Trying to get
funky with a Stasis variant. Bleh. First off, your
opponent is likely to have enough cards in his
graveyard for it not to matter. Second, you have
to worry about not having too many cards in your
graveyard, as you have to untap that many
permanents, even if you have to untap some of your
In limited, it gets even
worse. Did you ever play Stasis in a limited
I am no fan of this
card. It wants to be Stasis but it is overcosted
and the effect is weak without a bunch of bad
backup cards. Generally blue 5 drops need to say
Morphling on them to be very good. In limited it
is worse than useless...it is just a bad choice.
Well, yesterday I was
griping about Grave Consequences and here is a
card that actually works along with it. Kind
of strange how things work out. This card
seems like it is ONLY going to be good in
I personally can't see many reasons to draft this
card in limited. Maybe if all the rest of my
cards fell into place right, but it's not likely.
If Rising Waters
was Stasis's retarded little brother, this is the
kid they keep in the basement and don't talk
about. I'm sure a lot of bad players will bring
this to tournaments, and they'll win some good
matchups, but I don't see this winning anything
any time soon.
Stasis was never my kind of deck... although lots
of other people played it in multiple variants in
past years. While Mist of Stagnation is
similar to Stasis... it is NOT Stasis.
First problem is the much higher casting cost of
3UU. This means it is tough to cast AND will
be difficult to splash into another deck due to
the UU. Also an issue is the fact that the
high cost means you won't be able to set up any
type of lock down at all in the early stages of a
Second problem I can see is that there are very
few "Graveyard Removal" cards that are
truly playable in either limited or constructed.
So now to truly get any form of "lock"
you must dedicate a large portion of your deck to
disrupting the opponents graveyard. All
this... and your lock is only a "soft"
lock that doesn't even shut your opponent down
A) An enchantment that, if I
continually empty my opponent's graveyard (since
they'll be discarding down to 7) and fill my own
as much as I can without getting more cards in my
graveyard than the number of permanents I control
(then I'd have to untap my opponent's permanents),
will slow my opponent down so much that even a
slow route to victory could win me the game if I
can survive the final tapping of my opponent's
B) a 6/6 regenerator that
can change colors if needed and grows if it
damages a creature.
If Mist of Stagnation costed
2 it might be playable.1.5