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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Jilt 
Apocalypse - Common


Reviewed January 07, 2004

Constructed: 2.51
Limited: 3.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Chris
Gerhardt

* game store owner (Shuffle and Cut Games,CA)

I haven't done an Invasion block review for a while, so seeing the ability "kicker" was kind of trippy. Sort of a less versatile version of Entwine. Plus kickers that called for a different mana color could eliminate a card from your card pool, unlike entwine. Anyhow, Jilt is bounce and burn in one card. Card economy is not often recognized for how good it truly is. A card that can do the duty of 2 cards can really be a boon to a deck, and if built correctly, decks utilizing this can tip the scales in their favor. Utilizing enemy colors with Blue Red together is a bit strange ( that was a trait of Apocalypse), but if you have it, Jilt is excellent.

Constructed: 3
Limited: 4
Current Price: $0.50


Judge Bill

*Level 2
MTG Judge

*game store employee

A fun little card here. You get to bounce one creature, and, if you pay the kicker cost, you get to fry a different little creature. The bounce seems a bit slow, and it didn't work on some of the creatures that were prevalent during this card's run, as typically you just wanted to get rid of a creature. And if you had to bounce it, they would just replay it. So that means Fire/Ice was just a better card for the slot, as you could divide the damage.
 
In limited, it's removal with the kicker, and it would give you tempo. Definately play this if you are both colors.
 
Constructed: 2
Limited: 4


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Wednesday - Jilt
 
This card actually got played a little bit.  In constructed, it served as a way to bounce a creature and later in the game, it was decent creature removal.  With all of the controllish type decks of the time, this card could have fit it.  It just got bumped a lot of the time. 
 
In limited, this card was great.  When drafting this set, blue and red were a decent color combination to draft together.  With it being a common, you were sure to see several of them at your table and had to play around it sometimes.
 
Constructed: 2.8
Limited: 4.1


Andy
 Van Zandt

Jilt

Amazing in tempo races in limited. Moving two dudes out of the way, one permanently, at the cost of one card, is quite useful. Plus the ability to save one of your guys after damage is on the stack (or save from , then bolt, makes this card so strong it saw a little constructed play too. Not a lot though, because red/blue usually has better options, like prophetic bolt.
constructed 2.8
limited 3.3

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)
 January 7 - Jilt

Wow, was this the best thing you could open in draft if playing u/r. Bounce a creature and kill another. Just plain amazing, whether it was saving you a creature and killing one of theirs, or removing all their blockers to bust through for the win. This card had it all. In constructed, it had the potential to swing tempo so far out of whack there was no way your opponent could recover, but the lack of powerful u/r decks gave it a back seat to most formats. I really would rate Jilt a 5/2 down below normally, but the two color requirement knocks it down a notch in both sections.


Limited: 4

Constructed: 2
Jason
Matthews


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Wednesday- Jilt

Invasion Block produced some of the most interesting cards in the time that I have been playing magic and this was a fun one. Jilt is great in Limited when you can control what creature is on the board and can kill some of the smaller ones with the kicker. Its casting cost makes it easy to splash into all kinds of decks. Reviewing a card like this makes me miss Invasion Block so much.

Limited 3.75

Constructed 3

Jonathan
Pechon


2 Grand Prix Top 8's

Multiple Pro Tour appearances

 Jilt

A color-combination that never really worked out in Invasion-block, Jilt is a card that absolutely screams, “I CONTROL TEMPO!” The U/R styles of deck that might have existed were never really able to utilize an advantage in tempo such as this; in addition, the availability of Repulse simply made it difficult to justify running Jilt in constructed. In modern competitive environments (1.x) this card is simply underpowered.

In Invasion limited, however, this card was absolutely fantastic. It fit into one of the most powerful draft-archetypes (R/W/U), and was a tempo card in the environment that practically defined what tempo could mean in limited. Not only does this card dictate tempo, but it is immensely flexible. Imagine EOT’s where you could do things like, “Jilt with kicker, kill your guy and bounce my Flametounge…” Ouch.

Constructed: 2.0
Limited: 4.0

Jeff Zand
i

4 Time Pro Tour
Veteran

Level 2 Judge

Jilt

This card was popular right away in sealed deck and booster draft. The kicker mechanic from this block was all about interesting opportunities for two-for-ones. Bounce this, kill that, it was great, but you didn’t really try to play it unless your deck had red for the kicker. Eventually, this card got some love in the constructed arena as well, but it was more of a “candy card” in the decks that included it. In limited, this card was much more important and dangerous.

CONSTRUCTED: 3.5
LIMITED: 4.0
Chase

Jilt

            Bouncing creatures is generally good, but I’d just play Boomerang.  The kicker is reasonably priced but might not make much of a difference because blue generally doesn’t let too many creatures through.  It could be good against reanimator but otherwise you just counter everything.

            In Limited, the effect is random and playing blue control isn’t the best archetype .

Constructed: 2

Limited: 1.5

Danny Tatro Jilt

A good card with a good kicker. Could one day see play in constructed, but its never been anywhere near a format where it would be good enough to play. Maybe in extended 2005?

In limited its a VERY good card. An early pick easy. This card is card advatage and board advantage and removal all roll into one. You can play many tricks with this card, or it can just be broken period like it was designed to be in limited.

Constructed: 2
Limited: 4
 

 

 

 

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