Pojo's Magic The Gathering
Card of the Day
A green Disenchant.
There have been many times I''ve wished I could
have had a green Disenchant in the past, but
couldn't. Now, playing green, I can destroy an
artifact or enchantment without having to splash
white or find other suboptimal options. This
will usually start in the sideboard, but that's
just fine. You'll love having it when you need
In ON-ON-ON draft,
I'd try to casually pick one of these up, but
make sure I have one by the end of the draft. I
wouldn't pick it higher than 9th first pack or 7th
second pack, but if I still don't have one going
into the third pack, I might just invest a 4th
or 5th pick. I typically have most of my deck
set by that time anyway, so its not as wasted a
Type 2/Extended: 4
(Green has needed a card like this for a LONG
Ok, so green gets a
straight up disenchant. This is not anything
particularly new for green as it has had cards
with disenchant effects before (Tranquil Grove,
for example). How important this card becomes
will not really be known until we see more of
Onslaught block and have time to evaluate it's
effects on T2. Overall it is a good card when
needed but not really main deck at all. If they really
wanted to excite me they should make a red
No NO NO NO!!!!!!!!! Since when does green get a
disenchant?! I'll get the review over quickly to leave
room for a rant at the end.
Disenchant pretty much always finds its way into deck
that use white, so I can see naturalize always finding
its way into green decks. A 5 in constructed.
In limited, its just as good as destroying your opponents nasty creature enchantment or pesky artifact
could win you the game. Another 5.
This smells like wizards are trying to "shake thing up
a bit". Unfortunately, giving green a disenchant is a
crude way to do it. Naturalize is a common, so I can't
see any Onslaught limited deck not being green. It
will also seriously skew the standard scene for the
next 2 years.
The thing that really annoys me though is that they
have no idea the effect this will have on casual play.
I usually play casually with my friends, and we can
pretty much use any card we own. So even though naturalize will only only be in standard for the next
2 years, it will always be around in casual play and
could seriously harm the game.
This card is
something that green has needed for a while. It's
always had one or the other for cheap, but never
both. Plus it's an instant. Not bad. For
constructed, it's always playable, but will get
better or worse depending on what's popular. Great
for sideboards. In limited, I'll probably play,
just not pick it too high. Once again, a great
|It's a disenchant.
No frills, nothing special - just a
disenchant. Oh yeah - it's green.
There is some amazing versatility this card
has. Before, to have this kind of cost,
versatility, and speed, you had to splash
white. Now green has the power too, making
decks needing to splash colors a little
easier. It's certainly quite playable in
decks and sideboards and I expect it will see as
much play as disenchant, and probably more
considering the dominance of green in most of the
disenchant is yet another reason why I think
creative R&D is really screwing up Magic.
Disenchant SHOULD be White's strength... but it is
a strength that's worthless 'cause of the lack of
good enchantments and COMPLETE ABSENCE of quality
artifacts! It used to be good artifacts like
Winter Orb or Nev's disk would be hell for an
opponent to deal with... now there aren't any
quality artifacts like this at all. =(