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Pojo's Magic The Gathering
Card of the Day

NO PICTURE AVAILABLE

Complicate
Onslaught
2U
Instant
Counter target spell unless its controller pays 3.
Cycling 2U (2U, discard this card from your hand: Draw a card. Play this ability only if this card is in your hand.)
When you pay the Cycling cost of Complicate, you may counter target spell unless its controller pays 1.


Reviewed September 10, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Judge Bill

This Week's Card Selector

Again, thanks to the MTGNews Rumor Mill for this week's cards. (http://forums.mtgnews.com/forumdisplay.php?forumid=12)
 
The card I still call "Cyclespike." Take Mana leak, and increase its mana cost by one. That shows how they're trying to slow blue down. To compensate for the higher mana cost, make it a Force Void too. There seems to be 2 sets of 5 bi-cycling cards. I hope the rest are just a bit better than this.
 
In limited, this is a very limited counterspell. As such, I don't see it getting much use.
 
November Type 2 - 3 (With the probable de-powering of blue.)
November Extended - 2 (Play Mana Leak instead, the cycling ability just isn't worth it.)
Limited - 2 (It needs to be a solid counter to see more than limited play in limited.)


Scott
Gerhardt

This is one of the more interesting cards I have seen in the new set.  I always said that I would play Force Spike more if it would cycle.  Well, now it does, with a bonus.  The first ability IS going to catch people early.  It's easy to say you're gonna keep an extra 1 around, but keeping an extra 3 around is something else completely.  On top of that, since people ARE going to say screw it and just cast spells, I bet you'll find the second ability will catch people almost as much as the first.  Force Void was a neat counter in Ice Age, but not versatile enough.  Complicate IS versatile enough.  Of course, you need to remember that you don't HAVE to counter with it - it can just cycle on it's own.  People played Miscalculation when it was legal, and people WILL play this one.

In limited it might be the one of the top 5 counterspells ever printed (for limited).  In limited, you need multiple effects for something to be good.  Dismiss, Mystic Snake, and Suffocating Blast are all great in limited because you "get something else".  While this is not of that caliber, because you can counter and draw in the right situation, it's certainly worth throwing in the deck.

Constructed: 4
Limited: 3.5


DeQuan
Watson

What?!  I say again.... WHAT?!

Is this card broken, nah.  Is it good...DEFINITELY.  You can use it as a force spike AND get a card.  Otherwise you can straight up counter a spell with a mini-Powersink.

In limited, I may pass on it.  It would still be a decent mid pick if you are into blue at all.

Constructed: 3.7
Limited: 3.2

Rob
Lawing

Basically this card is a mana leak that costs 2U but the fact that you can make it a Force Spike and draw a card makes it a very useful card for the blue mage. I believe that it will see a lot of play in the new environment. Counterspells are much less important in limited generally but the card drawing feature makes this better than average in a sealed or draft deck.
 
Rating
Constructed 3.5
Limited 3

Robby
Hinton

Complicate
Limited: 2 1/2
Constructed: 3 1/2

I really like the fact that Cycling is coming back.  I
also like the fact that they're mixing it with
Madness.  Complicate looks okay but not game-breaking.
 It will be better in constructed since you can get
more easily, obviously.  What I think hurts it in
limited is the fact that it's uncommon.  If it was
common, I might actually like it more.  Otherwise,
it's a okay counter with a bit of potential.

Spike

Okay... Basically, this is either a Force Void or a
slightly overcosted Mana Leak. Unless you are digging
desperately, you are never going to cycle it OTHER
than on an opponent's spell, because at least that
lets you tap an extra land, right? It will be a
Dismiss for a couple of turns after you hit 3 mana,
because people will still be tapping out to play
stuff, and it will at least be able to counter stuff
for a few turns after that. Later, you can cycle it to
get to a hard counter or something else... I see this
becoming a staple counter in any control decks that
don't have a handy madness outlet.

Constructed - 4
Limited - 3
 

 

 

 

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