Pojo's Magic The Gathering
Card of the Day
G, Enchant Creature, Urza’s
Enchanted creature gains +2/+0 and trample.
When Rancor is put into a graveyard from play,
return Rancor to owner’s hand.
Reviewed Dec. 14, 2001
based on a 1 to 5 scale
1 being the worst. 3 ...
5 is the highest rating.
one of my favorite cards of all time. This
thing is amazing in EVERY format it is playable
in. Even in a draft, you don't mind taking
this. It's a creature enchantment that helps
speed up the progress of the game, enhance your
board position, AND it keeps coming back. Hard
to top that for one green mana. It helps
trample over little guys, or it can be used as a
finisher to help break a stalemate and force some
damage through. The fact that it returns to
your hand is huge because you can use it on a
small creature early just to force damage through,
then when you get something bigger and the little
guy dies, just pass to the big man.
is a five out of five. It is easily one of
the most overpowered commons ever created.
If I could give this card a six I would.
It qualified me for the pro tour in
limited as I dropped turn one Pouncing
Jaguar, turn 2 Rancor send for 4. Its like
a 2/0 haste creature for green that can
not be stopped. This card is a first pick
in draft, something that every beat-down
oriented green deck can use four of. I
Limited Rating *****
Constructed Rating ****
Of all the Creature Enchantments ever printed,
Rancor is easily in the top 3. Constructed
decks actually splash green for this card...
that's not often said about Green! =)
realizing why Andy Van Zandt complained so much
about the loss of Rancor! (* FYI - Andy Van Zandt
was the writer of the "Argothian Treehouse
A modern stompy deck needs
something like this to be complete. It's good, but
not good enough, and to add this card in would
complete it. This card helped to make stompy back
then, and was a main stay in any deck that even
considered running green. A great card, and I wish
it was reprinted. So, it gets a 5.
In limited, it's a great
card, but it's definitely not a first pick. It has
the potential to do mean things, but is still kind
of blah for any deck. So, it limited, I give it a
3. Good, but by no means a game changer.
This is one of
the few creature enchantments that doesn't have
inherent card disadvantage. Now, obviously it
will only go in a deck with green and a
significant number of creatures, but those
things seem to go together anyway. Now green
creature decks tend to want to win quickly with
a low mana curve. This costs G only, so you
can't get much better than that for mana. This
boosts a weenie's power, often doubling it. It
also gives it trample, which means its reduction
of the opponent's life is going to be much
harder to stop. There really isn't much of a
downside to this card, other than a very slight
reduction in consistency due to the fact that
you must have a targetable creature in play to
enchant. That's minor to say the least. I have
no problem putting 4 in any aggressive green
creature deck where Rancor is legal.
constructed - 5
Limited: **** (4
Constructed: ****^ (4 1/2 Stars)
Well, I really like Rancor.
Thus, it gets good marks from me. In Limited, it's
one of those cards that just breaks creature
stalls. And, if things to go sour, you can always
get the Rancor back. In Constructed, it is a great
card in 12-Land Stompy, 3-Deuce, and others. The
card is just too hard to deal with since getting
rid of the creature doesn't stop the beatings.
Although Phyrexian Furnace is starting to show up
more often, this card is still a keeper.
Rancor is the
backbone of a few decks in extended. Both
Three Deuce and Stompy rely heavily on this card
to take creatures that might otherwize be
somewhat lackluster, and turn them into larger
threats that have to be dealt with. This
card is one of the focuses of the Auratog/Enchantress
deck as well, using it in combo with the 'tog to
deal 10-20 points of trample in a single shot.
I have used this card many times, and watching
both control and removal decks alike jump
through hoops to try to stop it proves it's
power. I can't say any extended deck
running green should have Rancor, but I'll say
just just about any extended deck with green in
it would benefit from it.
In limited, it is
the sickest card on the planet. It turns
everything quite mean, quite fast. A
definite first pick.
New Constructed: n/a
Old Constructed: 4.5
Limited Rating: 5.0