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Karnak
Super Nova

Reviewed 11.30.2006

Average Rating: 4.08

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company
2006 Philly
Wizard World
Champion.
Top 10 regional player in Chicago.

REVIEWED BY CRAMCOMPANY

Edited by Jamie Lewis

 

Today we'll be reviewing Karnak from Super Nova.

 

Voted most likely to get shot out of a cannon.

 

He has a big green head and he's not afraid to use it!

 

Unique: 79 points, No Team

 

 

MOVEMENT: Front loaded Charge, some Flurry in the middle and some ending Charge.  Nothing terribly impressive, but enough medicore stuff to make him interesting.

 

ATTACK: 11 attack for the first two clicks.  A very slow drop in attack which makes him all the more impressive.

 

DEFENSE:  16 with Super Senses is not that great.  Toughness leads to Combat Reflexes which makes for a very high defense to hit against.  Willpower is not so good or so bad, his random abilities make for one crazy dial.

 

DAMAGE:  Brutal damage abilities.  He has Exploit Weakness nearly every click, except for those that he has Perplex.  He does have a naked click, but it's on that one that he has Flurry with Blades/Claws.  I wish that 4 damage was on his first click, not his second click, but who am I to argue.

 

SCULPT:  Watch out he's about to go Super Sana (or whatever that Dragonball Z word is)!

 

FEATS:  Like any figure that has to be carried into battle, Protected is always the key.  Nanobots will probably keep him alive longer.  He can use In contact, but does not need it to be effectiive. 

 

OVERALL: 

    High attack with Exploit Weakness

    Consistently dangerous

    Easy to hit defense

    Is Mockingbird still better?

                8 clicks long

    No team ability

    Well thought out click

    Could be a push click figure?

 

As probably the biggest supporter of Iron Fist, Karnak is a very nice new generation version.  He is not as good as Iron Fist, because his attack and defense are lower.  He does have that front loaded Charge and Exploit Weakness and his values clearly make him the best Unique in the set.  He is a pure giant killer, he has the ability to cut through the Impervious and hit nearly every time.  This figure is worth every point he costs and more.  Learn his dial well, because you'll probably be playing against it a ton.

 

 

HE RECEIVES 5 OUT OF A POSSIBLE 5 THUMBS UP!

 

Good, Bad, I’m the Guy with the Clix

Cramcompany

Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail

Warning global warming fun facts. As lame as it sounds planting a tree helps a lot.

Dario This time we check out a Unique from Supernova, Karnak. He costs 79 points, has no TA, no range, no flight, no archenemy, 8 clicks of health and the following stats:

Stats:

Speed: 8, 8, 7, 7, 7, 6, 6, 6. 1st and 2nd clicks have Charge, 3rd has nothing, the next 2 have Flurry, then again one empty and finishes with 2 of Charge.

Attack: 11, 11, 10, 9, 9, 9, 8, 8. Only 1 click has a power: the 4th, and it’s B/C/F.

Defense: 16, 16, 15, 14, 15, 16, 16, 16. 1st click has Super Senses, 2nd click has Toughness and then the rest is all Combat Reflexes, except for his 6th click, which has Willpower.

Damage: 3, 4, 4, 2, 2, 2, 3, 3. First 3 clicks have Exploit Weakness, then comes 1 empty click, then 2 with Perplex and finishes 2 of EW.

Analysis:

His Speed is rather slow; slow values, and Charge and Flurry as powers..
Flurry isn’t half bad, Charge is nothing really special unless you’re sporting high values. He has no range.

His Attack is pretty darn good for mere 79 points! He only has 1 click with a power… but it’s very nice (B/C/F with Flurry, yay!). Wish he had it on the following click, too.

His Defense is his big weakness: Just high enough to make him hard to heal (except for 1 click, in the middle), but low enough to be easily hit by most figures. The powers he has can only help him so much.

His Damage is nice. Good values for the cost on most of his dial; even nicer

Conclusion: For 79 points, he’s your 2nd string attacker in a 300 points match, right? So, let’s see: He definitely needs a TKer, since he has no range and his move an attack is just Charge with some lousy values. Then again, he’s nice from up close: not half bad damage values with EW is very cool, plus he has some Flurry to go with it too. And he will connect those attacks, with those high values. The problem is his defense: even while in close combat, it’s not too good for the most part; even if you can bear with it, you opponent can simple use a range character to ignore his CR and have an easy shot at him. And with pretty much no damage reduction, that long dial ends up being certainly shorter.
You can help his defense with Protected and ICWO, but that makes him 98 points… not too high, but at the same time his defense won’t be MUCH better… so I’d say: overall not too good for the 300 points envoirment; but possibly a good 3rd string attacker for 500 points matches.

Rating: 3.25/5.

“YES FORCEBLAST! NOW I CAN WIN!”

This is Dario, mails to

darioferni@hotmail.com
 
DrStrange86

Today's review is Karnak from Supernova

 

Whoclix time

 

He is a Unique, 79 points, 0 range, and no team

 

 

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed

8

8

7

7

7

6

6

6

Attack

11

11

10

9

9

9

8

8

Defense

16

16

15

14

15

16

16

16

Damage

3

4

4

2

2

2

3

3

 


Speed:  Charge is just fine for a no ranged piece, Flurry and blades is awesome, and the perples on the second click of flurry keeps him dangerous.  The late dial charge is…no it is useless.

Attack:  Look at those values…how many points is he again?  O Yea,  he is amazing.

Defense:  Not great values but he is really dangerous up close (where he should be).  Ranged pieces are his greatest enemy though.

Damage:  Exploit Weakness is great for going right through those damage reducers, and when is perplex ever bad?

The Good:  Charge and EE

      Amazing attack values

      Flurry and blades/perplex

      Amazing up close

The Bad:   A piece perplexed even to 1 range has his number


Feats:   Heightened reflexes can work good


Overall:    Wow, what a bargain for the points.  I mean…really….look at those attack values!!  He can charge in, is almost guaranteed to hit, and hits for the full damage.  This guy is broken as broken can be, and if you have him…USE HIM!!!  He is a must for the marquee too, I think he could really put a hurtin on Thanos once or twice before going down.  You muse keep him from getting popped from range though, because once he is on those CR clicks, he is easy to hit from range. 

Constructed/Unrestricted: 4 / 5

Sealed/Draft: 4 / 5

 

Overall:  4 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


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