Pojo's Magic The Gathering
Card of the Day
5 5 5 5 5 5 5
apparently banned in Extended and restricted in
Type 1. It's long since fallen out of Type 2, so
really, the only reviewable format I can use is
casual play. Since one of the favorite decks in
group and casual is Squirrels, I can see
Earthcraft being pretty much retardedly amazing.
Tap your Nest, make a squirrel, tap it to untap
your nested land, tap your nest again, make a
squirrel, tap it to untap your nested land... and
so on... It's an infinite and broken combo. The
group game players can only pray that someone has
Wrath of God AND Tranquility, or it starts all
over again. Sick!!
combo with this is Squirrel Nest. It was
restricted in type 1 because of this combo, but
I doubt it needed to be. There is a lot more
degeneracy floating around in type 1 that makes
restricting this unnecessary, in my opinion. And
since it's banned in Extended, I really have no
format where I can review this. Having this as
restricted makes the Nest combo totally
In limited, you have
no combo potential, and the ability to untap a
land is really weak. I'll pass here ...
Earthcraft is totally
sick and wrong and relatively easy to break. It is
a classic combo card in the best sense of the
Constructed - If you can play it in your format
there are some good ways to abuse it - 4.00
Limited - Less
abuse potential but still a strong card for
getting out fatties - 3.75
By itself the card
is not worthy of restriction, however, once
Squirrel Nest was printed you had a deck capable
of producing "infinite" 1/1 creatures
consistently by turn five.
It's a combo piece, and that's all. You would
very rarely play it in
limited as a mana booster, unless you were packing
a huge huge fatty that
would call for it. In constructed, you'd start
out by throwing it in a
deck as a mana booster, then you'd be like "well,
if i just throw in this
and this, i can go infinite on turn 3..." and it
very quickly becomes a
combo deck, like mesacraft.
This card has been banned for a long time
for its easy-to-pull-of infinite combos. This is
one of those cards whose mechanics was a little
too good at too cheap a cost.
In limited not as good. You can at best
speed yourself up, but its just too clunky to pull
off easily every game.