'  

Card of the Day Home

Home

Card Price Guide

Featured Writers

Deck Garage

Community
Message Board 
Chat
Magic League

Contact Us

 


Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Armageddon 
6th Edition Rare


Reviewed December 12, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Scott
Gerhardt

Back in the day I lived in a town in West Texas called Abilene.  It was in this town that I learned to play Magic and got most of my Magic roots.  I worked my way up in the ranks from a total scrub to one of the more recognizable names in the town (not THAT hard considering the population).  Probably about a half-dozen of us recognizable gurus.  We each had a certain niche.  If you wanted to learn to play Prison "Hunkadoo" Control, you talked to Chris Pratt.  If you wanted to learn aggro and "Sidewinder" recursion, Lonnie Meador was your man.

If you wanted to know how to build a deck that would let you win after you Armageddoned, you came to me.

This has long been one of my single favorite strategy cards.  A card that you could easily build an entire deck around that would be absolutely crushing to an opponent.  The only question is its viability today.

Well, it's not Type 2 legal.  The last time it was, it was a recognizable, nasty force in the environment.  It is extended legal.  It has had little impact thus far in the next extended, but I do remember John Balla helping out my mana screw in the quarters of GP-Vegas with this nasty bastard.  Its impact is not really felt in type 1 where all your mana is artifact anyway *shrug*.

The point is, this card is good.  It's breaking.  If you're winning when you cast this, there is a REAL good chance that you're going to win.  If an opponent does not see it coming, it will hit them like an 18-wheeler into a Volkswagen Bug.  Even if they do see it coming, 18-wheelers still hurt - a lot.

In limited, it might even be better.  Holding a couple lands for a mid-game 'geddon can REALLY hose some opponents plans who might be trying to get enough mana for their fattie.

The thing to remember is this - if 'geddon is legal, your opponent is playing white, and is at 3 or 4 mana, and has been there for a while, be worried - this card kills.

Constructed: 5
Limited: 5
Current Price:
$3.21


Chris
Gerhardt

Armageddon holds a special place in my heart.  I've only played Magic for 2 years now, and the first really successful deck that I ran was Brian Kibler's version of Red Zone, which used Armageddon. I loved that deck, and it apparently loved me back. It allowed me, even with my newbie status at the time, to own quite a few opponents. 

I had FUN playing Brian's deck, and Armageddon was the key, as it used Armageddon to its best purpose: Establish a quick advantage against your opponent, then blow up all the land and finish them off before they can recover. 

Since Masques block rotated out of Type 2, Armageddon just hasn't found a niche in the constructed environment. In limited, it might be an interesting inclusion if you have a theme that's not easily dealt with, such as heavy flyers, but otherwise, it just doesn't seem that great.

Constructed - 4

Limited 3.5


Judge Bill

A classic spell from the past. Decks usually used this as a way to keep blue from getting out of hand. If they have no land, how can they counter anything?
 
This was also used to get around Erhnam Djinn's drawback. If you have no forests, it doesn't matter if an opposing creature has forestwalk.
 
I doubt this will be coming back, though, because they have blue under control, and global landkill fits better in red.
 
I'd never play this in limited, as it's too random an effect. You need to build around it, and you can't do that in limited.
 
Constructed: 3
Limited: 1.25

Jon
 Schweppe

Thursday - Armageddon

     As the name implies, this card makes the world go "boom". With the
right combo, you can seal your opponent's doom and win the game. Destroying
their lands means destroying their spells. And when they're creatureless,
and you aren't, that's trouble for them.
     This card is only good with combos though. On it's own, it can hurt you
just as bad as them.

Constructed: 5
Limited: 4

Andy
 Van Zandt

Armageddon is one of my favorites, in constructed it says "Do I have board
advantage?  Then I win," and is splashable to boot.  In limited,  it is a
little harder to use,  since you only have so far you can tune your deck
towards a beatdown strategy, but it's still a solid card, if your deck is
right.

constructed: 3.5
limited: 2.5

Danny Tatro

     This is one of my personal favorite cards. Basically, if you like how the playing field is, geddon and keep it that way without your opponents pesky creatures and spells to clutter up your dominant mess. Basically 3 creatures by turn 4 and geddon that turn can win a game. Also its extended and most people overlook this card. I am currently playing this card and if I cast this thing, I usually win.

     In limited, it does just the same, just as easily. I would take this sucka in a heartbeat.

     In sealed, its still just as good. Its pretty self-explanatory by now huh? =)

Constructed: 5
Limited: 5
Sealed: 5
 

 

 

 

Pojo.com

Copyright 2001 Pojo.com



Magic the Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an Official Site.