www.pojo.com/harrypotter

 

Updated: 07/18/02

ADVENTURES AT HOGWARTS SPOILER

1 Albus Dumbledore

Rare/Holo Character

Wizard/Unique

If you have at least 4 Lessons in play, your Spell cards with a printed Power cost of 6 or more need 2 less Power to play. (You still need at least 1 Power that matches.)

 

2 Argus Filch

Rare/Holo Character

Unique

You may use an Action to discard an Adventure from play (yours or your opponent's). (You don't get the reward.)

 

3 Crabbe & Goyle

Rare/Holo Character

Wizard/Slytherin/Unique

You may use an Action and discard 2 cards from your hand to do 3 damage to your opponent.

 

4 Detention!

Rare/Foil Adventure

Effect: Your opponent can't use Actions to play Adventure cards.

To Solve: Your opponent chooses 2 Adventure cards in his or her hand and discards them.

Opponent's Reward: Your opponent may draw a card.

 

5 Dragon's Blood

Rare/Foil Spell

7P

To play this card, discard 2 of your P Lessons from play. Do 11 damage to your opponent or to a Creature of your choice.

 

6 Dumbledore's Watch

Rare/Foil Item

Unique

9T

If this card is in play before your turn, discard all cards (other than each player's starting Character) from play (including this card).

 

7 End-of-Year Feast

Rare/Foil Spell

4C

Put up to 4 Adventure cards from your discard pile into your hand.

 

8 Fang

Rare/Foil Creature/Dog

Unique

8F

To play this card, discard 1 of your F Lessons from play. When you play this card, do 4 damage to your opponent.

Damage each turn: 4, Health: 7

 

9 Finding the Platform

Rare/Foil Adventure

Effect: Your opponent can't use Actions to play Location cards.

To Solve: Your opponent lets you search your deck. You may take up to 2 Location cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.

Opponent's Reward: Your opponent may put a Lesson card from his or her hand into play.

 

10 Galleon

Rare/Foil Item/Money

10C

You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and your get 3 more Actions this turn.

 

11 Great Hall

Rare/Foil Location

Unique

2C

When you play this card, discard any other Location from play (yours or your opponent's). Before each player's turn, he or she draws a card.

 

12 Hagrid's House

Rare/Foil Location

Unique

3F

When you play this card, discard any other Location from play (yours or your opponent's). Whenever a F Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand.

 

13 Harry Triumphant

Rare/Holo Character

Wizard/Gryffindor/Unique

At the end of each of your turns, if you played an Adventure card that turn, draw up to 4 cards.

 

14 Hospital Dormitory

Rare/Foil Location

7P

When you play this card, discard any other Location from play (yours or your opponent's). Each turn, each player may prevent 4 damage done to him or her. (The damage may be prevented from one or more cards.)

 

15 Hut on the Rock

Rare/Foil Adventure

Play this card only if you have at least 5 Lessons in play.

Effect: Before each of your opponent's turns, if he or she has any cards in play (other than his or her starting Character), he or she chooses 1 of them and discards it.

To Solve: Your opponent discards his or her hand.

Opponent's Reward: You take 5 damage.

 

16 Madam Pomfrey

Rare/Holo Character

Witch/Unique/Healing

Once per game, you may shuffle up to 12 non-Healing cards from your discard pile into your deck.

 

17 Meeting Fluffy

Rare/Foil Adventure

Play this card only if you have at least 9 Lessons in play.

Effect: Before each of your turns, your opponent takes 12 damage.

To Solve: Your opponent lets you choose 3 of his or her cards in play (other than his or her starting Character) and discard them.

Opponent's Reward: Your opponent gets 1 more Action the turn he or she solves this Adventure.

 

18 Midnight Duel

Rare/Foil Adventure

Play this card only if you have at least 5 Lessons in play.

Effect: To use an Action to play a Creature or a Spell card from his or her hand, your opponent must discard another card from his or her hand.

To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and discards them.

Opponent's Reward: Your opponent may draw 4 cards.

 

19 Mirror of Erised

Rare/Foil Item

Unique

10T

You may use an Action to discard this card from play. If you do, count the number of cards in your hand and discard them. Then search your deck. You may take up to that number of cards from your deck and put them into your hand. Then shuffle your deck.

