One of the best best opposite color
cards ever made, this "desert twister"
for 3 mana fits in every deck that can support its
mana. It costs a pretty
penny though, and you always need four if you need
one. It deals with any
permanent on a one for one basis, and for that it
gets a 4 in both limited
played with this card at Regionals, and I must
say, it blows stuff up real good. The only
problem is that it doesn't kill Spiritmongers
very well, something that proved to be one of
my undoings. Still, an awesome card.
rating: Why are there TIE Fighters in MTG?
The thing I
like most about this card is it's ability to
destroy EVERYTHING. It's got a cheap casting
cost and you can use it as your answer for
enchantments, artifacts, lands, and/or creatures.
It's all around solid in construction.It's
one of those fun cards that can be pro-active or
I like this card in every way in limited as well.
If I'm in those colors, I'm definitely rare
drafting this thing.
Vindicate - the shotgun of Type 2. You just
point and shoot, and BANG - dead. I lost
$100 because this card gave my opponent the chance
to blow up 2 Treasure Troves and a COP:Black.
Since when can black deal with Enchantments....and
everything else for that matter. It's
usefulness for it's cost is almost
undeniable. All in all, it's a great
card. The colors are a little off, but how
much does that REALLY matter in Type 2? In
limited, if you can support the colors, then play
it for sure. A first pick for it's
versatility AND it's monetary value.
There's nothing beter than piloting a constructed
deck and having a way to deal with almost ANY
permanent you opponent could possible throw your
way. This is exactly what Vindicate does...
and at only 1WB it does it at an almost
unbelievably low cost!
I really like Vindicate since it lets you hit
anything. This is invaluable in draft.
The problem I
have with it in constructed is that it doesn't
fit into too much that I can think of (except