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Mysterio - Ultimates

Reviewed 06.28.2004

Rank Veteran
Point Value  68
Collector's Number  051
Rarity  4

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Click of the Day Reviews 


WildWill

Name: Mysterio
Set: Marvel Ultimates
Number: 49-51, 217
Rarity: 2-4, LE6
Costs: 44, 57, 68, [61]
Health: 5, 6, 7, [6]
SSADD: 6/8/15/2, 6/9/16/2, 7/9/16/2, [6/8/16/1]
Powers: Stealth, Mind Control, Smoke Cloud, Super Senses, Outwit
LE has only Stealth, Mind Control, Poison, Smoke Cloud & Outwit
Experienced and Vet adds no new powers.
Ranged Attacks: 1 Range 4 (all versions)
Team: Sinister Syndicate (all versions)

Quentin Beck was your ordinary Hollywood Stuntman, who lusted after a life of crime. With a cohort he stole a bunch of special technology and created a super-suit that allowed him to rip off pretty much what he wanted. He didn’t expect to be soundly thrashed time and again by your friendly neighborhood Spider-Man though. Years of using toxic chemicals in makeup and special effects left their toll, and Beck developed cancer. He would never get his ultimate revenge on Spider-man though, his last major campaign coming to an end at the hands of Daredevil in the fantastic Kevin Smith run. He did train a couple successors though, and thus there is still a Mysterio running around the Marvel U.

My biggest memories of Mysterio come from the 1967 cartoon version, where the fishbowl head guy appeared in the opening credits getting slid across a bar. He never was a major villain, but he fit nicely in Spidey’s rogue’s gallery. Finally, we get a nifty Heroclix version, which actually should play decently.

You all know I love stealthed range attackers, though a range 4 isn’t going to go very far (heh heh). Mind Control at range doesn’t stink however, and Outwit and the Sinister Syndicate TA on all versions? Hello, super 2nd tier attacker! Plus, his point cost is VERY reasonable, he’ll fit on pretty much any team. Sure, he doesn’t have the attack stats of a Taskmaster, but he’s nasty nonetheless. Couple Perplexers and he’ll be a force to be reckoned with.

The LE version is even better than any of the REVs, as you only really lose Smoke Cloud, which I don’t like anyway. A short dial though means he won’t last long unfortunately, but he’ll still see some play.

Mysterio has a great sculpt, and I can’t wait to pull one. Thus far the LE has been selling for between $15 and $40, which is a HUGE range, I’d imagine as more get out there he’ll be going for the low end of that range. REV sets should be had for under $5.00.

My Ratings:

Playability first, then Collectability out of 5.

Rookie 3,2
Exp 3,2
Vet 4,3
LE 4, 4

Next time: Think about this REALLY hard….our next review is on Wednesday, June 30. There’s a little movie that is being released to theatres on that day. The next figure, well he’s the main character of that movie.
 
Monger Mysterio Veteran
Marvel Ultimates #051

You don’t even have to be a fan of Mysterio to like the sculpt Wizkids has supplied this figure. It’s a great looking piece and the little skulls all about his feet give him an intimidating appearance. Although the picture that Wizkids has showing on the website has a blue dome for his head, when you get the actual piece, you’ll notice it’s clear instead. If you are a fan of Mysterio, then you might be disappointed in this figure, hard to say really, some people might really like him...? I really expected a lot out of him, especially at his point cost of 68. A figure full of abilities is nice (which Mysterio offers), but when it comes to tourney play, it requires high numbers on the dial to impress me (which Mysterio fails to offer). Don’t get me wrong though, this is a decent figure and will see fair play time in limited tournaments.

Speed / Range: Normally, a figure with any range at all and stealth would be considered decent. But the entire face of Marvel Clix has been changed with the release of the “Ultimates” team ability. This may be a pain in the rear for Mysterio, but when not facing these guys, he’s a decent figure. The stealth allows Mysterio to get within attacking range, give him a slight push, a little TK and your mind controlling abilities are in full swing. The actual speed values seem a little weak, but we didn’t expect Mysterio to be an Olympic sprinter, now did we? After his three clicks of mind control, he gains his camouflage ability back (stealth). Let’s just say when he’s injured – he’s hard to find.

Attack: Smoke cloud? To me it seems like a lot of Marvel figure were given this ability in the Ultimates set. Usually this was seen on Robin or Batman from DC and the Marvel counterparts were given something really cool like – force blast or Combat reflexes (I’m kidding on the “cool” part). Mysterio was given five straight clicks of smoke cloud, which can be nice I guess when there is no cover to hide behind. It’s not a real popular ability in HeroClix and I would have been happier with Psychic Blast. Now that would have been interesting! The attack values are low, ranging from 9 to 6, which are disappointing, but a nine does give you a chance to hit those high defensive stat characters, so it could be a lot worse!

Defense: Super senses is an ability that is used (and works) more then people give it credit for. If you’re able to shrug off a couple of attacks in one game, it makes a HUGE difference. Sure, it’s not Impervious, but it’s the next best thing as far as avoiding being hit all together. However, you might find yourself needing to roll 5’s and 6’s quit a bit, since Mysterios’ defense is only a 16 and drops very fast, resulting is a lonely 12 before his KO.