 

20 Peeves

Rare/Holo Character

Unique

Once per game, you may discard your hands and draw 7 cards to make your opponent discard his or her hand and then draw 7 cards.

 

21 Philosopher's Stone

Rare/Foil Item/Healing

Unique

15T

You may use 2 Actions to discard this card from play to put all Lesson cards from your discard pile into play. Then shuffle all non-Healing cards from your discard pile into your deck. When you build your deck, you can only put 1 Philosopher's Stone in it.

 

22 Potions Dungeon

Rare/Foil Location

Unique

3P

When you play this card, discard any other Location from play (yours or your opponent's). Whenever a P Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand.

 

23 Quidditch Cup

Rare/Foil Item

Unique

9Q

Once during each of your turns, when you use an Action to play a card that requires Q Power, you get 1 more Action that turn.

 

24 Quidditch Pitch

Rare/Foil Location

2Q

When you play this card, discard any other Location from play (yours or your opponent's). Spell cards that need Q Power (yours and your opponent's) need 2 less Power to play (you still need at least 1 Power that matches).

 

25 Riding the Centaur

Rare/Foil Adventure

Effect: Prevent all damage done to you by your opponent's Creatures.

To Solve: Your opponent chooses 4 of his or her cards in play (other than his or her starting Character) and returns them to his or her hand.

Opponent's Reward: Your opponent may draw a card.

 

26 Ron the Brave

Rare/Holo Character

Wizard/Gryffindor/Unique

At the end of each of your turns, if you played an Adventure card that turn, your may search your deck. You may take a Character card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

 

27 Stoat Sandwiches

Rare/Foil Adventure

Effect: Your opponent can't use Actions to play Healing cards.

To Solve: Your opponent chooses 5 of his or her cards in play (other than his or her starting Character) and discards them.

Opponent's Reward: Your opponent may shuffle up to 5 non-Healing cards from his or her discard pile into his or her deck.

 

28 The Fat Lady

Rare/Holo Character

Gryffindor/Unique

You may use an Action to search your deck. You may take a Gryffindor card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

 

29 Voldemort Revealed

Rare/Foil Adventure

Effect: Your opponent can't use Actions to play Spell cards.

To Solve: Your opponent takes 7 damage.

Opponent's Reward: Your opponent may put up to 2 non-Healing cards from his or her discard pile and put them on the bottom of his deck (in any order).

 

30 Welsh Green Dragon

Rare/Foil Creature/Dragon

7F

To play this card, discard 2 of your F Lessons from play. When you play this card, do 6 damage to your opponent.

Damage each turn: 6, Health: 4

 

31 5 Points from Gryffindor

Uncommon Adventure

Play this card only if you have at least 5 Lessons in play.

Effect: Your opponent gets 1 fewer Action on each of his or her turns (even the turn this Adventure is solved). (If this would mean your opponent would have fewer than 1 Action, he or she still gets 1 Action.)

To Solve: Your opponent chooses 5 cards from his or her hand and discards them.

Opponent's Reward: You take 5 damage.

 

32 Alohomora

Uncommon Spell

4C

Search your deck. You may take a Location of Adventure card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

 

33 Baneberry Potion

Uncommon Spell

3P

To play this card, discard 2 of your P Lessons from play. Do 8 damage to your opponent or to a Creature of your choice.

 

34 Bludger Bop

Uncommon Spell

6Q

Your opponent chooses 1 of his or her cards in play (other than his or her starting Character) and discards it. Then, if he or she has any cards in his or her hand, he or she chooses 1 of them and discards it.

 

35 Candy Cart

Uncommon Adventure

Play this card only if you have at least 3 Lessons in play.

Effect: Before each of your opponent's turns, he or she draws 3 cards and then chooses 3 cards in his or her hand and discards them.

To Solve: Your opponent takes 10 damage.

Opponent's Reward: Your opponent may draw a card.

 

36 Collapsible Cauldron

Uncommon Item/Cauldron

6P

To play this card, discard 1 of your P Lessons from play. If this card is discarded from play, put it into your hand.

Provides: 3P

 

37 Flying Motorbike

Uncommon Spell

3T

Choose an Adventure or Location in play and discard it. (If you discard an Adventure, you don't get the reward.)

