www.pojo.com/harrypotter

Updated: 07/18/02

QUIDDITCH CUP SPOILER

Quidditch Cup - Wednesday, 14 November, Sydney, Australia.  Assembled from various contributors from Pojo, Ebay and Yahoo Groups on Harry Potter TCGs.

Special thanks to Sandycat7718 (WB boards), Maggie S (HarryPotterCardGame@yahoogroups.com), SteveMuffin and special thanks to Htang1 for exceptional efforts. Jason (wanderer@zipworld.com.au)

Card Findings

“Look for 3 randomly inserted premium cards in approximately every 10 boosters. Quidditch Cup rules card inserted in approximately 1 out of every 6 boosters.”

Quidditch Cup rules card

To play a Match card, you need the required amount of Power and you use up 1 of your Actions. there can be only one Match on the table (“in play”) at a time. So if you or your opponent already has a Match in play, neither of you can play another one. A Match card has two parts:

To Win: This is what a player needs to do to win the Match. Unlike Adventures, it doesn’t all have to be done at once. So a player might win Practice Match by doing 2 damage to his or her opponent one turn and 3 more the next turn. (This means each player needs to keep track of how much damage he or she has done towards winning the Match.) Also, unlike solving an Adventure, either player can win the Match.

Prize: The winner gets the prize explained on the card. When a player wins a Match, the Match is put in the discard pile of the person who played it.

Uniqueness

The uniqueness rule does apply to two different unique cards that represent the same character. For example, if Harry the Seeker is in play, nobody can play Harry Potter or Harry the Seeker.

QUIDDITCH CUP SPOILER

1 Bludger

Rare/Foil Item

4Q

Before each of your turns, Bludger does 3 damage to your opponent if a match is in play. (If no match, Bludger does no damage).

 

2 Catch the Snitch

Rare/Foil Spell

7Q

You win the current Match. (You get the Prize.)

 

3 Charms Exam

Rare/Foil Spell

7C

Your opponent discards his/her hand. Then he/she may draw any number of cards.

 

4 Fluffy

Rare/Foil Creature

Unique

10F

To play this card, discard 2 of your F lessons from play.

Damage each turn: 12, Health: 21

 

5 Fred & George Weasley

Rare/Holo Character

Wizards/Gryffindor/Unique

You may use 1 Action (instead of 2) to put an Adventure card from your hand into play, even if you already have one in play. If you already had one in play, discard the old one. (Nobody gets the reward.)

 

6 Gaze into the Mirror

Rare/Foil Adventure

Effect: During your opponent's turns, prevent all Spells damage done to you by Spell cards.

To Solve: Your opponent chooses 5 Spell cards in his or her hand and discards them.

Opponent's Reward: Opponent gets 1 more Action (the turn this adventure is solved).

 

7 Golden Cauldron

Rare/Foil Item

9P

Provides: 5P

To play this card, return 2 of your P lessons from play to your hand.

 

8 Golden Snitch

Rare/Foil Item

11Q

At the end of your opponent's turn, you win the game unless your opponent has at least 10 more cards in his or her deck than you do. (If he or she does, your opponent wins the game instead.)

 

9 Hagrid Needs Help

Rare/Foil Adventure

Effect: Your opponent gets one fewer Action on each of his or her turns (even the turn this Adventure is solved).(If this would mean your opponent has fewer than 1 Action, he or she still gets one Action.)

Solve: You opponent takes 8 damage.

Opponent's Reward: Your opponent may draw 3 cards.

 

10 Halloween Feast

Rare/Foil Spell

4C

Put up to 4 Creature cards from your discard pile into your hand.

 

11 Harry the Seeker

Rare/Holo Character

Wizard/Gryffindor/Unique

Once during each of your turns, when you use an Action to play a Q lesson, you may draw a card.

 

12 Hospital bed

Rare/Foil Item

9P

You may use an Action to search your deck. You may take a Healing card, show it to your opponent and put it into your hand. Then shuffle your deck.

 

13 Madam Rolanda Hooch

Rare/Holo Character

Witch/Unique

Provides: 1Q

Once per game, you may search your deck. When you do, you may take a Broom card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

 

14 Marcus Flint

Rare/Holo Character

Wizard/Slytherin/Unique

Once per game, you may make your opponent choose 3 cards in his or her hand and discard them. (If there are fewer than 3 cards in your opponent's hand, he or she discards them all.)

 

15 Neville Longbottom

Rare/Holo Character

Wizard/Gryffindor/Unique

Your may prevent all but the first 8 damage done to you each turn.

 

16 Nimbus Two Thousand

Rare/Foil Item/Broom

7Q

Provides: 1Q

Whenever 1 of your Item or Spell cards that needs Q power does damage, it does 2 more damage. If you play this card, and you already have a Broom in play, discard the old one.

 

17 No time to play

Rare/Foil Spell

4T

Discard all Matches and items that need Q Power from play (even your own). (If a match is discarded, no-one gets the prize).

 

18 Oliver Wood

Rare/Holo Character

Wizard/Gryffindor/Unique

Once per game, when 1 of your Spell cards that needs Q Power does damage, you may have it do 8 more damage.

