Pojo's Magic The Gathering
Card of the Day
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Reviewed February 9, 2004
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Card of the Day Reviews
game store owner in CA,
Zealot is one of the better rares to emerge from
the Darksteel set. While each bit is unassuming at
first glance, it's really amazing when you take
each piece of it and consider it all together.
First, it's a 2/1 for 2, so a decent creature.
Next, its ability is NON-TAPPING, which makes it
infinitely better than Elvish Lyrist which has to
wait a turn before it can blow up an enchantment.
Also, it can destroy enchantments AND artifacts,
making it basically a Naturalize with legs. Put
all these together, and you have a very solid card
that plays early for beat down, or later for
removal. Sales of this Elf have been rapid,
and I would say it will almost surely find a spot
in constructed decks.
In casual, not as
exciting as most casual players would like, but in
Elf tribal decks, it can find a comfortable home,
and in other green decks looking for efficient
artifact/enchantment removal, it could surely find
limited, YOU PLAY REMOVAL. And of this
quality, you just can't pass it up. Viridian
Zealot is card economy since it has 3 fold uses
available, which makes it an auto include if you
are going green. Plus, it's a decent money rare,
so mize pick it.
Current Price: $7
*game store employee
A nice clean up of
the Elvish Lyrist and Scrapper. For one more
mana, you get an extra point of power, and the
option to hit either artifacts or enchantments.
I think this will see quite a bit of use in
constructed, since you have the power equal to
the converted mana cost, with the extra
Naturalize ability thrown on. The only
liabilities this has over Naturalize are: (1)
Mana Intensity in mana cost (double green versus
single green), (2) A creature (so unless you are
firing it off right away, they could get rid of
it before they play the enchantment), and (3)
Rarity (being rare, it will cost more). Still
though, this is worth looking at whereever you
can fit it in.
This is also a great
boon to casual players, if money isn't a
problem. I'd play this over Naturalize any day.
In limited, there
are plenty of juicy targets for this guy. You
play him if you're playing green and it isn't a
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)
My store is hot hot HOT on these. They seem to
fill in a two slot in constructed magic mono green
thatís been missing now. In addition, their
ability makes them a mainstay for the current
artifact heavy format. And if you think theyíre
good in constructed, in limited, these guys are
great for your mana curve and a walking shatter on
a stick. They can normally get in a couple early
beats if your opponent doesnít play the turn two
myr, and often end up being a one for two in your
favor before the game is done. In Casual, hey,
itís an Elf. What else needs to be said?
* Level 1 DCI
*game store employee
* gaming for over 15 years
One of the
really good cards to come out of Darksteel.
Naturalize on a stick is what this guy should be
called. In constructed I have that this card could
and probably will replace Nantucket Vigilante. He
is continuing the trend of good green and I have
to wonder when that is going to stop. In current
the current standard environment I donít see how
you wouldnít at least consider playing this guy.
In draft or limited this card is a no brainer if
your green can support it and in casual play he is
just good enough that you can play him to make
sure that you have main deck artifact and
Prix Top 8's
Multiple Pro Tour
This guy has a lot of things going for him. A
2-drop with two power and a very useful ability is
definitely going to see play in block and possibly
in standard as well. Being an Elf may also help to
revive that tribal deck just a bit. A card worth
collecting a playset of.
In limited, heís still no slouch. If youíre in
green, youíre taking this guy over a lot of other
things in the set without much hesitation.
In casual play, heís going to fit into Elf
decks without too much of a problem. Heís already
got a really solid mana-cost equivalent in Mental
Magic (Multaniís Acolyte), but heíll do in a pinch
when you really need an answer.
First, sorry about Fridayís CotD.
I donít know what I was thinking when I was
proofreading them. I meant to say: Even if you
could use him in Reanimator, youíd lose half your
life. Silly me. AnywaysÖ.
A 2/1 with a built in Naturalize! As if green
already has enough artifact destruction anyways.
Maybe in Arrgo green? I donít know. It doesnít
have that much time for this. They donít really
want to lose a creature to destroy an artifact,
especially if that creature doesnít get to attack.
You would, in effect, spend 4 mana to Naturalize
something. The only possible good thing about that
is that this is uncounterable.
In Casual, itís sort of iffy. Why donít you
just play Elvish Archers? I donít think this card
is bad, but I donít see why you would play it.
In Limited, itís much better. As long as this
is out, they canít play there big threats.
I first looked at this card only for limited,
where it feels more like a standard tool (in a
good way) than a quality rare. In other words,
in limited, I donít think this card is
particularly awesome considering how rarely you
will have a chance to play with it in sealed
deck or draft. In limited, you like your rares
to be bombs that can radically change the game
in your favor. I was missing the point.
Regardless of how often you have an opportunity
to play this card in limited, itís still a very
Targeted artifact OR enchantment removal that
can be activated when the Zealot is tapped, all
in a neat two power package for two mana. The
double mana intensity makes this a harder card
to use in limited, and the one toughness also
makes this card less than amazing in Mirrodin
However, itís still better than average for
limited, and youíd be happy every time you see
it. In constructed, this card is great for
aggressive decks, giving you the power of
Naturalize in every green deck without having to
include actual Naturalizes in the main deck. In
casual play, this cardís rarity makes him too
expensive to worry about when there are other
quality artifact/enchantment removal options in
Monday - Viridian
This card is fun
for me. I consider myself somewhat of a
constructed specialist, so this is a neat
card for me. I'm not sure that is as an
overall high power rating, but it is very
useful. It fits the two casting cost slot,
which green has been lacking since the loss
of Wild Mongrel. I think for some decks it
may just end up replacing the Nantuko
For casual play
it is only mediocre, since you et access to
a ton of better creatures in that slot
(river boa, wild mongrel, etc.) and a ton of
artificat/enchantment removal. In limited,
it's useful and it makes the cut, but its
nothing to be upset about not having.
Of course he's rare, he's a reasonable
constructed card. 2 mana, two power, and if he
needs to he can be a straight up 4 mana
disenchant. Not broken, but very solid. In
limited, it's like a goblin replica, but one
mana less to play, and two less to use.
Hopefully you'll get to put his combat damage on
the stack and then use him.