Wizards catch on, I don't see why this guy would
not. Being able to dig is nice - it's all
about quality and well as quantity of draws.
He's only good if Wizards decks show up. In
limited, why not - if you have 3+ Wizards and are
going blue, I'd play it.
Personally, I LIKE
this card. While it doesn't put cards into your
hand, in the right Wizard deck, it sure seems
like it would be fun. The more Wizards you have,
the deeper you get to dig, and the more you get
to plan. It's low cost makes it worth the space,
In Limited, if you
have managed to accumulate enough decent Wizards
to play, this thing can be vicious. Since
Onslaught made Wizards gain abilites in numbers,
some smart drafting or lucky pack openings would
make this a great addition to a limited Wizard
Constructed - 3.5
Limited - 4
I'm going to make this brief. I have never
that let me look at the top few cards of my
and rearrange them. I finformation dealer actually
allowed you to_draw_a cardthen it might be good.
give this a 2 in constructed.
Terrible in limited. Even if you do get enough
to make it worthwile the effect isn't that
1.5 in limited.
Basically a creature Brainstorm, only lacking
in card advantage. Is the
ability useful? Yeah, but not necessary. Why not
play Merfolk Looter? It's
the same cost; and non-dependant on other Wizards;
card-advantage. Not to mention Wizards aren't
exactly a creature type to
base a deck around. Not bad in limited, though.
Controlling what you draw is
Not even a constructed card, unless wizard
become much much more viable.
However in draft...
This guy is real good if you have alot of
misform+wizards and good big creatures to back up
the weak wizards. Improving your draw everygame
can win you the game. Today in draft my opponent
was able to get 7 cards deep and re-arrange in a
creature standstill which made all the difference
in the world. But hes good ONLY then. Since hes
pretty situational being a blue weenie isn't going
anywhere. Hes basically a situational ability that
can be very good in the particular situation.