Pojo's Magic The Gathering
Card of the Day
Spellweaver Helix has a difficult time as it has
to "wait". Wait until you have the cards you want
to copy in the grave. So it's dead in your hand
until that time. It would have to be used in a
deck built with it in mind to truly take advantage
In limited, you rarely
play sorcery multiples in any number to make this
Well, when I set
this in late November this was my week. Then, 2
weeks ago, I see some of my cards in that week,
and some of Shylo's cards this week. Shrug. This
is my card today, but Shylo's cards the rest of
the week. He told me it was because they were in
one of his friend's decks. So enjoy.
Now, on to the card.
This is a very interesting card with a lot of
promise. If you can get 2 sorcery cards in the
same graveyard, you can use this either very
offensively or very defensively. Offensively if
you build your deck around the effect (think
flashback cards and Quiet Speculation), you can
get some explosive effects.
You can also use
this defensively, to fight back against a deck
focused on sorceries. Just remember you don't
HAVE to play the copy if you don't want.
In limited, you
should never get multiple copies of any sorcery.
So this is quintessential last pick material.
Yeah, it's got some funny stuff it can do with
recursive spells... but
usually that's not worth it. Especially since you
have to remove one of the
recursive spells to begin with, and then get
another to start triggering it.
I'm waiting to see something techy with it,
which I imagine will either
involve burn or sideboard against a heavy sorcery
deck. Until then, it's a
bad rare- and unplayable in limited.
Spellweaver Helix is one of many cards that hve
limitations that make it difficult to use. In
limited you have a small card pool to use, so
finding two quality sorceries to imprint in your
graveyard is very tough. This card is in itself a
combo card. You have to have all three cards in a
certain situation for it to be useful. I would
recommend not using this card at all in draft. In
constructed you might find a use for it in a land
destruction deck, sorcery burn deck, or maybe also
in a mono black control deck. All in all, I am not
very impressed with the card. The limitations are
just to extreme.
it's pretty situational not to mention the fact
that itís slow. For 3 additional mana, you, in
effect, get to play seven copies of any two
sorceries, and they are played in pairs. But is it
worth it? I don't think so, because usually in one
game, you won't get to play all four copies of a
spell you put into your deck. Hell, you're usually
lucky to play one copy of a spell, unless you play
tutors of course. Besides, you're ditching one
copy of that sourcery when you play this card.
Maybe some fun in casual where you can play
multiple copies of broken cards, but otherwise I
would skip it.
In Limited, it's unlikely
that youíll get more than one copy of a good
sorcery, much less a way to go get it, so this
pretty much useless.