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Pojo's Magic The Gathering
Card of the Day


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Giant Growth 
7th Edition Common


Reviewed December 6, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Scott
Gerhardt

One of the original 3-for-1's (Healing Salve, Dark Ritual, Lightning Bolt, and Ancestral Recall being the other 4 for those keeping score at home), this is a card that has been used in Stompy-style decks from the beginning.  It's a kill card, it's removal, it's a counterspell, and a great surprise, all depending on the situation.  The fact of the matter remains that in stompy, there is none-better.  The card has some alternate uses, like Cephalid Constable, but is mostly great for beatdown.

In limited, +3/+3 can be huge, and I can't imagine not playing it if you're going green.

Constructed: 4
Limited: 4
Current Price:
$0.20


Chris
Gerhardt

Giant Growth is a great, low casting cost (G) spell that will boost a creature +3/+3 at instant speed. An excellent example of its usefulness in the constructed format is in Stompy type decks that focus on fast, low Casting Cost spells to beat the holy crap out of their opponent's before they can blink.

Giant Growth, found in the current 7th Edition main set (among others), can be used in several ways to your advantage. If your opponent attempts to damage one of your creatures, you can pump it up with Giant Growth to save it. You can also use it as a surprise to pump up a blocker and kill off an attacking creature while saving your own. Or, use it as a game finisher, to pump up an unblocked attacking creature to get in that last 3 points of damage. Very versatile!!

In limited, it's definitely a consideration if you're going Green, probably a 3rd or 4th pick.

Constructed - 3.5
Limited - 3.75


Judge Bill

One of the classic cards, that saves your creature or deals more damage. In constructed, it has no place right now in most any deck. I don't know that it should, since it would take up a spot that might better be used by another card.
 
In limited, though, it's a great card. The damage or saving (or both) capabilities are much better for a limited deck.
 
Constructed: 2
Limited: 3.5


DeQuan
Watson

     This is the classic pump spell that started green's "I make things big" style. Also one of the "3" cards. In constructed this isn't as useful as it used to be. So I don't think were ever going to see this thing get serious play like it once did.

     In limited, its a great pick. It gets kills, it has great surprise value, and it can deliver the final blow using and unblocked creature. A great pick to anyone playing green.

     In sealed, definitely play this, as Ice Age block doesn't have such great draft creatures so nothing much can handle this. Any other sealeds this lands up in, if your green, you'll be playing this.

Constructed: 2.5
Limited: 3.5
Sealed: 3.5

Andy
Van Zandt

Giant growth has long been a staple in Stompy decks, and provides green
"creature removal" as well as a surprise finisher in limited.  Not a game
breaker, but a solid card.  I don't expect it to see much play any time soon
though,  due to the plethora of other green instant pumping spells that are
a little more focused in purpose being available in type 2 at the moment.

Constructed: 3
Limited: 3

Danny Tatro

     This is the classic pump spell that started green's "I make things big" style. Also one of the "3" cards. In constructed this isn't as useful as it used to be. So I don't think were ever going to see this thing get serious play like it once did.

     In limited, its a great pick. It gets kills, it has great surprise value, and it can deliver the final blow using and unblocked creature. A great pick to anyone playing green.

     In sealed, definitely play this, as Ice Age block doesn't have such great draft creatures so nothing much can handle this. Any other sealeds this lands up in, if your green, you'll be playing this.

Constructed: 2.5
Limited: 3.5
Sealed: 3.5
 

 

 

 

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