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HeroClix "Click of the Day"


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Shazam
Origins

Reviewed 04.10.2007

Average Rating: 4.0

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

DrStrange86

Today's review is Shazam! from Origin

 

Billy Batson, keeper of the power of Shazam, now lives in the rock of eternity, and is a former member of both the JLI and JSA…not too shabby.  Oh yea, he almost killed Supes in KC land, I think that would have been cool if he did.  Next to the Flash, he is my favorite comic book character.

 

I like the rookie a lot, especially the sculpt.  I like the fact the experienced has the JLA team, so you don’t have to waste your team’s actions on an activation click.  He would better if he had frontloaded HSS, but he doesn’t, so unfortunately he is the worst of the three.  I still say though the best of the three is the vet, because he has a range.  It may be a 3, but it is still better than nothing.

 

He is 217 points, 3 range 1 target, 11 clicks of life, a flier, AE dial, and a JSA member

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed - Wing

8

10

10

9

8

8

7

8

8

6

6

Attack

8

11

10

9

9

10

10

9

8

8

7

Defense

16

17

16

16

16

16

15

17

16

15

15

Damage

1

5

5

4

4

3

3

3

3

3

3


Speed:  After the activation, 3 of HSS, then charge, Plasticity, and a lot more charge, not bad

Attack:  After activation, the values are okay, but the powers work good with hss and charge

Defense:  Imperv, Invuln, CR, then toughness, not bad, and JSA team can always help with that

Damage:  Hey, that is monstrous.  On his first click, he can nail a guy with a heavy object for 8 damage, 9 if he uses a soda machine, 10 if he nails a crit hit, and 11 if it is perplexed or ICWO’d up more.  That is the ultimate in one hit kill potential.  The EW works with charge, and CCE is pretty cool with plasticity and CR.

The Good:  Long dial

      HSS and SS

      Huge damage potential

      Good attack values

      JSA team never hurts

      3 range means he doesn’t have to worry about high defenses from CR

The Bad:   Activation click

    High point cost makes JSA usage almost impossible in a 300 point game

    Clicks 6 and 7 are when he is very vulnerable, watch out for getting swarmed

    Attack gets low at end


Feats:   ICWO and Protected of course help, and Fortitude is almost a must, Double time is always a waste of points for use one time in a game, im sorry I just don’t see the point.  Shellhead might be good if you plan to push a lot, I wouldn’t though.


Overall:    I like this click, a lot.  He has some gigantic damage potential, and also has that nifty range (for when he holds on and says SHAZAM, god I love that).  He is a very solid brick overall, but the attack gets a little too low at the end.   If played smart, he can dominate.  He needs a tk’er, and in a 300 point game Danger room Jean Grey, vet shazam, and fortitude might be the whole game.  In higher point games, this is a great piece to have.  I might give him a good score more than I normally would if I didn’t love him so much. 

Constructed/Unrestricted:  4 / 5

Sealed/Draft:  4.5 / 5

 

Overall:  4 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 
~ Romanco ~
Today's Click of the Day is Shazam
Veteran from Origin
 
No exclamation point this time? I know WizKids enjoys making the names different but would SHAZAM!! have looked that bad? Let's see if Shazam can live up to deserve exclamation points.
 
He is 217 points; Flies; Justice Society of America Team; 3 Range; 1 Bolt
# 1 2 3 4 5 6 7 8 9 10 11 12
8 10 10 9 8 8 7 8 8 6 6 KO
8 11 10 9 9 10 10 9 8 8 7 KO
16 17 16 16 16 16 15 17 16 15 15 KO
1 5 5 4 4 3 3 3 3 3 3 KO
 
 Speed  -- Consistent. I guess there's a hidden rule that Hypersonic Speed can't reach above 10 anymore. At least with 3 Range the total range will spread at least 11 squares.
 
 Attack  -- Numbers plunge quickly to only shoot back up and slowly diminish; I personally like that. Super Strength and HSS are the best combo in the game.
 
 Defense  -- They're just okay.. nothing special. Too many 16's.
 
 Damage  -- ONE DAMAGE for a 200+ point click?! Oh wait there's a five. No wait, two fives. And one has Perplex? So basically six damage? Then Exploit Weakness? I couldn't ask for more.
 
 Sculpt  -- I wouldn't ask this guy where his purple wizard hat is.
 
 Romanco's B-Down
~ Perplex will help soooo much
~ Best combo ever at beginning
~ 2nd best combo (Charge/Exploit) at the end
 
Strategy
What else? Just go and kill some guys.
 
Shazam's your team; add Fortitude, ICWO, anything you can think of using (espeicially while you can. Those cards will be retired soon). He's always capable of doing something to someone. To top it off, his dial stretches 11 clicks. Try SHAZAM!! out.
 
SHAZAM!! receives a 4 out of 5.
 
 Mr. Terrific reviewed next!
~~  Romanco             mcromanco95@aol.com.
 


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