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Pojo's Magic The Gathering
Card of the Day


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High Tide 
Fallen Empires  


Reviewed September 1, 2003

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Chris
Gerhardt

High Tide is known for it's old school combos it could go off with way back when.  We still sell this card often, and it's difficult to get (we are presently sold out, I believe).  High Tide is too old to be legal in Type 2 and Extended, but in Casual Constructed decks, you can still pull off some awesome combos with the Urza block "free" spells as Judge Bill mentions in his review.

In limited, it really is a basically meaningless card.

Casual Constructed: 4.5
Limited: 1
 

 


Judge Bill

A card that was once a linchpin of a combo deck in Extended. This card allows your Islands to tap for an extra Blue mana. Normally, this wouldn't be so good, as you need the acceleration early, and this really doesn't work well until later in the game. But if you combine this with the "Free" spells of Urza block, it can make for some truly degenerate situations. Unfortunately, this is only legal in type 1 (and 1.5) anymore, and there are way better cards in those formats. A card that has had its 15 minutes of fame.
 
Constructed: 2
Limited: 1

Crimson

Well, I picked this weeks cards, and I choose ones that I have in some of my
funnest decks. First card, is High Tides. I took this card out of my
favorite deck of all time, Frozen Tides. The object of this deck it to
simply take all the cards of out my opponent(s) library, so he cannot draw a
card, and looses the game. This can be done as soon as turn 3, but on
average turn 4 or 5.

It uses High Tide, and the cards from the Urza block, that lets you untap
land after they are played. This generate a huge amount of mana, I've had my
islands producing UUUUUUUUUU. And after playing a bunch of spells, the deck
mills the opponent with Brain Freeze or Prosperity.

High Tide
Casual Rating: 5
 

 

 

 

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