Shock is and has
been a mainstay in Red Burn decks for a long
time. Low cost creature or player direct damage,
Shock will continue to be a great card and used
in constructed decks.
In limited, it's
just as good. Especially in draft and sealed,
the availability of spot removal can make or
break a deck as it gives you the ability to deal
with otherwise lethal threats. If you are
playing red, this is an auto-pick, barring
something meatier in the pack.
At first, 1 red mana
got you 3 damage. This was found to be too
powerful, so Wizards tried to tone it down to 2
mana. This has worked beautifully, allowing them
greater range in designing cards.
In most red decks,
sealed or constructed, if you are playing red,
you play as many of these as you can. It helps
you to take out creatures, and in a pinch, can
hit players as well.
Wednesday - Shock
A classic burn card. I may be a bit... overbearing
on this card, but
when I first started playing Magic, this was one
of the first cards I met. I
thought it was the best card out there! Wow! 2
DIRECT damage for one? Neat.
Then I saw lightning bolt. THREE for one? NICE.
Burn spells can be really
annoying but really easy for a beginner to play.
Shock will play a big role in all the current
formats; at least for
Red. In sealed, this is a easy pick. This is a
quick way to kill off a
wizard that could hurt you badly, or do a quick 2
to your opponent, or w/e.
This is good even in Constructed. You'll see shock
in major red decks.