Damage: Four straight clicks of outwit and three straight clicks of base two damage. Nothing to be disgruntled about, he has an above average damage dial. Not a real offensive piece, but he opens up opposing figures to everyone else on your team.

Overall: Stealth, Mind Control, Super Senses and Outwit. Those are all great abilities, but when they get placed on low numbers, it really doesn’t make them seem as appealing. I’m not saying Mysterio is an awful piece, but he doesn’t seem to have the actual stats that win games. All it takes is one solid hit to bump Mysterio into a 5th or 6th click that renders him almost useless. If you do end up playing Mysterio on a team of yours, try to stay away from any anti-stealth teams, and you’ll be alright.
 
Gemini77 The Ultimates set is certainly giving us a host of Spiderman villains. And the sculpts in this set also seem to be getting better than previous sets. Today's review, Mysterio, fits both categories.

The REV Mysterio's share the same set of powers, Stealth, Mind Control, Smoke Cloud, Super Senses, and Outwit. They also share the Sinister Syndicate Team ability. I think the combination of powers is a fairly good interpretation of Mysterio's illusions and hypnosis ability. Especially Super Senses representing the idea that your are attacking a hologram and not the real thing. Unfortunately, Smoke Cloud and Mind Control are not very effective with only a range 4. That leaves his Stealth Outwit ability to be his key asset.

We all know that the Ultimates TA will be very popular and Stealth will not be as powerful. But, Mysterio offers a twist, Super Senses. So what if you can see him, he has a chance to make your attack a wasted action. And with at least 2 clicks of Outwit on each figure, it takes a concerted effort to knock him off of his Outwit, unlike Black Panther who can be a multi-target ranged attack afterthought.

If you do find yourself based, the Mind Control can be used to move your attacker away, assuming you hit. With a starting attack of 9 for the EV and 8 for the Rook, offense is not Mysterio's strong suit.

The LE Quentin Beck trades his front side Stealth for Mind Control and Smoke Cloud for Poison. He also loses his Super Senses and Team Ability. For 61 points, (the vet is 68, exp 57, and rook 44) he is the least playable of the Mysterio's.

The best of the bunch is the Rookie. At 44 points you get a stealthed Outwitter who can hang around for a while. If the Ultimate TA becomes used as much as everyone anticipates, Mysterio will be a good replacement for Black Panther.
 

Shooter Mysterio Veteran
Marvel Ultimates #051

You don’t even have to be a fan of Mysterio to like the sculpt Wizkids has supplied this figure. It’s a great looking piece and the little skulls all about his feet give him an intimidating appearance. Although the picture that Wizkids has showing on the website has a blue dome for his head, when you get the actual piece, you’ll notice it’s clear instead. If you are a fan of Mysterio, then you might be disappointed in this figure, hard to say really, some people might really like him...? I really expected a lot out of him, especially at his point cost of 68. A figure full of abilities is nice (which Mysterio offers), but when it comes to tourney play, it requires high numbers on the dial to impress me (which Mysterio fails to offer). Don’t get me wrong though, this is a decent figure and will see fair play time in limited tournaments.

Speed / Range: Normally, a figure with any range at all and stealth would be considered decent. But the entire face of Marvel Clix has been changed with the release of the “Ultimates” team ability. This may be a pain in the rear for Mysterio, but when not facing these guys, he’s a decent figure. The stealth allows Mysterio to get within attacking range, give him a slight push, a little TK and your mind controlling abilities are in full swing. The actual speed values seem a little weak, but we didn’t expect Mysterio to be an Olympic sprinter, now did we? After his three clicks of mind control, he gains his camouflage ability back (stealth). Let’s just say when he’s injured – he’s hard to find.

Attack: Smoke cloud? To me it seems like a lot of Marvel figure were given this ability in the Ultimates set. Usually this was seen on Robin or Batman from DC and the Marvel counterparts were given something really cool like – force blast or Combat reflexes (I’m kidding on the “cool” part). Mysterio was given five straight clicks of smoke cloud, which can be nice I guess when there is no cover to hide behind. It’s not a real popular ability in HeroClix and I would have been happier with Psychic Blast. Now that would have been interesting! The attack values are low, ranging from 9 to 6, which are disappointing, but a nine does give you a chance to hit those high defensive stat characters, so it could be a lot worse!

Defense: Super senses is an ability that is used (and works) more then people give it credit for. If you’re able to shrug off a couple of attacks in one game, it makes a HUGE difference. Sure, it’s not Impervious, but it’s the next best thing as far as avoiding being hit all together. However, you might find yourself needing to roll 5’s and 6’s quit a bit, since Mysterios’ defense is only a 16 and drops very fast, resulting is a lonely 12 before his KO.

Damage: Four straight clicks of outwit and three straight clicks of base two damage. Nothing to be disgruntled about, he has an above average damage dial. Not a real offensive piece, but he opens up opposing figures to everyone else on your team.

Overall: Stealth, Mind Control, Super Senses and Outwit. Those are all great abilities, but when they get placed on low numbers, it really doesn’t make them seem as appealing. I’m not saying Mysterio is an awful piece, but he doesn’t seem to have the actual stats that win games. All it takes is one solid hit to bump Mysterio into a 5th or 6th click that renders him almost useless. If you do end up playing Mysterio on a team of yours, try to stay away from any anti-stealth teams, and you’ll be alright.
 

 

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