The block City of
Brass. Also, it is one of the easiest costs to
pay in quite a while for a City of Brass
variant. U/W will probably use this, as the
coming into play tapped doesn't hurt them much
the first turn. However, U/G will use City of
Brass, as they need the mana the first turn. The
full impact of this card won't be seen for about
6 months, as this is a card that will see play
In limited, it's a
reasonable mana fixer. Play it.
This is quite simply
the new City of Brass. There are two differences
between the 2 cards and which one is better
depends strictly on the differences. Difference
one- City does not come into play tapped and G
Coliseum does. This makes the new card
significantly slower in doling out it's
benefits. Difference 2- GCol can tap for
colorless without damaging you, City's damage
occurs whenever tapped. So if you need the
alternate colors only occasionally then G Col
may be better but if you need the mana quicker
and can take a few pings you should probably use
the City. Both cards are quite good and there
will always be a need for multi-color land.
Limited 3 (not less
useful but less likely to be needed)
--- Rob Lawing
Finally, a good
alternative to city of brass. Tarnished citadel
was another land that allowed you to tap for
colourless mana to avoid the damage, but if you
wanted coloured mana you got hit for 3. This new
version is much better in that its only drawback
over CoB is it comes into play tapped.
This does not mean that it is necessarily any
better than CoB 'cos if you need mana as soon as
you play the land then Grand coliseum is not the
card for you.
However in slower decks (or decks that don't do
anything on turn 1) the coliseum will be a great
card. A 4 in constructed.
Great in limited as it will solve a load of mana
problems. A 4.5 in limited.