Night of the Sentinels
Use Map 2: Outside.
Both players roll dice and the higher roller chooses which team to
be.
The low roller plays first.
X-Men
This team has a max build total of 500.
You can only use characters with the X-Men team ability.
You cannot use multiples of any given character.
You cannot use Professor Xavier.
This team may make 5 actions per turn.
Sentinels
This team consists of three Sentinels, one Mark VII, one Mark III, and
one Mark I.
This team can have all three Sentinels make one action per turn, using
standard rules.
Story
After trying to destroy government records containing information on
mutants, the X-Men find themselves running away from the facility, being chased
by the protoype Sentinels. After trying to lose them in the maze of city
streets, the X-Men are cornered.
Set-Up
The X-Men must be placed in the first two rows on the edge of the map
between Buildings 1&2 (X). The Sentinels must be placed in the center of
the remaining streets on the edge of the map (S). Which type of Sentinel is
placed in the three locations does not matter, so long as you have one of each
Mark.
Victory
The game is played until one team is defeated.
Because of unbalanced build totals, victory points are irrelevant.
-James May