Updated: 07/18/02
QUIDDITCH CUP SPOILER
Quidditch Cup - Wednesday, 14 November, Sydney,
Australia. Assembled from various
contributors from Pojo, Ebay and Yahoo Groups on Harry Potter TCGs.
Special thanks to Sandycat7718 (WB boards), Maggie S (HarryPotterCardGame@yahoogroups.com),
SteveMuffin and special thanks to Htang1 for exceptional efforts. Jason
(wanderer@zipworld.com.au)
Card Findings
“Look for 3 randomly inserted premium cards in
approximately every 10 boosters. Quidditch Cup rules card inserted in
approximately 1 out of every 6 boosters.”
Quidditch Cup rules card
To play a Match card, you need the required amount of
Power and you use up 1 of your Actions. there can be only one Match on the table
(“in play”) at a time. So if you or your opponent already has a Match in
play, neither of you can play another one. A Match card has two parts:
To Win: This is what a player needs to do to win the
Match. Unlike Adventures, it doesn’t all have to be done at once. So a player
might win Practice Match by doing 2 damage to his or her opponent one turn and 3
more the next turn. (This means each player needs to keep track of how much
damage he or she has done towards winning the Match.) Also, unlike solving an
Adventure, either player can win the Match.
Prize: The winner gets the prize explained on the card.
When a player wins a Match, the Match is put in the discard pile of the person
who played it.
Uniqueness
The uniqueness rule does apply to two different unique
cards that represent the same character. For example, if Harry the Seeker is in
play, nobody can play Harry Potter or Harry the Seeker.
QUIDDITCH CUP SPOILER
1 Bludger
Rare/Foil Item
4Q
Before each of your turns, Bludger does 3 damage to your opponent if a match is in play. (If no match, Bludger does no damage).
2 Catch the Snitch
Rare/Foil Spell
7Q
You win the current Match. (You get the Prize.)
3 Charms Exam
Rare/Foil Spell
7C
Your opponent discards his/her hand. Then he/she may draw any number of cards.
4 Fluffy
Rare/Foil Creature
Unique
10F
To play this card, discard 2 of your F lessons from play.
Damage each turn: 12, Health: 21
5 Fred & George Weasley
Rare/Holo Character
Wizards/Gryffindor/Unique
You may use 1 Action (instead of 2) to put an Adventure card from your hand into play, even if you already have one in play. If you already had one in play, discard the old one. (Nobody gets the reward.)
6 Gaze into the Mirror
Rare/Foil Adventure
Effect: During your opponent's turns, prevent all Spells damage done to you by Spell cards.
To Solve: Your opponent chooses 5 Spell cards in his or her hand and discards them.
Opponent's Reward: Opponent gets 1 more Action (the turn this adventure is solved).
7 Golden Cauldron
Rare/Foil Item
9P
Provides: 5P
To play this card, return 2 of your P lessons from play to your hand.
8 Golden Snitch
Rare/Foil Item
11Q
At the end of your opponent's turn, you win the game unless your opponent has at least 10 more cards in his or her deck than you do. (If he or she does, your opponent wins the game instead.)
9 Hagrid Needs Help
Rare/Foil Adventure
Effect: Your opponent gets one fewer Action on each of his or her turns (even the turn this Adventure is solved).(If this would mean your opponent has fewer than 1 Action, he or she still gets one Action.)
Solve: You opponent takes 8 damage.
Opponent's Reward: Your opponent may draw 3 cards.
10 Halloween Feast
Rare/Foil Spell
4C
Put up to 4 Creature cards from your discard pile into your hand.
11 Harry the Seeker
Rare/Holo Character
Wizard/Gryffindor/Unique
Once during each of your turns, when you use an Action to play a Q lesson, you may draw a card.
12 Hospital bed
Rare/Foil Item
9P
You may use an Action to search your deck. You may take a Healing card, show it to your opponent and put it into your hand. Then shuffle your deck.
13 Madam Rolanda Hooch
Rare/Holo Character
Witch/Unique
Provides: 1Q
Once per game, you may search your deck. When you do, you may take a Broom card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
14 Marcus Flint
Rare/Holo Character
Wizard/Slytherin/Unique
Once per game, you may make your opponent choose 3 cards in his or her hand and discard them. (If there are fewer than 3 cards in your opponent's hand, he or she discards them all.)
15 Neville Longbottom
Rare/Holo Character
Wizard/Gryffindor/Unique
Your may prevent all but the first 8 damage done to you each turn.
16 Nimbus Two Thousand
Rare/Foil Item/Broom
7Q
Provides: 1Q
Whenever 1 of your Item or Spell cards that needs Q power does damage, it does 2 more damage. If you play this card, and you already have a Broom in play, discard the old one.
17 No time to play
Rare/Foil Spell
4T
Discard all Matches and items that need Q Power from play (even your own). (If a match is discarded, no-one gets the prize).
18 Oliver Wood
Rare/Holo Character
Wizard/Gryffindor/Unique
Once per game, when 1 of your Spell cards that needs Q Power does damage, you may have it do 8 more damage.
