Pojo's Magic The Gathering
Card of the Day
the concept behind the card - it's just not real
good in practice. Too hard to counter what
you'll need to without getting your own things
countered. I'd say I'm sure there is a deck
for it, but it's come in and out of type 2 - don't
think there is.
In limited, it's
wasted space. :(
Ice Cave is a card
that I've always wanted to make a fun deck with.
Yeah, I know it's crap, but I still think you
could make a wacky kick arse casual countering
deck with it if you used Pulse of Llanowar, Birds,
City of Brass, etc. But apart from in my sick
fantasies, this card just cannot hold up in the
real world competitive environment. In a fun deck,
you could probably make something up that would
just freak your opponent out, though. Bet he'd
have to pick up your Ice Cave and read
it..."What the...." Actually, I'm a big proponent of creative fun
decks. Just don't take Ice Cave to a Pro-Tour
Qualifier with you. ;)
In limited, this
poor thing would be even worse. Unless you happen
upon some things to make your mana produce any
color early, this isn't even a mid-pack pick. It's
Constructed - 1.5
Limited - 1
An interesting card.
The theory behind this card is, if you can
produce all 5 types of mana, then you can pretty
much counter everything you want. Don't just
throw this in your mono-blue deck, though, as
one guy did against me. The effect works for
both players. So if they can pay the mana cost
of your card, your card is countered. This
balance really makes this card suck. I wouldn't
play it in any format.
All formats: 1
This isn't a bad card.
Thing is, you have to play the color they are
playing to make it effective. And you have to have
the mana available.
The card is really only good late game, when you
have tons of mana to
spare. Then, if you can somehow squeak in a bomb
AND manage to have the mana to counter their bomb,
it's pretty good. Overall, this card is meant for
sideboard in my opinion. Don't maindeck this
because it's pointless if you
are going against a color that isn't your own...
unless you play a few City
of Brass or something.
week we look at cards that were out of the
ordinary bad rares, or just interesting ideas.
Some of this week were even underlooked... but
mostly, *neat crap rares*
This is how they should
make bad rares. Impossible to become really
viable, but interesting to use. This basically
says if you have lots of mana of every color, your
opponent can't play spells. I heard spells were a
good thing to cast too...
Unfortunetly it costs 3UU
and is a easy to remove enchantment. And you have
to have ANY color mana at your disposal... But
with land bounce, and things like Aven Fogbringer
for a win condition, and Hoodwink for more slow
down, you can win the game without your opponent
playing more than 2 land. But its all in the luck
of the draw.
When IPA was T2 legal I had a old "fun"
deck with this... thats why I chose it. In the
year 2005 ext you may just see me playing this
again since Aven Fogbringer was made... so far
theres alot of nice LB cards for this in the newer
sets. I can't wait till 2005! =D
This kind of deck looks really good when its
winning, and looks mentally retarded when its
More of a "for fun" card, mostly due to it's
casting cost, which is good
because otherwise it might see play, and it could
be a very annoying card
if it did, with a couple of birds of
paradise/multi colored lands to power
it. In limited, you could consider siding it in,
and playing it whenever
you have a good board advantage to lock up the
game, but it's not a main