Pojo's Magic The Gathering
Card of the Day
restricted in t1, but it's the only format where it's
REALLY degenerate, and in my opinion, not even SO
much there. The problem was it was making GroTog almost unstoppable with the sick card
advantage. One gush would mean 7 1/2 points
of damage at instant speed. You can't have
that. Outside of that use, it was a very
solid card drawer, but by no means degenerate in
any format. It's good in Extended, but now
not as much since you don't have any Dual Lands to
return. There are places for it, but not as
many as there used to be.
In limited, most any
instant speed card draw is good, and it can be a
butt saver at the right time. Not worth
going blue for, but worth playing if you are.
(3.5 Extended, 4.0 T1, 5.0 T1 GroTog)
You know, I started playing this game too
recently, when Invasion came in, to really know
how good Gush really is/was. I was reading the
other team members' reviews, and honestly, I
probably could bs you into thinking I knew what
the hell I was talking about, but I won't. Just
being honest here. So my advice on this card is to
go and read everyone else's review. =)
The other most
recent restricted in type 1. The blame for the
restriction on this falls squarely on the
shoulders of your friend and mine, Psychatog.
The power up it provides to Tog is just too
great to be ignored, especially with Berserk
But they left it
alone in Extended, where I see it being part of
the Desire combo deck. being able to play a
spell "for free" to fuel up the Desire is just
In addition, you
have its obvious applications in the Extended
Tog deck. Not as overpowered here, but still,
another blue Might of Oaks (well, only
+6.5/+6.5, but close enough).
In other decks, it
can be decent, but not stellar, And in any
format you have this, you have a lot of other
card drawers, so I dare say this probably won't
make the cut most of the time.
In limited, card
draw is always good. Play them if you have them,
especially in the slow Masques block limited
Gush is a great card with the unfortunate drawback
that Blue really needs all the lands it can get.
This is in addition to the fact that most decks
can't afford a turn 2 or even turn 3 Gush with
alternate casting cost - which is the reason you
play Gush. Still, Gush is golden in the right deck
when you need cards to pitch or you have a lot of
low cost momentum.
Constructed - A solid card,
bad for many decks but great for others - 2.75
Limited - With the weird mana ratios this card
is decent but not great - 2.60
PEZ - Again this isn't for every deck out there
This card should be in any Psychatog deck where
it is legal to play it. Using Gush's alternate
play cost gives Dr Teeth 6.5 points of damage to
eat it's opponents life total with, not to
mention the two mana that will probably be added
to the mana pool.
Outside Tog it is still a pretty efficient card
drawer that usually will break even on card
advantage (float 2 mana, return two "islands",
draw two cards, drop land for turn).
What should be staple blue card-drawing. Not too
many cards, and the
alternate casting cost is fairly balanced. In
limited it's just ok, it
would be played as an expensive inspiration a
lot, but that's not a bad
thing, just not a first pick thing.