This was really
needed this past year. With the 10 pain lands
and the tap lands, this could have screwed over
many a deck. However, unless the Apocalypse pain
lands are in 8th, this won't be good for
anything but Extended play, as I don't see
enough pain land to make this worthwile.
In limited, this is
utter crap. You rarely play with anything but
basics, so unless you need em for a set of 4,
let it drop to about the 12th pick, where it
will be rare-drafted.
IMO, shafting non-basic lands
is going to be more of a sideboard strategy. By
the time you play blood moon your opponent
probably has too many ways to deal with it. Blue,
green and white all have ways to stop blood moon
(bounce, naturalize and disenchant respectively)
and your only going to really hurt decks that rely
on non-basic lands for mana so that leaves only
R/B decks susceptible.
The only other option I can
see is combining blood moon with mountainwalk and
although Iím tempted to try this deck just to see
my opponent get killed by a herd of mointain
goats, I donít see this being a serious tournament
contender. A 2 in constructed.
Not enough non-basic lands
in limited. A 1. Was Dwarven miner better?
Probably. Why didnít people pick it? I donít know.