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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Fever Charm 
Onslaught Common


Reviewed September 30, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Chris
Gerhardt

Fever charm is interesting, but even though it's only one Red to cast, I just don't see it making the cut in constructed. Maybe if you are a big Red fan, and Wizard decks become all the rage, then it will find it's way into your sideboard.
 
In limited, it's more useful. Gaining haste for some surprise creature, especially one that can finish off your opponent, is a good thing. Giving your creature +2/+0 as an instant can also finish off a creature or the game. And if your opponent happens to be playing Wizards, it will really come in handy. Nice card if you are playing Red, and probably worth the space in sealed or draft.
 
Constructed - 2.5
 
Limited - 4

 ~ Chris

Jon
"RaNd0M" Schewppe

Tuesday - Fever Charm

As I'm getting prepared for a PT Qualifier this weekend, I've studied
Onslaught over and over. These charms seem interesting. Choosing one of
three possible outcomes for a simple cost of one is very good. And this is
no exception. Giving a creature haste is nice; giving it 2 extra damage is
nice; and killing off a quick Wizard can't hurt either! I'd use this card in
Limited.
In constructed, it's crap compared to some of the other red cards out
there. I wouldn't play it. Why give haste to one creature when you can give
it to all? That's what Anger's for. +2/+0? Sorry, there are better spells
out there. Blowing up a Wizard? Do Wizards really play a part in
constructed? Not exactly.

Constructed: 1.5
Limited: 4

Danny Tatro

     In constructed this holds no bars, but in limited it can. Best if put on sideboard though, although it acts like a mid-combat shock in the right situations. Combined with the sneak attack Battling Craghorn you'd have a 5/1 first striker. Haste is not exactly a good thing cause if you use it your probably already winning to be that sure of yourself since onslaught is all about having lots of critters in a big critter war//standstill. Now this thing shines as a sideboard card... notice how LOTS of key blue creatures are also wizards? Mainly the bird wizards. Fever charm basically reads: Destroy target blue creature that isn't a mistform. Only like 1-2 hard to get blue wizard creatures can survive this. Also theres a few mixers with wizard creature type. Goblin Embermage, or "Hudoken" as we call him is half wizard too. Definetly things like this in limited, or even better, sealed will be able to help you win the race, and possibly "house" your opponent with a silly common.

     In sealed this is even a better sideboard card, since removal of evasion creatures is really good for 1 mana, and if anything you can get the +2/+0 bonus for a kill, or the game if your lucky. Nobody will think twice about fever charm when taking damage into low numbers if they think they have you next turn, or can get control.

Constructed: 1
Limited: 3.0
Sealed: 3.5
Judge Bill
So you can either give a creature haste, or give it +2/+0 until end of turn. Why can't I do both? Oh wait, I can, and I get one more point of power to boot. So what if Reckless Charge is a sorcery? I can reuse it, too.
 
That makes this unplayable in constructed.
 
In limited, the tricks start to get good. The haste is good, and so is "kill target wizard." (I know, it only does 3 damage to a wizard, but outside of Nameless One, I can't think of a wizard in Onslaught that has a toughness of greater than 3.) It would probably be around the 23rd card put in my deck, though, as I don't see the effect being that spectacular.
 
Constructed: 1
Limited: 2.5

 

 

 

 

 

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