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HeroClix "Click of the Day"


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Wonder Woman
Arkham Asylum

Reviewed 10.30.2008

Average Rating: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS

WONDER WOMAN (Arkham Asylum)

wing speed

248 points

Team Ability: JLA

Range:  0 x 1

Keywords: Amazon, JLA, Justice League, Politician, Warrior

 

DIAL & CARD:

http://www.wizkidsgames.com/heroclix/dc/figuregallery.asp?unitid=14240

 

STRENGTHS:

A sky-high Attack Value, Super Strength, 5 damage and 18 Defense Value + Impervious make Wonder Woman a great frontline attacker. That she's also Indomitable is even better. But she's not only a fighter; her first Special Power "Ambassador" enables her to use Leadership and Perplex others (not herself, though) so she doesn't have to pull ALL the weight.

 

A few clicks in, she gains "Bullets & Bracelets" which gives her Super Senses vs. ranged attacks and Invulnerable to everything else. Meanwhile "Lasso" gives her some shooting ability of her own with 8-range Incapacitate. But she's still best in close quarters with Flurry and her double-digit AV. End-dial, she's Charging again with Exploit Weakness though her AV and DV are only modest.

 

WEAKNESSES:

Not a single click of Hypersonic Speed and a modest Speed Value makes it tough for her to get in the fight, especially since her over-250 cost makes it hard to fit Telekinesis in a 300-point team.

 

CARDS TO CONSIDER:

FORTITUDE is why she will cost more than 250 points...she's too slow to take multiple Outwits and sniper shots (unless you can fit both TK AND Barrier pieces with her to give her a chance to get near. It CAN be done in 300 points). May as well add STREAK OF LUCK, too, to maybe help her avoid critical misses. In larger games, CONTINGENCY PLAN helps her by holding her back for a bit while the rest of the team goes to work. STUNNING BLOW could work on her mid-dial if you're sure she'll take some early fire. Finally, always use the KINETIC ACCELERATOR to help her initial Charge range from its normal 5 to a possible 11!

 

IN SUM:

Lacking the mobility and shooting ability of most other tentpoles in her weight class, Wonder Woman requires a great deal of finesse to work. But being Indomitable and never dealing less than 3+ damage on every click make her work HARD. 3.5 of 5. Add a half-point if the build is over 300. 


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