Pojo's Magic The Gathering
Card of the Day
(7th Edition &
7th Edition Rare
If Static Orb is untapped,
players canít untap more than two permanents
during their untap steps.
Reviewed Dec. 27, 2001
based on a 1 to 5 scale
1 being the worst. 3 ...
5 is the highest rating.
This card is great in constructed play. It
is pretty linear in what it does. Usually a
deck has to be build around this card. If
not, it has to be able to either manipulate it's
permanents are get a tone of permanents to
overcome the drawback of the card's ability.
Regardless, it has been a staple in many
competitive decks. One of the best decks
that utilizes this card is the "Orbosition"
deck that uses the combo of Static ORb +
In limited play, this card is pretty weak. If
your deck is faster with more creatures than your
opponent, you might consider sideboarding it in.
But otherwise, I wouldn't give it high marks
for anything else.
card was fairly horrible before it was
erratted to say if it is untapped.
Afterwards, it became THE prison card. In
constructed where you can abuse tapping
this bad boy, it provides severe problems
for your opponent. This is one of the
quickest ways to slow down a game. If your
deck is slow in Limited, this is also a
good way to keep an aggressive deck in
Constructed - 3
Limited - 2.5
version of Winter Orb is just that... fixed!
Static Orb has very few practical uses as it seems
to slow your progression just as much as it does
your opponent. Finding a way to tap the Orb so it
won't affect you is easier said than done.
Static Orb. For years,
this card was complete crap. As long as Winter Orb
existed, Static Orb was crap. Truth known, it
still is. Here's the problem, though. People like
playing weenie decks that can win while their
opponent struggles for resources. So, if you can't
play Winter Orb, might as well try Static Orb.
Seventh Edition also gave us Opposition, which
combos quite nicely with Static Orb, allowing you
to effectively lock an opponent down with enough
creatures. This combo only existed in Type 2
previous to 7th edition for a mere 4 months - long
enough for Opposition to come in, and 4 months
later, Orb to rotate out. That was also in the
dead chill of combo winter, making the combo quite
unplayable. With the environment less combo
friendly these days, this combo is now an
effective, viable strategy in type 2. Without the
Opposition, though, Static Orb is just not that
good, as it provides your opponent as many
resources as it provides you.
In limited, it's the same
deal. If you can't tap it to abuse it, then it's
not really worth playing.
New Constructed Rating: 4.5
Old Constructed Rating: 2.5
Constructed Potential Rating: 4.5
Overall Constructed: 3.83
Limited Rating: 1.0
No Review Today
This card is
very rude, especially when it is combo'ed with
another reprinted card - Opposition. This card is
the side card of the combo though, and is for some
reason doesn't receive the acclaim that it
deserves (I come across a lot of people who are
just starting to get good who say "Static
Orb? What's that?) Despite that, it has a million
different uses, and a million different ways to
break it, so in constructed, I give it a 4 out of
In limited, I see this card
as being a fatal millstone on either you or your
opponent. It just depends when you play it. If you
have lots of fatties, and you're opponent doesn't
then your opponent might as well scoop. If you
play it when your opponent has lots of fatties or
just lots and lots of creatures, then you're in
for it unless you can find a way to tap it. So, in
limited, I give it a 2.5, because it will go at
any time, and will most likely not see play in any
Static Orb is to
Winter Orb as my brother is to me. A retarded
version of the real thing. The biggest problem
with this orb is that you can't build a beat down
deck around it - it only works in combo, because
you can't create a creature rush if all your
creatures are tapped down. With Winter Orb, you
could at least keep untapping your critters and
send them in for beats. This all being said, I
love Static Orb, and tried many times to build a
deck around it, always failing miserably. Of
course this was before Gush and Thwart and
Misdirection made the scene and actually made
Static Orb is interesting,
but not great - and only works in certain types of
decks, ones built around it.
Constructed Ranking: 2
Limited Ranking: 3
Orb Ranking: Orbalicious
It's a very
interesting card, this Static Orb. It can be very
powerful in the right deck, but that deck usually
has a strategy that relies heavily on the Static
Orb. It's definitely a card that initiates a lot
of thinking on the part of the deckbuilder, and
slows the game down, which is good because the
luck of the draw is reduced, thereby making luck
less a factor. Very powerful, and not easy to use.
Rating - 4