is one of the naughtier enchantments to come out
of Urza's Saga. It found a place in WW sideboards
as anti red/black hate. Drop it on a superknight
and you were golden. In Saga it was almost always
a first pick caliber card, but there were so many
first picks in that set that it was not always the
first to go. Constructed a 3.0, Limited a 4.0.
A nice idea. If you
manage to get it on an Iridescent Angel, they
can't kill you. (Think: Enchantment Alteration
or similar effects.)
A cool card on its
own right, will usually take one for the team.
Put it on a Phantom with its toughness boosted,
and it'll also keep you alive, unless they find
a non-damage way to kill the Phantom. (Think:
In limited, I never
played it in Saga block, and although it is a
cool effect, I don't think I would play it
in 7e limited either.
The combo you're
looking for - against suicide black or sligh is to
put Pariah on a Mystic Crusader. They scoop.
Otherwise, you need a regenerator or something to
make this work right.
actually doesn't seem to have much of a home in
constructed right now. With all the good
removal, creature enchantments have to be really
good to make the cut these days. Pariah can
buy you a turn or two...it might even win you the
game if your opponent is mono-colored and you have
a creaure with protection from that color.
In limited, I think I would pass on it and hope it
came back later as a late pick. I think it
is ok to take, just not to take early.
It can allow you to overcommit in creature battles
knowing one of your guys is going to take it for