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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Fatespinner 
Mirrodin Rare


Reviewed December 12, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Chris
Gerhardt

Here we go with another offering from "The Random Card" division of WotC. Ever play this in DC10?  Jeez, it will make your game go on and on.  In limited, it will probably hurt you as much as it hurts your opponent, unless you've managed to put together one hell of a control deck.  In constructed, I suppose it could be a nice addition to a control deck against aggressive decks.  Question is, is there enough control in blue presently to make it happen.

Constructed: 3
Limited: 1.25
Current Price:
$3.50

 


Judge Bill

Friday - Fatespinner

The ability to take away phases presents interesting dilemmas for some decks. Unfortunately in constructed, most decks can live without one of the 3 phases, and so this becomes dead weight.

In limited, the choice becomes harder. Do I give up my attack, the ability to cast more creatures, or my card for the turn? I'd probably play him in a sealed deck, but it's a borderline card in draft for me, as the draft decks are more focused in what they need to do.

Constructed: 1.75
Sealed: 3.5
Draft: 2.75


Andy
 Van Zandt

 Fatespinner

Another limited sleeper, people underestimate how hard-core this guy will shut down a tempo-ish deck in limited. If this guy survives, you will live until mid-game. He's a little too fragile and too blue intensive for constructed though.
constructed 2.7
limited 3.3

Chase

 Friday: Fatespinner

This card is best in Casual Type 1. In Casual, get like 3 of these out, use many counterspells to protect your Fatespinner, then win with something like Morphling.
Fatespinner suffers from being good in Constructed because: there aren't many counterspells in the current Type II, it's too slow for the current Type II, it's useless against Creatureless decks (they'll just skip their combat phase), and it's somewhat useless against weenie decks (they'll first skip their main phase, then they'll skip their draw phase, then swarm you).
In Limited, it's not that good because you'll probably only have one of them and no way to protect it. Once it's out, your opponent will Terror it or find some way of removing it. But if they can't remove it, which is unlikely, then it will be quite a nuisance.

Constructed: 1.5
Limited: 2
Danny Tatro
Fatespinner
 
    I keep liking this card less and less. It never seems to really put my opponent in a world of hurt when I play it. It just messes with them a little and not do all that much. I don't think I like this anymore for limited. =(
 
Constructed: 1
Limited: 2
 

 

 

 

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