 

38 Flying Practice

Uncommon Adventure

Effect: Spell cards that need Q Power use up 2 of your opponent's Actions instead of 1.

To Solve: Your opponent discards 4 cards that need Q Power from his or her hand.

Opponent's Reward: You take 2 damage.

 

39 Forbidden Corridor

Uncommon Location

Unique

6T

When you play this card, discard any other Location from play (yours or your opponent's). Before each player's turn, he or she chooses 1 of his or her cards in play (other than his or her starting Character) and discards it. At the end of each player's turn, if he or she has no Lessons in play, discard this card.

 

40 Giant Squid

Uncommon Creature/Squid

10F

Damage each turn: 5, Health: 10

 

41 Looking for Trevor

Uncommon Adventure

Effect: Your opponent can't use Actions to play Creature cards.

To Solve: Your opponent chooses 2 of his or her Lessons in play and discards them.

Opponent's Reward: Your opponent may search his or her deck. He or she may take a Creature card, show it to you, and put it into his or her hand. Then your opponent shuffles his or her deck.

 

42 Marble Gargoyle

Uncommon Creature/Gargoyle

5F

When Marble Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 3 more damage to him or her.

Damage each turn: 2, Health: 3

 

43 Muddy Practice

Uncommon Match

1Q

Either player may use an Action to discard a card from his or her hand.

To Win: Discard 5 cards from your hand in this way.

Prize: The winner does 10 damage to his or her opponent.

 

44 Purple Firecrackers

Uncommon Spell

6C

Your opponent chooses 3 cards in his or her hand and discards them. (If he or she has fewer than 3 cards in his or her hand, he or she discards them all.)

 

45 Running from Filch

Uncommon Adventure

Play this card only if you have at least 6 Lessons in play.

Effect: Your opponent can't use Actions to play Lesson cards.

To Solve: Your opponent discards his or her hand.

Opponent's Reward: Your opponent may draw 3 cards.

 

46 Sickle

Uncommon Item/Money

7C

You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and your get 2 more Actions this turn.

 

47 Star Grass Salve

Uncommon Spell/Healing

8P

To play this card, discard one of your P Lessons from play. Shuffle up to 11 non-Healing cards from your discard pile into your deck.

 

48 Through the Trapdoor

Uncommon Adventure

Effect: Your opponent discards the card drawn at the start of each of his or her turns.

To Solve: The card drawn and discarded at the start of your opponent's turn is a Lesson card.

Opponent's Reward: You take 1 damage.

 

49 Winter Holiday

Uncommon Spell

9T

Your opponent chooses 3 of his or her Lessons in play and discards them. Then you choose 3 of your Lessons in play and discard them. (If either of you has fewer than 3 Lessons in play, that player discards them all.)

 

50 Wooden Flute

Uncommon Spell

8F

Choose up to 3 Creatures in play and return them to their owner's hands.

 

51 Anti-Cheating Spell

Common Spell

3C

Look at your opponent's hand. If there are any Lessons there, choose 1 of them and discard it.

 

52 Bewitched Snowballs

Common Spell

5C

Do 3 damage to your opponent or to a Creature of your choice. Then draw a card.

 

53 Black Bat

Common Creature/Bat

4F

When you play this card, do 2 damage to your opponent.

Damage each turn: 2, Health: 1

 

54 Bucking Broomstick

Common Spell

7Q

Do 3 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 2 of them and discards them (1 if he or she only has 1).

 

55 Cauldron Cakes

Common Spell/Healing/Candy

1P

Choose up to 2 non-Healing cards from your discard pile and put them on the bottom of your deck (in any order). When draw a card. (Cauldron Cakes isn't really a Cauldron.)

 

56 Charms Accident

Common Spell

2C

Do 2 damage to your opponent. You may also choose a non-Healing Item in play and return it to its owner's hand.

 

57 Chimaera

Common Creature/Chimaera

7F

Damage each turn: 4, Health: 2

 

58 Dog Bite

Common Spell

4F

Choose a Creature in play. That Creature does damage to your opponent equal to that Creature's printed "Damage each turn."

 

59 Every-Flavour Beans

Common Spell/Candy

1T

Reveal the top 2 card of your deck. Put into play any Lesson cards you revealed. Put into your discard pile any non-Lesson cards you revealed. Then draw a card.

