Blue-Eyes White Dragon [mailto:vic7_13_3@hotmail.com] Victor Yang's Top 10 list Well here's my top 10 list. It's a list of characters I have and don't have. They're all very good pieces. Not everyone may use them or have them, but to me with any of these on your team you'll have a pretty good team. 10. Nightcrawler (Clobberin' Time) Not a heavy hitter but a very good clix. Starting with a speed of 14 and hypersonic means he'll be moving around the map and attacking almost any figure you want. Attakc of 10 will get the job done well. Defense of 18 with supersenses means he won't get hit much and if he does he as the chance of dodging it. 2 damage isn't bad but can do enough damage unless you perplex it up. What makes Nightcrawler soo good is his hypersonice and supersense. He'll be able to hit most characters from far away or close up with hypersonic and he'll be able to advoid the attacks with supersense. Very good piece. 9. Phoenix (Ultimates) Cyclops and Jean Grey's daughter from the future comes in at 86 points. Very cheap for a figure of her powers. Speed of 10 which is good because she'll be able to move around the map. Attack of 11 with pulse wave means she'll be able to hit anyone and with pulso wave hit everyone. Later on she gets psychiic blast so she'll damage if she hits. With a defense 16 and supersenses she has a good chance of dodging the attack. 3 damage with RCE means she'll be doing some damage. Again she is very good for her point cost. The X-Men TA allows her to heal if she's with another X-Men. Overall a good piece that can damage and last long enough. 8. Hulk (Ultimates) A beast of a clix. He just keeps getting stronger and stronger after taking damage. His best clix is at clix 6 where he's at 10 speed with leap/climb. he'll be chasing after your oppenents easily. 13 attack with with superstrength, meaning he'll get by most defenses. 17 defense with impervious makes him hard to hit. 6 clicks of damage means he'll be putting a hurt on anyone he hits. He has no range so he'll be doing a lot of close combat. The Ultimates TA allows him to ignore the effects of hindering terrain. Having to push him makes him a little slow but he'll only get better as he takes damage. He has a deep dial so he'll be around for a long time. 7. Superman (Cosmic Justice) Raised by Darkseid on Apokilops. Begins with 10 speed and charge allowing him to charge in from afar. 12 attack with superstrength makes him able to him almost any character. 16 defense with impervious, he'll be around for awhile and after impervious he gets toughness. Now what makes him scary is his 5 damage with CCE, which means he can do up to 7 clicks of damage. With the Superman Ally TA he ignores the effects of hindering terrain. But his lack of range is his downfall, he's a close combat machine though. Bring him in close and he'll get the job done. 6. Magneto (Ultimates) The Master of Magnetism and leader of the Brotherhood starts off with a speed of 10 with running shot. He can shoot from afar and target 2 characters. Next he gets 11 attack with telekinesis, he'll be able to hit most targets and he can send objects or other characters in. 17 defense with impervious helps Magneto stick around for awhile. 4 damage with leadership, possible free action and a lot of damage. Quite a figure. With his TA giving him a free action, he can lead your team quite well. 5. Wonder Woman (Unleashed) 10 speed with charge lets her run in on her opponent and attack. 13 attack B/C/F means she'll be able to hit her targets and deal a possible 6 damage with B/C/F. 18 defend mahes her and anyone around her hard to hit then she later gets impervious. She'll be around fighting. 3 damage with leadership and later CCE will allow her to deal a lot of damage. With no range she'll have to do a lot of close combat. Her TA makes it a little harder for your opponent to come in close. A very good piece. 4. Thor (Ultimates) The Thunder God. Starting with 10 speed and running shot to go along with his Ultimates ability makes him able to attack from far away and hit those in hiding or stealth. 12 attack allows him to hit most targets and his attack doesnt drop lower than 8 and comes back up to 11. He's a attacking machine. 16 defense with imperviouc and invulnerbility makes him last pretty long. His 5 damage makes devastating when hi hits and it doesn't drop lower than 3 and goes back up to 5. He'll be around for awhile and stays strong on the offensive end but will start lacking on the defensive end. 3. Magog (Unleashed) Superman's rival so he has to be good. Drove Superman into early retirement. 10 speed with charge is good. He'll be able to charge in from afar. 13 attack with superstrength makes him able to hit most targets with ease. 16 defense with impervious makes him hard to hit and he'll be around. 5 with exploit weakness means he'll be dealing damage. Later he gets RCE so he'll be blasting from afar with his range attacks. He's a great figure would be #2 if he had hypersonic, but he barely missed the 2 spot. His TA will make it harder for your opponent to come in close. A great figure to have on a team. No wonder he's Superman's rival. 2. Shazam (Limited Edition) - Possessing magical powers and very high stats.12 speed with hypersonic, he'll be moving back and forth with the greatest of ease picking off your opponent. 12 attack with quake, he'll be able to hit most characters. 17 defense with impervious, he's going to be hard to hit and be around for awhile. 5 damage with expliot weakness, he's going to do damage and if he makes a close combat attack he'll get his damage in. Very good piece but has no range but he'll be around for awhile and getting his job done. Wth his TA your opponent will have to roll a 1 or 2 to get close to him. Also able to keep up with Superman. 1. Superman (Unleashed) - Speaking of Superman, the best overal piece in the game. Starts off with 12 speed and charge. Which means he can charge from far away. Then he goes into Hypersonic and he has range for his hypersonic. Next he has 13 attack which means he'll hit most targets. Superstrength helps him pick things. 17 defense with impervious is great. Not many characters with impervious have a high defense. He'll be hard to hit. Then he has invulnerbility and toughness so he'll be around pretty long. Dealing 5 clicks of damage is pretty painful. Then he goes to 4 damage and RCE. His team ability makes it a little harder to get close to him. Overall he's a team by himself with his point cost of 265. He can be taken down but it'll be hard. Soo much power in one figure, reason why he's my #1 pick. any questions or comments send to Victor at Vic7_13_3@hotmail.com