 

19 Out of Control

Rare/Foil Spell

10Q

Do 6 damage to your opponent. Then your opponent chooses 4 cards in his or her hand and discards them. (If there are fewer than 4 cards in your opponent's hand, he or she discards them all.)

 

20 Potions Class Disaster

Rare/Foil Spell

12P

Your opponent chooses 5 of his or her cards and discards them. Those cards can come from his or her hand or from play or from both. (If there are fewer than 5 total cards in your opponent's hand and in play, he or she discards them all.)

 

21 Prof. Mivera McGonagall

Rare/Holo Character

Witch/Unique/Gryffindor

Provides: 1T

Once per game, you may discard the Adventure your opponent has played. (You don't get the reward.)

 

22 Put-Outer

Rare/Foil Item

4T

You may use 2 Actions to choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand.

 

23 Ravenclaw Match

Rare/Foil Match

1Q

To Win: Do 10 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.)

Prize: The winner searches his or her deck. He or she may take up to 2 Lesson cards from his or her deck and put them into play. Then that player shuffles his or her deck.

 

24 Scabbers

Rare/Foil Creature

Unique

4F

If Scabbers is discarded from play during your opponent's turn, put it into your hand.

Damage each turn: 1, Health: 3

 

25 Seamus Finnigan

Rare/Holo Character

Wizard/Gryffindor/Unique

Once during each of your turns, you may discard 2 cards from your hand to get 1 more Action.

 

26 Slytherin Match

Rare/Foil Match/Healing

1Q

To Win: Do 15 damage to your opponent while this card is in play (That damage doesn't have to be done all at once.)

Prize: The winner may shuffle up to 15 non-Healing cards from his or her discard pile into his or her deck.

 

27 Start-of-Term Feast

Rare/Foil Spell

4C

Put up to 4 lesson cards from your discard pile into your hand.

 

28 Support Banner

Rare/Foil Item

5Q

At the end of your turn, draw a card if you played at least 1 Spell card that needs Q Power that turn.

 

29 The Sorting Hat

Rare/Foil Item

8T

You may use 2 Actions to search your deck. You may take a Character card of a Character that isn't already in play and put it into play. Then shuffle your deck.

 

30 Trevor

Rare/Foil Creature

Unique

3F

When you play this card, you may put a Lesson card from your discard pile into your hand. Whenever a Spell card damages you, you may let Trevor take that damage instead.

Health: 1

 

31 Chocolate Frogs

Uncommon Spell

1C

Search your deck. You may take a Wizard or a Witch card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

 

32 Comet Two Sixty

Uncommon Item/Broom

3Q

Provides: 1Q

Once during each of your opponent's turns, you may prevent 1 damage done to you. If you play this card, and you already have a Broom in play, discard the old one.

 

33 Defence!

Uncommon Spell

10Q

During your opponent's next turn, prevent all damage done to you.

 

34 Devil's Snare

Uncommon Creature/Plant

4F

To play this card, discard 1 of your F Lessons from play. At the end of each of your turns, remove all damage counters from Devil's Snare.

Damage each turn: 2, Health: 6

 

35 Diffindo

Uncommon Spell

8T

Choose 1 of your opponent's cards in play (other than his or her starting Character). Your opponent discards that card.

 

36 Doxy

Uncommon Creature/Fairy

6F

When you play this card, you may choose another Creature in play. Do 2 damage to it.

Damage each turn: 2, Health: 1

 

37 Hufflepuff Match

Uncommon Match

1Q

To Win: Do 8 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.)

Prize: The winner may draw 5 cards, the loose takes 5 damage.

 

38 In the Stands

Uncommon Adventure

Effect: Your opponent can't play creature cards.

To solve: Your opponent chooses 4 Creature cards in his or her hand and discard them.

Opponent's Reward: Your opponent may draw a card

 

39 Into the Forbidden Forest

Uncommon Adventure

Effect: Whenever 1 of your Creatures does damage to your opponent, it does 1 more damage.

To Solve: Your opponent skips a total of 5 Actions (Those Actions don't need to be one right after the other)

Opponent's Reward: Your opponent may draw a card.

 

40 Jawbind Potion

Uncommon Spell

4P

Do 2 damage to your opponent. During your opponent's next turn, he or she can't play Spell cards.

 

41 Missing Parchment

Uncommon Spell

2C

Look at your opponent's hand. If there are any Spell cards there, choose 1 of them and discard it.

 

42 Penalty Shot

Uncommon Spell

5Q

Draw 3 cards.

 

43 Pep Talk

Uncommon Adventure

Effect: The first Action your opponent uses on each of his or her turns must be used to draw a card.

To Solve: Your opponent shows you a card from his or her hand with a (printed) Power needed of 8 or more.

Opponent's Reward: Your opponent may draw 2 cards.

 

44 Petificus Totalus

Uncommon Spell

1T

Choose 1 of either player's Creatures in play and a Lesson card in that player's discard pile. Discard that Creature and put that Lesson card into play.

 

45 Power Play

Uncommon Spell

6Q

Play this card only if a Match is in play. Do 7 damage to your opponent.

