to its owner's hand.
75 Vanishing Step
Common Spell
1T
During your opponent's next turn, he or she gets 1 fewer Action. (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action.)
76 Care of Magical Creatures
Lesson
Provides: 1F
77 Charms
Lesson
Provides: 1C
78 Potions
Lesson
Provides: 1P
79 Quidditch
Lesson
Provides: 1Q
80 Transfiguration
Lesson
Provides: 1T
Set
Composition:
By
Rarity:
30
Rare
30
Parallel Foils
20
Uncommon
25
Common
5
Lessons (no rarity)
By
Lesson Type:
Care
of Magical Creatures:
13
Total
7
Creatures
4
Spells
1
Location
1
Lesson
Charms:
13
Total
7
Spells
4
Items
1
Location
1
Lesson
Potions:
13
Total
9
Spells
2
Locations
1
Item
1
Lesson
Quidditch:
8
Total
3
Spells
1
Location
1
Match
2
Items
1
Lesson
Transfiguration:
11
Total
6
Spells
1
Location
3
Items
1
Lesson
Neutral
Cards (non Lesson types):
22
Total
8
Characters
14
Adventures
By
card type:
Spells:
29
Total
4
Care of Magical Creatures
7
Charms
9
Potions
3
Quidditch
6
Transfiguration
Locations:
6
Total
1
Care of Magical Creatures
1
Charms
2 Potions
1
Quidditch
1
Transfiguration
Matches:
1
Total
1
Quidditch
Items:
10
Total
4
Charms
1
Potions
2
Quidditch
3
Transfiguration
Lessons:
5
Total
1
Care of Magical Creatures
1
Charms
1
Potions
1
Quidditch
1
Transfiguration
Adventures:
15
Total
7
that require a certain amount of Lessons in play
Characters:
8
Total
5
Witch/Wizard
1
Ghost
2
"Other"
Unique
Cards:
15
Total
Gryffindor
Cards:
3
Total
Slytherin
Cards:
1
Total
Keywords
used in the set...
Gryffindor
Slytherin
Witch
Wizard
Healing
Candy
Money
Broom
Cauldron
Unique
Dog
Gargoyle
Bat
Squid
Chimaera
Dragon
Ghost
~from
Soslowpoke