Pojo's Magic The Gathering
Card of the Day
like to wish everyone a Merry Poopy
Christmas! Today's pile of poop comes from
Urza's Saga. This card has always been nice
to steal creatures when they are larger and more
dangerous that Drake. I must admit, though,
it's not too often they are a bigger threat unless
they're making Saproling tokens every turn or
tapping to kill your creatures. Yes, this
means you play this poop against reanimator
decks. Outside of that, it's not exactly
limited, you want to beat with 3/3 fliers, not get
beat with them. If you have a Brand,
sure. If not, no.
(against Reanimator): 4.5 (other): 1.5
Poop Rating: Buyer Beware - don't go in for at
least 30 minutes afterwards!
Gilded Drake was a
card relegated to realm of unnoteworthiness until
very recently when the "new extended"
took hold. Suddenly, this "whatever"
card became one of the highest ordered cards from
our Website, as it is used to switch places with
huge reanimator creatures like Verdant Force and
friends. for now, it's definitely come into its
In limited, keep it
sideboard until you know your opponent has
something that can't be dealt with.
Wednesday - Gilded
tomorrow's cards focus on what happens after
Christmas, that is, when you go back to the
store to exchange what you really didn't want
for something you want more.
Today's card has
found a niche home in extended, due to all of
the early reanimation effects that pop up. You
get their creature, and they get a 3/3 flier. So
thier creature has to be better than 3/3, and
targetable, for this to be worth it. Lately,
with all of the big monsters running around,
this has been worth a sideboard slot or two. How
long it remains this way remains to be seen.
Now, while I've played against quite a few
of my friend's decks that
contained this card, it hasn't really seen
constructed popularity until
recently. 2 Mana to steal your opponent's
critter. As long as you can
handle the 3/3 flyer being on their side, it
doesn't matter that they get
it, and in an extended environment where 90%
of the win conditions are very
large creatures, the trade is almost always
more than equitable on your
side. But it takes a pretty specific
environment for the drake to be as
widespread as it is now. If you can return
the gilded drake after the
switch, all the better for you. In limited,
you need some bounce spells
for this guy to see any use, or you side it
in if you're scared of an
absurdly large creature you couldn't cope with
This card used to be considered bad, but as
time went on people found uses for it. Drake-Brand
or other things like Drake-Bouncer. Some of these
today are still viable ideas. Mainly its used as
SB against reanimator, or taking "The Rock's"
In limited, its SB only, and most likely
useless since giving your opponent a 3/3 flyer is
bad unless you know you can take their bomb. Its
even better if you have ways to keep returning it
to your hand. Still not THAT good.
In sealed, its still just SB. But better
since it really could win you a game stealing
their bomb. Same combos apply as sealed- just
harder to endlessly return it.