Pojo's Magic The Gathering
Card of the Day
Limited: 3.86 (7 Reviews)
Reviewed May 13, 2002
based on a 1 to 5 scale
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Card of the Day Reviews
|Desertion suffered from
costing too much mana, but is a very solid card.
would be very powerful in today's environment if
most people didn't play
spells on turns 1-4. Constructed a 2,
Limited a 4.
The problem with 5 mana counterspells is that they
cost 5 mana. You can't
play 4 of them knowing you'll draw one early and
not be able to use it, but
then again, you certainly do like the effect it
has on the game if you get
to steal someone's creature or artifact. A good,
well balanced spell that
didn't see very much play.
always thought there was something wrong about
countering a spell AND slapping your opponent in
the face. Desertion is one of the original
spells to do just that. Later we got Absorb
and Undermine, and with Judgment upcoming,
Spelljack. There might be more - I am
tired. My point is, despite it's cost, when
it works, it's a sick little 2 for 1. At
it's worst, it's a hard-cast Force of Will.
Now who's never paid 5 mana for a Force? I
have - it does happen...sometimes.
limited, why not. Stop your creature, take
your creature. It works.
Current Price - $1.75
A high mana cost
counterspell, yet this has seem some play, for
the sheer power of being able to take one of
their creatures (or artifacts). Reprinted in
Judgement, only you have to pay U more but you
can take anything.
This card has some of greatest flavor text
ever "First the insult then the
injury". This card was solid but just a
bit overcosted back in the day. Today it would
be really strong and in fact they have printed
a teched up version in Judgement called "Spelljack".
Obviously in limited this card is a very high
pick for it's "steal your face"
trick. (Finally, The Godfather gets a Grateful
Dead reference in COTD !)
A good counterspell, and a good concept.
Five mana is way too much for any counterspell, no
matter how cool it is. In constructed, it's
uses are little, and there are much better cards.
A 2 in constructed.
In limited, it's kind of the best of both worlds.
It's creature removal, it's a counterspell, and
its a creature as well (if it gets you one).
It might not always be a first pick, but it is a
card worth playing. A 3 in limited.
Five Color can always benefit from the theft of
creatures, especially mongers, volvers, and
Morphlings. It getrs a 3 here, because it
does cost a lot.
The idea behind Desertion is great, but the cost
is just too high. Blue
mages really can't afford to leave 3UUU untapped
into their opponent's turn.
However, if a Desertion resolves on a mighty enemy
creature the game can be
as good as won.
In constructed you'd do well to make use of this
more than once per match.
Desertion is just too costly to see play. It's a
slightly different story in
limited play, as the longer games will see
Desertion hit the board more
often. Odds are you won't find anything
game-breaking to cast it on though.
Constructed - 2.5
Limited - 3
This card I
do like :)
I'm not even a big fan of blue, but this card is
neat. It serves a dual purpose. I like
idea that it gives you a card of your opponents.
It's a very solid counterspell.
Many times that I've palyed blue when this card is
legal in the format, I play one in a deck, just
As for limited, it's as good as any other
counterspell. It might be a little stronger.
It's expensive, but definitely worth it.