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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Mirrodin's Core 
 


Reviewed January 27, 2004

Constructed: 2.9
Casual: 2.4
Limited: 3.3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut.com

Sorry I missed my review yesterday... I got home in the wee hours Monday after a long (yet fantastic) Pre-Release weekend and was completely wiped out.  I hope you all had the chance to attend a Pre-release event near you!!

Mirrodin's Core - This card is an amazing color smoother for the set. It lacks some of the negatives that come with other mana smoothers, like coming into play tapped, or pain when tapped for color.  If you are playing more than one color, this is almost an auto-include in your limited decks. In constructed, this will see block play, and may go beyond that. The fact that it's uncommon makes it affordable, also.

Interested in seeing all the Darksteel Rare pictures?  I posted them all today. Check out the exact text and the cool artwork!

Constructed: 3.5
Casual: 3.5
Limited: 4
Current Price: $2
 


Judge Bill

*Level 2
MTG Judge

*game store employee

Tuesday
 
The block City of Brass. I think they did such a good job at it, this will end up replacing City for budget players, and maybe even getting more widespread use than that, as it doesn't hurt you. The only decks it wouldn't replace City in is those that need the colored mana early in the game. I don't see many of those these days, and as you only need to count on a specific color a couple times a game, this makes perfect sense to give you back those few life points you used to lose to City of Brass.
 
Casual players rejoice, as they now don't need to spend $5+ per City for their mana fixing needs.
 
Limited players rejoice, because it prevents the dreaded syndrome of not having your splash color. This is an always play in sealed, and I would start to think about taking this 5th in draft, depending on what was left in the booster and what my playables count was.
 
Constructed: 4.5
Casual: 5
Limited: 5


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

* pro tour player

 Tuesday - Mirrodin's Core

I can't say I like this card too much for constructed play. You've already got three other cards in the current standard environment that produce multicolor mana that all seem to be better than this card. Obviously in block this card will be great. I guess in casual play with a sliver deck this card could be useful if you can't get your hands on the others easily. It's not a rare like the others. In casual play, accessibility is a must. In limited, it is a nice card. It's not super special. It's not an insanely high pick in a draft, but it is definitely useful.

Constructed: 2.8
Casual: 3
Limited: 3

Ray "Monk"
Powers
* Level 3 DCI Judge

*Game Store Owner (Gamer's Edge)
 Tuesday - Mirrodin's Core

Move over City of Brass, the Core has come to visit! The Core is an amazing Mana Fixer for multi color decks, sparing the mage the pain of lands like City of Brass or the Pain lands, while offering the same ability to produce colorless mana with no ill effect. And an early played Mirrodin's Core has the potential to build of up counters easily to use for color filtering through out the rest of the game. While its too soon to say if the requirement to tap it to add charge counters will prove to be too slow for a constructed format, it definitely warrants a good look.

Constructed - 4
Casual - 2
Limited - 4
Jason
Matthews


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years

 

Tuesday-Mirrodinís Core

I have not always been a fan of lands that you have to actually charge up. You can at least get some use out of the Core if you donít have a charge counter on it and that makes it light years above several other non-basic lands. It doesnít come with the usual restriction of coming into play tapped. I could see using this card in draft for mana fixing. In casual I might play it with some form of Power Conduit deck. In constructed your options are a lot better on what lands to use so I donít see using it that much. If you are strapped for cash and cant afford the more expensive no basic itís an okay substitute.

Constructed: 1.75
Casual: 2
Limited: 2.25

Jonathan
Pechon


2 Grand Prix Top 8's

Multiple Pro Tour appearances

 Mirrodinís Core

Traditionally, squirrelly color-fixers like this havenít been well accepted at the higher levels of play in constructed. I donít think this is too much of an exception, as youíll generally always want immediate access to whatever color of mana you happen to be focusing on.

In limited, with all the focus on colorless cards, this card seems like it should be okay through the early game, and help to enable your splashed cards in the later game. While not a fantastic card, Iím pretty sure this is playable, especially if your draft or sealed is into a third or even fourth color for late-game bombs.

Itís in casual play where cards like this see action. No access to City of Brass or Thran Quarry or whatever spiffy land you might wish for? No problem, hereís the uncommon counterpart thatíll be a little more convenient to come by.

Constructed: 1.5
Limited: 2.5
Casual: 3.5

Jeff Zand
i

5 Time Pro Tour
Veteran

Level 2 Judge

 Mirrodin's Core
My first reaction to this card was very favorable. I immediately saw it as a
poor man's dual land or City of Brass. For the seemingly small limitation of
only tapping for colorless mana the turn you play it, you gain the ability
to access mana of any color with very little in the way of drawbacks. I
clearly see it as very playable in limited, although I wish it were an
artifact land. In limited, the mana base is slightly more forgiving than in
constructed, and even if the Core only taps for colored mana a few times in
a game, it will be quite valuable. In constructed, on the other hand, you
need colored mana right away in most decks, often on turn one. One reason
this could be a good casual card is because it will not be nearly as costly,
(it's only uncommon) in dollars or life points, as City of Brass or the
other "pain lands".
Constructed: 3.0
Casual:         3.5
Limited:         3.5

Jason
Chapman
 Mirrodin's Core is certainly not what City of Brass was. Still the ability to produce any color of mana is strong even when it is a little slow. Not too powerful in Constructed where better options may be found - like pain lands - but it is playable and will be attractive to players on a budget since I see it remaining cheaper than most other multi-color lands.

Constructed - There are many better lands available - 2.75

Limited - Not too bad but not worth losing a business card for - 2.60

Casual - The price will probably remain low making it worthwhile - 3.75

PEZ - Too slow and not worth it - 2.00
Chase  Mirrodinís Core

Uh, I donít know what to say. If there was a spell in Type 2 that said ďpermanents you control canít be the target of spells or abilitiesĒ then I guess it could be ok to speed up your X spells (like there are lots of those!) but otherwise why would you use this? Your opponent can easily find a way to destroy this when it has lots of charge counters and that would make this be wasted.

In Casual, people are unlikely to be playing LD spells. If you have some X spells, good. Otherwise, bad.

Constructed: 1.5
Casual: 1.5
Spooks
Mirrodins core
 
I like this card.  I saw some use this card and a counter myr (tap to add a counter)to balance his 4 colour deck yesterday.  For an uncommon, this card is very nice.  Look at al the other multicolour land generators we have had, (City of Brass, Grand Collisum) and this one is almost up to par with them.  Maybe it could help balance your two colour deck if you are unsure about land counts.  The brave could try to run it in three colour, but you will fidn you are a bit slow if that were the case. 
 
In constructed, I can see the new breed of artifact decks playing this.  Modular is gonna be pretty scary, especially if they pack a few indestructable creatures in there.  Mirrodin's Core can provide the colourless mana needed, avoid mana hosers, and still be able to provide that extra blue or black mana for control.
 
In limited, it's pretty much the same, only less consistent.
 
Constructed rating - 3 - 4
Limited rating - 3
Cant think of random rating rating - too tired from work
 

 

 

 

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