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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Memnarch
Darksteel Rare


Reviewed February 10, 2004

Constructed: 2.3
Casual: 4
Limited: 3.7

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut.com

Okay, you want to know what they best part is about this card? Say "MEMNARCH" in a monotone digital voice...kind of like the Coneheads would have said it. Pretty funny. Okay, so I get off on weird stuff. But back to the card:

Control freaks, rejoice!  While it's up in the air whether Memnarch will find a deck in serious constructed formats, it definitely has a place in Casual control decks.  Of course, it uses the right color, blue, as its activation cost. Basically, it's 3U, steal an artifact, or 4UUU, steal any permanent.

In casual, you could really get crazy in with this in the right deck. In limited, this card is insane, and if you get it on the board and manage to untap, it's pretty much game over. 

"MEMNARCH..."

Constructed: 2.5
Casual: 4.5
Limited: 4
Current Price: $8
 


Judge Bill

*Level 2
MTG Judge

*game store employee

The real artificer of the block, this reminds me of Predator, Flagship from Nemesis. 2 synergistic abilities on one Legend make for good times. As long as you are playing blue, you'll get to 7 mana eventually. And paying 7 mana for permanent control of a permanent that doesn't have any way to get rid of the control is great - it's only one more than Confiscate, and they can get rid of the Confiscate to get their permanent back. This is also repeatable.
 
In casual, I see this getting some real play, again, like yesterday, provided money isn't a problem. You have to find a way to get rid of this guy quickly, or you'll have nothing left.
 
In limited, provided blue is a main color, you MUST play this guy. Even the control effect works on a lot of the non-land permanents in this block.
 
Constructed: 4
Casual: 4
Limited: 4.75
 


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Memnarch
 
This guy is a legend.  He's a wizard.  This card lets you turn any permanent into an artifact.  Not only that, it can steal ANY permanent once its an artifact. 
 
Eh?
 
What's that?
 
...It's not so good you say?
 
Yeah, you're probably right.  But casual players will love it.
 
Constructed: 1.3
Casual: 4.7
Limited: 3


Jeff Zand
i

5 Time Pro Tour
Veteran

Level 2 Judge

Memnarch
This is the card I worry most about facing in Mirrodin/Darksteel limited
events. Yes, he is costly to get into the game, but once he arrives, all
your base belong to him. Really a blue card, Memnarch will permanently take
possession of every one of your cards given a few turns. Even though the
cost to get him into play is high, the costs to use his two abilities are
very economical. Very likely, the player with Memnarch will start taking one
or even two permanents away from his opponent every turn after he arrives on
the board. This is the most dangerous card in Mirrodin/Darksteel limited. In
constructed, Memnarch is a control deck waiting to happen. In the days
ahead, there should be several different ways to make this artifact creature
truly abusive in constructed.
CONSTRUCTED: 4.0
CASUAL:            4.5
LIMITED:            4.5
 


Andy
 Van Zandt

Memnarch
In limited, I think you splash for this guy, he's that good,  just to be
able to steal stuff, without even the other ability.  In constructed, he's 7
mana for no immediate and drastic change in the board position.  In casual
play, repeatedly stealing the other guys dudes is always fun.
constructed 2.6
casual 3.3
limited 3.3

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Memnarch

 

Iíd like to start by saying, why does a 4/5 churn out 10/10 and 11/11 (according to the story line). Sounds like heís ripe for rebellion to me! I guess thatís why he has the abilities he does thoughÖ.

 

Memnarch is a neat flavor card, but I really donít have a lot to say about it. Its ridiculously strong in limited, ridiculously fun in casual, and ridiculously bad in constructed. Itís such a cut and dry card in every format we rate I donít have a lot to say about it.

 

Casual:             5

Constructed:             1

Limited:             5

 
Jason
Matthews


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Memnarch

Well first and foremost I am pretty certain that I will not be playing this card in Constructed. The only deck that I can see him really making an appearance in is Control. If you can get him to stick around till you can use his ability freely then you have probably got the game in control already. In limited I would use him because he is big and tough to kill without having spells that just say kill the creature. In Casual I would give him a chance just because his ability is really cool and whatís meaner than killing your opponent with his or her own creatures.

Constructed: 2
Casual: 3
Limited: 2.75
 

Jonathan
Pechon


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Memnarch

Heís pretty big with a dominating ability, but where does he fit into the efficient world of constructed? Honestly, I donít know that he does other than as a possible sideboard card in a couple of wacky matchups. I wouldnít worry about seeing him a whole lot.

If you have this guy in your draft or sealed deck, and you get to untap with him and some Islands in play, it has probably become very, very difficult for you to lose the game. This should probably be considered a bomb, an expensive, color-intensive, bomb, but absolutely dominating while heís in play. A very high pick.

Iíve already heard casual players seeking out this card for various purposes. I can see a slow multiplayer game where this guy helps you take over the entire board. Definitely fun to use.

Constructed: 2.0
Limited: 4.0
Casual: 3.25  

Chase Memnarch

Oh, what a casual card. This reveals the dark side of the blue mage: ďIf I canít counter that, Iíll have to steal it!Ē. For the hefty price of 7 mana, you get to take control of any permanent on the board. Oh yeah, it comes down for 7 mana, and has 5 toughness. At least this doesnít die to Electrostatic Bolt, but it will be fragile. Once this thing hits the board, it will become the blue mageís best interest just to not do anything on their turn. Then at the end of their turn, theyíll make something an artifact, then next turn control it. However, this falls to weenie decks. Unless you snatch their Worship, or some other silly thing, this will be useless. It may be dead card as the mana may not be open. Not to mention that a lot of todayís decks arenít really happy to generate 7 mana for something that could be dead.

In Casual, duh, you play this. Snatch everything they control.

In Limited, Iíd generate 7 mana for a Clockwork Dragon, but not for this. Not to mention that Iíd have to have lots of blue for this work.

Constructed: 2
Casual: 4
Limited: 2

 

 

 

 

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