19 Out of Control
Rare/Foil Spell
10Q
Do 6 damage to your opponent. Then your opponent chooses 4 cards in his or her hand and discards them. (If there are fewer than 4 cards in your opponent's hand, he or she discards them all.)
20 Potions Class Disaster
Rare/Foil Spell
12P
Your opponent chooses 5 of his or her cards and discards them. Those cards can come from his or her hand or from play or from both. (If there are fewer than 5 total cards in your opponent's hand and in play, he or she discards them all.)
21 Prof. Mivera McGonagall
Rare/Holo Character
Witch/Unique/Gryffindor
Provides: 1T
Once per game, you may discard the Adventure your opponent has played. (You don't get the reward.)
22 Put-Outer
Rare/Foil Item
4T
You may use 2 Actions to choose 1 of your opponent's cards in play (other than his or her starting Character) and return it to his or her hand.
23 Ravenclaw Match
Rare/Foil Match
1Q
To Win: Do 10 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.)
Prize: The winner searches his or her deck. He or she may take up to 2 Lesson cards from his or her deck and put them into play. Then that player shuffles his or her deck.
24 Scabbers
Rare/Foil Creature
Unique
4F
If Scabbers is discarded from play during your opponent's turn, put it into your hand.
Damage each turn: 1, Health: 3
25 Seamus Finnigan
Rare/Holo Character
Wizard/Gryffindor/Unique
Once during each of your turns, you may discard 2 cards from your hand to get 1 more Action.
26 Slytherin Match
Rare/Foil Match/Healing
1Q
To Win: Do 15 damage to your opponent while this card is in play (That damage doesn't have to be done all at once.)
Prize: The winner may shuffle up to 15 non-Healing cards from his or her discard pile into his or her deck.
27 Start-of-Term Feast
Rare/Foil Spell
4C
Put up to 4 lesson cards from your discard pile into your hand.
28 Support Banner
Rare/Foil Item
5Q
At the end of your turn, draw a card if you played at least 1 Spell card that needs Q Power that turn.
29 The Sorting Hat
Rare/Foil Item
8T
You may use 2 Actions to search your deck. You may take a Character card of a Character that isn't already in play and put it into play. Then shuffle your deck.
30 Trevor
Rare/Foil Creature
Unique
3F
When you play this card, you may put a Lesson card from your discard pile into your hand. Whenever a Spell card damages you, you may let Trevor take that damage instead.
Health: 1
31 Chocolate Frogs
Uncommon Spell
1C
Search your deck. You may take a Wizard or a Witch card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.
32 Comet Two Sixty
Uncommon Item/Broom
3Q
Provides: 1Q
Once during each of your opponent's turns, you may prevent 1 damage done to you. If you play this card, and you already have a Broom in play, discard the old one.
33 Defence!
Uncommon Spell
10Q
During your opponent's next turn, prevent all damage done to you.
34 Devil's Snare
Uncommon Creature/Plant
4F
To play this card, discard 1 of your F Lessons from play. At the end of each of your turns, remove all damage counters from Devil's Snare.
Damage each turn: 2, Health: 6
35 Diffindo
Uncommon Spell
8T
Choose 1 of your opponent's cards in play (other than his or her starting Character). Your opponent discards that card.
36 Doxy
Uncommon Creature/Fairy
6F
When you play this card, you may choose another Creature in play. Do 2 damage to it.
Damage each turn: 2, Health: 1
37 Hufflepuff Match
Uncommon Match
1Q
To Win: Do 8 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.)
Prize: The winner may draw 5 cards, the loose takes 5 damage.
38 In the Stands
Uncommon Adventure
Effect: Your opponent can't play creature cards.
To solve: Your opponent chooses 4 Creature cards in his or her hand and discard them.
Opponent's Reward: Your opponent may draw a card
39 Into the Forbidden Forest
Uncommon Adventure
Effect: Whenever 1 of your Creatures does damage to your opponent, it does 1 more damage.
To Solve: Your opponent skips a total of 5 Actions (Those Actions don't need to be one right after the other)
Opponent's Reward: Your opponent may draw a card.
40 Jawbind Potion
Uncommon Spell
4P
Do 2 damage to your opponent. During your opponent's next turn, he or she can't play Spell cards.
41 Missing Parchment
Uncommon Spell
2C
Look at your opponent's hand. If there are any Spell cards there, choose 1 of them and discard it.
42 Penalty Shot
Uncommon Spell
5Q
Draw 3 cards.
43 Pep Talk
Uncommon Adventure
Effect: The first Action your opponent uses on each of his or her turns must be used to draw a card.
To Solve: Your opponent shows you a card from his or her hand with a (printed) Power needed of 8 or more.
Opponent's Reward: Your opponent may draw 2 cards.
44 Petificus Totalus
Uncommon Spell
1T
Choose 1 of either player's Creatures in play and a Lesson card in that player's discard pile. Discard that Creature and put that Lesson card into play.
45 Power Play
Uncommon Spell
6Q
Play this card only if a Match is in play. Do 7 damage to your opponent.
46 Race for the snitch
Uncommon Adventure
Effect: Your opponent discards the card he or she draws at the start of each of his or her turns.
