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Pojo's Magic The Gathering
Card of the Day


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Arrest 
 


Reviewed April  8, 2004

Constructed: 1.8
Casual: 2.6
Limited: 3.3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut

 This is a really nice version of Pacifism, with some kick.  Sometimes it's not the attacking abilities of a creature you want to quell...it's its activated abilities that are a pain your your side.  So arrest has the ability to pretty much mute any creature.  It's card economy in that it takes care of 2 problems with a single card, so less space is taken up in your deck.  But of course, there is a price you will pay, and in this case, it's 3 mana.  All that being said, you still won't see this card in constructed.  It's just not something that players feel is worth a precious slot in their decks. 

In limited, however, it is a very effective card.  If you are playing white in your limited deck, you absolutely play Arrest.  Even though it doesn't send a creature to the grave, it very effectively makes it worthless while it's enchanted. A mid to high pick.

Constructed: 2
Casual: 2.5
Limited: 4.5
Current Price: Card $0.29

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Judge Bill

*Level 2
MTG Judge

*game store employee

First printed in Mercadian Masques, this is a welcome addition to the Mirrodin block for a Pacifism effect. It's nice that it shuts down abilities, too, as limited is full of creatures that have useful abilities.
 
In constructed, though, no one in their right mind plays Pacifism type effects. IN casual, you have many better choices to choose from for removal, so stay away there too.
 
Constructed: 1
Casual: 1
Limited: 3.5
 


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Arrest
 
This card is good, but not great.  There are a lot of other white cards that do the same things just a little bit better.  However, in a pinch, it should work out for you.
 
Casual players like this card mainly because it can turn off activated abilities.  This gives them answers to a lot of annoying creature like Royal Assassin.  In limited play though, Arrest proves to be a superstar and gets taken with fairly early picks.
 
Constructed: 2
Casual: 4
Limited: 3.5
 


Jeff Zandi

5 Time Pro Tour
Veteran

Level 2 Judge

Arrest

The limited stock for this card has fallen a bit from when Mirrodin first arrived. This card has gone from automatic first pick to MAYBE first pick. I still consider Arrest an important creature removal card for limited, and I still rank it very high, even if it doesn't seem very exciting. Not much reason to play this card in constructed over Pacifism. Worse yet, there's not much reason to play Pacifism in constructed either!
CONSTRUCTED: 1.5
CASUAL: 2.0
LIMITED: 4.0


Andy
 Van Zandt

Arrest
While this is a fairly catch-all piece of removal, it can also be counteracted, and is a little costly for being sorcery speed in constructed.
Still, it's often arguably the best common removal in limited for white whenever it's in a set.
Constructed 2
Casual 2.5
Limited 3

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Arrest

 

I have a rule I try to enforce at my events. Since this card is so good in limited, and so many people play it, I add on an “additional cost to play” Arrest. You have to name the crime you are arresting a creature for. It has led to some interesting “arrests,” including “murder” on a Cathodian (it had killed him last game), and “Sexual Misconduct” on Leonin Elder (we won’t go there).

 

In short, Arrest is a great limited card. Removal in limited is always in short supply, and this is one of the best removal spells outs there. Well worth playing.

 

Constructed:                 2

Casual:                         4

Limited:                        4

Jason
Matthews


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Arrest

Boy you just love to have this card in draft if you are playing white or have a chance to splash white. Its great because not only can you stop a big creature from attacking or blocking but you can stop those nasty creature abilities like Spikeshot Goblin. In constructed I have seen a couple of people trying to play it in their sideboards and in casual play I see a lot of new player using as a defensive card. It a good card for its cost and very effective.

Constructed 2

Casual 2

Limited 2.5

Jonathan
Pechon


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Arrest

 

Enchantment-based removal has never really managed to make a solid dent in constructed, simply due to the fact that it still presents a threat in various ways.  Arrest isn’t efficient enough to be used as removal, nor does it work in a way that presents any sort of card advantage.  Mediocre at best.

 

It’s at least removal in casual games, but why not just play Swords or Chastise or one of the superior cards that are available?  For purposes of Mental Magic, you might want to look at Hobble as a possible substitute, simply because you draw the card.  Of course, there’s also Exile.

 

This is the second draft environment in which Arrest has been included; both times, it has been an excellent pick no matter what you do.  Being single-white, it’s splashable if you’re in a pinch, and will take care of nasty threats like Spikeshot or some potentially ridiculous cards like Darksteel Colossus.  Don’t ever be ashamed to draft this card.

 

Constructed:  2.0

Casual:  2.0

Limited:  3.5

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Arrest
 
Abilites like this have appeared constantly, and constantly have never been very playable in Constructed.  Control shouldn't have to neutralize threats on the board, and if they do need to, they'll do it to everything.  So not that good in Constructed.  I want to say it's good, is because the effect is neat, but really I don't think it is.
 
In Casual, the effect is cool, and your opponent will really have to deal with it once you put it on their fatty.
 
In Limited, it's slightly better, but white is a little weak in limited.  Still this card can make your opponent's eyes open in a hurry if they don't have removal.
 
Constructed: 1.5
Casual: 3
Limited: 2
 
 

 

 

 

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