 

46 Race for the snitch

Uncommon Adventure

Effect: Your opponent discards the card he or she draws at the start of each of his or her turns.

To solve: Your opponent discards his or her hand.

Opponent's Reward: You discard your hand.

 

47 Snape's Bias

Uncommon Adventure

Effect: Your opponent can't use Actions to draw cards.

To Solve: Your opponent lets you search your deck for up to 2 cards and put them into your hand. Then shuffle your deck.

Opponent's Reward: Your opponent may draw a card.

 

48 Sticking Up for Neville

Uncommon Adventure

Effect: Before each of your turns, your opponent takes 4 damage.

To solve: Your opponent discards his or her hand.

Opponent's Reward: Your opponent may put up to 4 non-Healing cards from his or her discard pile on the bottom of his or her deck (in any order).

 

49 Strategy Session

Uncommon Spell

3Q

You may put up to 3 Quidditch Lesson from your hand into play.

 

50 Weakness Potion

Uncommon Spell

7P

To play this card, discard 1 of your Potions Lessons from play. Do 5 damage to your opponent. During your opponent's next turn, prevent all damage done to you by your opponent's Creatures.

 

51 Bloodroot Poison

Common Spell

2P

To play this card, discard 1 of your Potions Lessons from play. Do 4 damage to your opponent or to a Creature of your choice

 

52 Bravado

Common Spell

3C

For the rest of this turn, your Spell cards need 5 less Power to play. (You will still need at least 1 Power that matches.)

 

53 Bruiswort Balm

Common Spell/Healing

3P

Shuffle up to 5 non-healing cards from your discard pile into your deck.

 

54 Cleansweep Seven

Common Item/Broom

2Q

Provides: 1Q

When you play this card, look at the top 4 cards of your deck and put them back on top in any order. (If there are fewer than 4, look at all of them.) If you play this card, and you already have a Broom in play, discard the old one.

 

55 Cobbing

Common Spell

7Q

Do 4 damage to your opponent. Then, if your opponent has any cards in play,he or she chooses 1 of them and discards it.

 

56 Cobra Lily

Common Creature/Plant

5F

At the end of each of your turns, remove all damage counters from Cobra Lily.

Damage each turn: 2, Health: 3

 

57 Cunning Fox

Common Creature/Fox

5F

Damage each turn: 3, Health: 1

 

58 Desk Into Pig

Common Spell

1T

To play this card, discard 1 of your Lessons from play. Search your deck. You may take up to 3 Creature cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.

 

59 Drowsiness Draught

Common Spell

8P

Do 3 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Lesson cards.

 

60 Fouled!

Common Spell

4Q

Do 4 damage to your opponent. During your opponent's next turn, he or she gets 1 fewer Action. (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action).

 

61 Gone!

Common Spell

1C

Look at your opponent's hand. If there are any Creature cards there, choose one and discard it.

 

62 Mice to Snuffleboxes

Common Spell

5T

Choose up to 2 Creatures in play and return them to their owners' hands.

 

63 Mopsus Potion

Common Spell

8P

Do 3 damage to your opponent or to a Creature of your choice.

 

64 Ouch!

Common Spell

5Q

Do 5 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 1 of them and discards it.

 

65 Practice Match

Common Match

1Q

To Win: Do 5 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.)

Prize: The winner may draw 4 cards.

 

66 Pulling Up

Common Spell

4Q

Do 2 damage to your opponent. Then draw 2 cards.

 

67 Research

Common Spell

5T

To play this card, discard 1 of your Lessons from play. Search your deck. You may put up to 2 Lesson cards from your deck into play. Then shuffle your deck.

 

68 Rope Bind

Common Spell

3C

Do 2 damage to your opponent or to a creature of your choice. Then draw a card.

 

69 Searching for the Snitch

Common Spell

2Q

Search you deck. You may take a quidditch lesson or a card that needs quidditch power from you deck, show it to your opponent and put it into your hand. Then shuffle your deck.

 

70 Smash!

Common Spell

2Q

Choose 1 of your opponent's Items in plan and discard it.

 

71 Stream of Flames

Common Spell

5C

Do 3 Damage to your opponent. You may also choose a Creature in play and do 3 damage to it.

 

72 Streeler

Common Creature/Snail

4F

When you play this card, you may choose another Creature in play. Do 1 Damage to it.

Damage each turn: 1, Health: 2

 

73 Swarm!

Common Spell

5F

Count the number or Creatures in play (yours and your opponent's) Do that much damage to your opponent.

 

74 Time Out

Common Spell

1Q

Look at the top 6 cards of your deck and put them back on top in any order. (If there are fewer than 6, look at all of them.)

 

75 Vanish

Common Spell

7T

Choose 1 of your opponent's Creatures or Characters in play (other than his or her starting Character) and put it on the bottom of his or her deck.

 

76 Care of Magical Creatures

Lesson

Provides: 1F

 

77 Charms

Lesson

Provides: 1C

 

78 Potions

Lesson

Provides: 1P

 

79 Quidditch

Lesson

Provides: 1Q

 

80 Transfiguration

Lesson

Provides: 1T

 

 

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