To solve: Your opponent discards his or her hand.
Opponent's Reward: You discard your hand.
47 Snape's Bias
Uncommon Adventure
Effect: Your opponent can't use Actions to draw cards.
To Solve: Your opponent lets you search your deck for up to 2 cards and put them into your hand. Then shuffle your deck.
Opponent's Reward: Your opponent may draw a card.
48 Sticking Up for Neville
Uncommon Adventure
Effect: Before each of your turns, your opponent takes 4 damage.
To solve: Your opponent discards his or her hand.
Opponent's Reward: Your opponent may put up to 4 non-Healing cards from his or her discard pile on the bottom of his or her deck (in any order).
49 Strategy Session
Uncommon Spell
3Q
You may put up to 3 Quidditch Lesson from your hand into play.
50 Weakness Potion
Uncommon Spell
7P
To play this card, discard 1 of your Potions Lessons from play. Do 5 damage to your opponent. During your opponent's next turn, prevent all damage done to you by your opponent's Creatures.
51 Bloodroot Poison
Common Spell
2P
To play this card, discard 1 of your Potions Lessons from play. Do 4 damage to your opponent or to a Creature of your choice
52 Bravado
Common Spell
3C
For the rest of this turn, your Spell cards need 5 less Power to play. (You will still need at least 1 Power that matches.)
53 Bruiswort Balm
Common Spell/Healing
3P
Shuffle up to 5 non-healing cards from your discard pile into your deck.
54 Cleansweep Seven
Common Item/Broom
2Q
Provides: 1Q
When you play this card, look at the top 4 cards of your deck and put them back on top in any order. (If there are fewer than 4, look at all of them.) If you play this card, and you already have a Broom in play, discard the old one.
55 Cobbing
Common Spell
7Q
Do 4 damage to your opponent. Then, if your opponent has any cards in play,he or she chooses 1 of them and discards it.
56 Cobra Lily
Common Creature/Plant
5F
At the end of each of your turns, remove all damage counters from Cobra Lily.
Damage each turn: 2, Health: 3
57 Cunning Fox
Common Creature/Fox
5F
Damage each turn: 3, Health: 1
58 Desk Into Pig
Common Spell
1T
To play this card, discard 1 of your Lessons from play. Search your deck. You may take up to 3 Creature cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.
59 Drowsiness Draught
Common Spell
8P
Do 3 damage to your opponent. During your opponent's next turn, he or she can't use Actions to play Lesson cards.
60 Fouled!
Common Spell
4Q
Do 4 damage to your opponent. During your opponent's next turn, he or she gets 1 fewer Action. (If this would mean your opponent has fewer than 1 Action, he or she still gets 1 Action).
61 Gone!
Common Spell
1C
Look at your opponent's hand. If there are any Creature cards there, choose one and discard it.
62 Mice to Snuffleboxes
Common Spell
5T
Choose up to 2 Creatures in play and return them to their owners' hands.
63 Mopsus Potion
Common Spell
8P
Do 3 damage to your opponent or to a Creature of your choice.
64 Ouch!
Common Spell
5Q
Do 5 damage to your opponent. Then, if your opponent has any cards in his or her hand, he or she chooses 1 of them and discards it.
65 Practice Match
Common Match
1Q
To Win: Do 5 damage to your opponent while this card is in play. (That damage doesn't have to be done all at once.)
Prize: The winner may draw 4 cards.
66 Pulling Up
Common Spell
4Q
Do 2 damage to your opponent. Then draw 2 cards.
67 Research
Common Spell
5T
To play this card, discard 1 of your Lessons from play. Search your deck. You may put up to 2 Lesson cards from your deck into play. Then shuffle your deck.
68 Rope Bind
Common Spell
3C
Do 2 damage to your opponent or to a creature of your choice. Then draw a card.
69 Searching for the Snitch
Common Spell
2Q
Search you deck. You may take a quidditch lesson or a card that needs quidditch power from you deck, show it to your opponent and put it into your hand. Then shuffle your deck.
70 Smash!
Common Spell
2Q
Choose 1 of your opponent's Items in plan and discard it.
71 Stream of Flames
Common Spell
5C
Do 3 Damage to your opponent. You may also choose a Creature in play and do 3 damage to it.
72 Streeler
Common Creature/Snail
4F
When you play this card, you may choose another Creature in play. Do 1 Damage to it.
Damage each turn: 1, Health: 2
73 Swarm!
Common Spell
5F
Count the number or Creatures in play (yours and your opponent's) Do that much damage to your opponent.
74 Time Out
Common Spell
1Q
Look at the top 6 cards of your deck and put them back on top in any order. (If there are fewer than 6, look at all of them.)
75 Vanish
Common Spell
7T
Choose 1 of your opponent's Creatures or Characters in play (other than his or her starting Character) and put it on the bottom of his or her deck.
76 Care of Magical Creatures
Lesson
Provides: 1F
77 Charms
Lesson
Provides: 1C
78 Potions
Lesson
Provides: 1P
79 Quidditch
Lesson
Provides: 1Q
80 Transfiguration
Lesson
Provides: 1T
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