Pojo's Magic The Gathering
Card of the Day
1U, Summon Atog 1/2, Visions Rare
Skip your next turn: Chronatog gets +3/+3 until
end of turn. Use this ability only once each turn.
Reviewed Dec. 18, 2001
based on a 1 to 5 scale
1 being the worst. 3 ...
5 is the highest rating.
|This Atog might
actually be the best of the Atogs. This guy
had his day in constructed play in Stasis decks.
Chronotog has a few good uses in
constructed, but if he came around in limited, I
would pass him up more than likely. I wish I
had more to say about him, but that's about it.
was only good in Stasis. And then it was
not that good, as it could easily be
killed by so many removal spells. There
isn't much to say about this guy except
that the artwork is sorta cool.
Constructed - 1
Stasis Constructed - 3
Limited - 1
I don't think even newbie kids ever played with
basically served one purpose - support for Stasis.
If a deck could get down and maintain a hard lock,
such as Root Maze & Stasis, then Chronotog
would be the support the deck needed to simply
never take another turn, and thus, never have to
pay for Stasis. Chronotog's power has never been
as an attacking creature, but rather a way to give
your opponent infinite turns, thus never paying
for Stasis. The only question has been how viable
is Chronotog in the Stasis deck. If you want my
opinion, I'll tell you - quite viable. Honestly,
if your opponent is not expecting to see this
version, you can literally whip it out of nowhere
and win with it.
Now, if an opponent is savvy
enough, they can hold back some measure of burn to
do in response to pumping the Chronotog, but that
also assumes they can get the mana to burn with.
If they can't, it's over for them. In limited,
it's mostly trash. Possibly a kill card, but a
very bad one at that. Usually a very late pick.
New Constructed: n/a
Old Constructed: 3.5
Constructed Potential: 4.5
Overall Constructed: 4.0
Limited: *^ (1
Constructed: **^ (2 1/2 Stars)
This guy is probably worse
than the original Atog. The only deck I can think
of him going into is Stasis. In draft, giving up
your opponent two turns in a row raises the
chances greatly of you getting killed. Simply put,
try to trade these away to the first person that
has an interest in them.
built-in Giant Growth effect, and all I have to
do is skip a turn?! WHAT A DEAL! That's sarcasm,
folks. Skipping a turn is an incredibly high
price to pay for anything that's not going to
win you the game soon, and a 4/5 is rarely going
to win you the game in any reasonable amount of
time, even if it only costs 2 mana to get into
play. Now, when this card comes up I have to
mention a deck I designed years ago that was
rather humorous and actually worked in a couple
of casual games. The idea was to get Stasis and
Glacial Chasm into play, and Kismet if you could
do it, then use Chronatog or Time Vault to skip
every subsequent turn until your opponent
managed to get around the combo. Unable to kill
you, the average deck would just sit there until
it decked itself. It's not in the least bit a
powerful deck, though, so even in that extremely
narrow usage Chronatog isn't very good,
especially since Time Vault was better.
Constructed - 1/2 (.5)