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Pojo's Magic The Gathering
Card of the Day


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Wear Away 
Champions of Kamigawa


Reviewed December 21, 2004

Constructed: 2.30
Casual: 2.30
Limited: 2.70

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Judge Bill

*Level 2
MTG Judge

*game store employee

 Tuesday - Wear Away

Now we get to al less powerful splice card. Take your basic Naturalize effect, mandatory for a block. Change the colorless mana in the mana cost to colored, and then give it a hefty splice cost, and you get what is supposed to be a "staple" in block.

Unfortunately, the heavier color requirement and hefty splice cost will limit it to block sideboard use. Good to have for annoying Hondens, and the equipment, but not necessarily main deck material.

And if I feel that way about it in limited and block, you can be sure that it's not that good elsewhere, especially when you can just run Naturalize instead.

Constructed: 2
Casual: 2
Limited: 3


Jeff Zandi

5 Time Pro Tour
Veteran

 Wear Away

This is a very useful card in Champions of Kamigawa limited formats, but one that I prefer to leave in the sideboard in most cases. GG is an excellent cost for the ability to destoy an enchantment or artifact (though not nearly as good as Naturalize at 1G). I don't think you can dedicate even one precious slot in most of your Champions limited decks to a card that could be totally dead in a game. The only way I would play Wear Away in the main deck is in sealed deck, where the access to playable artifacts is a little more evenly distributed, or in Rochester draft where I have watched my first round opponent draft artifacts and/or enchantments that I am certain he is going to play. There is no reason to include Wear Away in any constructed deck where Naturalize is available. However, this will change in the future, and Wear Away may be a decent sideboard card in constructed formats.

(obviously it will be a good sideboard card in Champions Block Constructed assuming any of the good decks in that format use artifacts or
enchantments.)

CONSTRUCTED: 2.5
CASUAL: 2.5
LIMITED: 2.5

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
 Wear Away

It's hard to rate this card fairly. It has the re usability potential that Naturalize does not, but at a cost of being double colored, and a very high Splice cost. While I normally pick one up in draft because the occasional honden or great artifact can cause problems for me, but even then I pick it up late and normally don't main deck it. In constructed, whether it be casual or serious, it a very worthwhile card in an Arcane deck, but other than that, I'd stick with Naturalize.

Constructed: 2
Casual: 2
Limited: 2


DeQuan
Watson

* game store owner

 Tuesday - Wear Away

This card is inferior to Naturalize by far in my eyes. Yeah, yeah, I know you can splice it and all that. But let's be serious. This card doesn't get spliced all that often. And it's not as easy to splash as Naturalize.

Constructed: 2.5
Casual: 3
Limited: 3
Paul
Hagan
 Wear Away --

I'm honestly not sure what anyone else is going to say about this card, but I'm going to go ahead and say that I think it is pretty mediocre. I don't call it that because of its actual in-game effect -- that is perfectly fine. My problem is that I'm not so sure I want to pay four for my Naturalizes, and I definitely don't want to pay GG when a good majority of my decks are multi-colored. With all of the different types of artifact and enchantment removal roaming around right now, Wear Away sits a ways down the list.

In limited, I'm more inclined to take Wear Away on the grounds that I won't have that much artifact or enchantment removal as I would in constructed, and it can't hurt to have it. In any given limited deck, I would usually play at least one copy of this card.

Constructed Rating: 2.5
Casual Rating: 2.0
Limited Rating: 3.0
 

 

 

 

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