Red's attempt at tutoring. Highly in flavor, as
it captures the randomness of red perfectly. You
have a chance to get the card you want, at the
chance of losing it in the random discard.
Obvoiusly better with the more cards you have in
your hand, so it is practically dead with <3
cards in hand. Still, tutoring for red, this is
as good as it gets.
Same principles apply in limited.
(Now, let's see how much I get to spend with my
gifts I'm returning. Is it enough for what I
Wow! A non coin flip card. Hurrah! I really
don't like coin flip cards mainly because most
of them have big effects, such as winning the
game, based on a flip. That's a little too
risky. Good thing there aren t too many of them!
Anyway, onto Gamble. I wasn t playing during
Urza's Saga but this seems good. Tutor for
something that will win you the game, then
discard a card that you don't care about. Plus,
it only costs R. Now I know that it s card
disadvantage and it will sometimes be a dead
card because you may not have an extra card to
throw away, but if the card that you tutored for
will win you the game and you have a spare card,
who cares about another card// the game will
already be over!
In Limited, this seems just as good.
Well the name says it all for this week’s choice
of cards. Gamble is just that the ultimate in
gambling. Sure you can go get any card but are
you lucky enough to keep it. The card would be
excellent for a deck with lots of madness
spells. I like the casting cost of one red mana,
because with a drawback that’s this extreme it
has to be cheap. I do like cheap search spells.
Just make sure if you choose to use Gamble use
it when you have lots of cards in hand to hedge
you chances of losing the card you search for.