Pojo's Magic The Gathering
Card of the Day
game store owner in CA,
This is a
really nice version of Pacifism, with some kick.
Sometimes it's not the attacking abilities of a
creature you want to quell...it's its activated
abilities that are a pain your your side. So
arrest has the ability to pretty much mute any
creature. It's card economy in that it takes
care of 2 problems with a single card, so less
space is taken up in your deck. But of
course, there is a price you will pay, and in this
case, it's 3 mana. All that being said, you
still won't see this card in constructed.
It's just not something that players feel is worth
a precious slot in their decks.
however, it is a very effective card. If you
are playing white in your limited deck, you
absolutely play Arrest. Even though it
doesn't send a creature to the grave, it very
effectively makes it worthless while it's
enchanted. A mid to high pick.
Hey Pojo.com Fans...
I'm going to try something new here. Do you
have a combo idea? Send me the name of the
cards involved, and I will consider posting it on
my CotD spot. Just make sure your email
Subject looks like this:
Pojo CotD Combo - (card names)
Email me HERE!!!
*game store employee
First printed in
Mercadian Masques, this is a welcome addition to
the Mirrodin block for a Pacifism effect. It's
nice that it shuts down abilities, too, as
limited is full of creatures that have useful
though, no one in their right mind plays
Pacifism type effects. IN casual, you have many
better choices to choose from for removal, so
stay away there too.
* game store owner (The Game Closet - Waco,TX)
* pro tour player
* Scrye writer since 2002
This card is good,
but not great. There are a lot of other white
cards that do the same things just a little bit
better. However, in a pinch, it should work out
Casual players like
this card mainly because it can turn off
activated abilities. This gives them answers to
a lot of annoying creature like Royal Assassin.
In limited play though, Arrest proves to be a
superstar and gets taken with fairly early
5 Time Pro Tour
Level 2 Judge
The limited stock for this card has fallen a bit
from when Mirrodin first arrived. This card has
gone from automatic first pick to MAYBE first
pick. I still consider Arrest an important
creature removal card for limited, and I still
rank it very high, even if it doesn't seem very
exciting. Not much reason to play this card in
constructed over Pacifism. Worse yet, there's
not much reason to play Pacifism in constructed
While this is a fairly catch-all piece of
removal, it can also be counteracted, and is a
little costly for being sorcery speed in
Still, it's often arguably the best common
removal in limited for white whenever it's in a
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)
I have a rule I try to enforce at my events.
Since this card is so good in limited, and so
many people play it, I add on an “additional
cost to play” Arrest. You have to name the crime
you are arresting a creature for. It has led to
some interesting “arrests,” including “murder”
on a Cathodian (it had killed him last game),
and “Sexual Misconduct” on Leonin Elder (we
won’t go there).
In short, Arrest is a great limited card.
Removal in limited is always in short supply,
and this is one of the best removal spells outs
there. Well worth playing.
* Level 1 DCI
*game store employee
* gaming for over 15 years
just love to have this card in draft if you are
playing white or have a chance to splash white.
Its great because not only can you stop a big
creature from attacking or blocking but you can
stop those nasty creature abilities like
Spikeshot Goblin. In constructed I have seen a
couple of people trying to play it in their
sideboards and in casual play I see a lot of new
player using as a defensive card. It a good card
for its cost and very effective.
Prix Top 8's
Multiple Pro Tour
Enchantment-based removal has never really
managed to make a solid dent in constructed,
simply due to the fact that it still presents a
threat in various ways. Arrest isn’t efficient
enough to be used as removal, nor does it work
in a way that presents any sort of card
advantage. Mediocre at best.
It’s at least removal in casual games, but why
not just play Swords or Chastise or one of the
superior cards that are available? For purposes
of Mental Magic, you might want to look at
Hobble as a possible substitute, simply because
you draw the card. Of course, there’s also
This is the second draft environment in which
Arrest has been included; both times, it has
been an excellent pick no matter what you do.
Being single-white, it’s splashable if you’re in
a pinch, and will take care of nasty threats
like Spikeshot or some potentially ridiculous
cards like Darksteel Colossus. Don’t ever be
ashamed to draft this card.
Abilites like this
have appeared constantly, and constantly have
never been very playable in Constructed.
Control shouldn't have to neutralize threats on
the board, and if they do need to, they'll do it
to everything. So not that good in
Constructed. I want to say it's good, is
because the effect is neat, but really I don't
think it is.
In Casual, the
effect is cool, and your opponent will really
have to deal with it once you put it on their
In Limited, it's
slightly better, but white is a little weak in
limited. Still this card can make your
opponent's eyes open in a hurry if they don't