 

60 Fire Protection Potion

Common Spell

3P

Do 3 damage to your opponent. During your opponent's next turn, prevent all damage done to you by Spell cards.

 

61 Fungiface Potion

Common Spell

4P

To play this card, discard 1 of your P Lessons from play. Do 6 damage to your opponent or to a Creature of your choice.

 

62 Knut

Common Item/Money

1C

You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and you get 1 more Action this turn.

 

63 Liquorice Wand

Common Spell/Candy

1C

Do 2 damage to your opponent. Then draw a card. (Liquorice Wand isn't really a Wand.)

 

64 Loop-the-Loops

Common Spell

8Q

Do 4 damage to your opponent. Then draw 4 cards.

 

65 Manegro Potion

Common Spell

6P

Count the number of P Lessons you have in play. Do that much damage to your opponent. Then choose 1 of your P Lessons in play and discard it.

 

66 Muffling Draught

Common Spell

3P

During your opponent's next turn, he or she can't use Actions to play Spell cards.

 

67 Owl Post

Common Spell

6F

Draw 3 cards.

 

68 Photo Album

Common Item

5C

Before each of your turns, draw a card.

 

69 Sandstone Gargoyle

Common Creature/Gargoyle

3F

When Sandstone Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 2 more damage to him or her.

Damage each turn: 1, Health: 2

 

70 School Broom

Common Item/Broom

4Q

When you play this card, draw a card. If you play this card, and you already have a Broom in play, discard the old one.

 

71 Scribblifors

Common Spell

7T

Choose 2 of your opponent's cards in play (other than his or her starting Character). Your opponent discards one of them and returns the other to his or her hand.

 

72 Sleeping Potion

Common Spell

4P

Do 4 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Adventure cards.

 

73 Switching Spell

Common Spell

4T

Choose an Item in play (yours or your opponent's) and discard it. Then search your deck. You may take an Item card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

 

74 Troll Bogies

Common Spell

3F

Choose a non-Healing Item in play and return it to its owner's hand.

 

75 Vanishing Step

Common Spell

1T

During your opponent's next turn, he or she gets 1 fewer Action. (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action.)

 

76 Care of Magical Creatures

Lesson

Provides: 1F

 

77 Charms

Lesson

Provides: 1C

 

78 Potions

Lesson

Provides: 1P

 

79 Quidditch

Lesson

Provides: 1Q

 

80 Transfiguration

Lesson

Provides: 1T

 

Set Composition:

 

By Rarity:

30 Rare

30 Parallel Foils

20 Uncommon

25 Common

5 Lessons (no rarity)

 

By Lesson Type:

Care of Magical Creatures:

13 Total

7 Creatures

4 Spells

1 Location

1 Lesson

Charms:

13 Total

7 Spells

4 Items

1 Location

1 Lesson

 

Potions:

13 Total

9 Spells

2 Locations

1 Item

1 Lesson

Quidditch:

8 Total

3 Spells

1 Location

1 Match

2 Items

1 Lesson

Transfiguration:

11 Total

6 Spells

1 Location

3 Items

1 Lesson

Neutral Cards (non Lesson types):

22 Total

8 Characters

14 Adventures

 

By card type:

Spells:

29 Total

4 Care of Magical Creatures

7 Charms

9 Potions

3 Quidditch

6 Transfiguration

Locations:

6 Total

1 Care of Magical Creatures

1 Charms

2 Potions

1 Quidditch

1 Transfiguration

Matches:

1 Total

1 Quidditch

Items:

10 Total

4 Charms

1 Potions

2 Quidditch

3 Transfiguration

Lessons:

5 Total

1 Care of Magical Creatures

1 Charms

1 Potions

1 Quidditch

1 Transfiguration

Adventures:

15 Total

7 that require a certain amount of Lessons in play

Characters:

8 Total

5 Witch/Wizard

1 Ghost

2 "Other"

Unique Cards:

15 Total

Gryffindor Cards:

3 Total

Slytherin Cards:

1 Total

 

Keywords used in the set...

Gryffindor

Slytherin

Witch

Wizard

Healing

Candy

Money

Broom

Cauldron

Unique

Dog

Gargoyle

Bat

Squid

Chimaera

Dragon

Ghost

 

 

~from Soslowpoke

 

 

Back to Pojo's Harry Potter Site