I dunno - it seems like it could
be pretty decent in certain decks. More
versatile than rescue in Stasis decks, though
those are gone from Extended now. I have a
feeling this card will see more extended play by
blue draw-go decks. I hate to say this is a
great card, but it might be pretty
it's temp removal when you need it. It
A decent bounce
spell. I haven't tested the new type 2 at all,
so take whatever I say with a grain of salt. I
don't think you'd want to be casting this, as
most if the time they'd just bounce a Wurm.
In limited, it goes
I haven't really out this to use yet, but I
think it may be one of those cards that is
really good early as it gives some tempo
advantage and potentially some mana advantage.
However it's utility declines quite a bit later
in the game. It can still bounce creatures with
annoying enchantments and tokens but it may not
really hurt your opponent to fire it back at you
when he has plenty of land. Overall I think it
is a playable card in both formats, a solid but
not amazing choice.
Either your opponent loses a permanent or you both
lose a permanent but he loses a land. Can also be
used on your own permanents to bring a load of them
back to your hand. A 3.5 in constructed.
In limited, its either temporary permanent removal
land destruction, both of whick are pretty good in
this format. 4 in limited.
This just seems to be an over glorifed bounce
spell. I don't many opponents wanting to send
this card back at you unless it is either REALLY
late int he game, or you have some other permanent
they feel the need to deal with immediately.
In limited, I would pass on it and try to get it
on a late pick if I really wanted it.