Pojo's Magic The Gathering
Card of the Day
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Urza's Destiny Rare
Reviewed July 1, 2004
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Card of the Day Reviews
game store owner in CA,
Hmm.. kinda interesting ability for a land, but is
it really useful? Not for constructed.
Not for casual... booooring...and average for
limited. The ability to regenerate generally
isn't key to any deck in the current (or past)
environment. Casual doesn't care much about
regeneration, being a bit of a boring ability.
In limited, if you are
already going green, it's a very playable card,
but you kind of slip it in at the end of your
picks. Solid, but not exceptional.
Urza's Destiny - $2.27
*game store employee
Part of a 5 block
cycle of legendary lands with colored abilities
(Teferi's Isle, tomorrow's card, Kor Haven, and
Keldon Necropolis are the other cards), this is
able to regenerate a creature for a cost of one
green mana (and tapping this card). Not too good
for competitive constructed, as it only serves
to "protect" your creatures, and serves no means
in itself to help you win the game.
Casual players could
probably use this, to help their creatures that
get killed by Disks or similar effects.
In limited, this is
a nice card to have. It helps you hold off one
creature without evasion, or helps a creature
shrug off a burn spell. I'd play this.
Prix Top 8's
Multiple Pro Tour
creatures just isnít as exciting as you might
think it is. Iíd prefer this to have been
something closer to Pendelhaven or something else
that gave +X/+X. I remember seeing it in play,
but never being terribly impressed with it.
Casual games might
help give this card a little more character, but
Iíd still rather just do something else with that
spot in the deck. Itís not really playable in
Mental either, so you really just want to find a
nice cool spot to bury this.
In draft, this was
actually fairly useful; spending small amounts of
resources to be able to keep creatures alive in
combat definitely made this an extremely useful
card if you could happen to get it. The only
problem I can really think of with this is that
itís in Destiny, a set full of other ridiculously
powerful cards; comparison only hurts this a tad.
5 Time Pro Tour
Far from being a must-play, Yavimaya Hollow is a
card you can add to green
deck strategies to make regeneration available.
This card was much better in
limited games where it could be easily added to
any green deck to gain a
decent advantage over other sealed and booster
* Level 3 DCI Judge
*DCI Tournament Organizer
You have no idea how
long I played this card before I realized it said
Target Creature. It costed Green. Obviously it was
Target Green Creature, right? No, it turns out its
much better than that. While no deck probably
wants four of these due to its legendary status,
if you are playing Green, one or two of these can
be just enough to put you over the edge to win.
* game store owner (The Game Closet - Waco,TX)
Honestly, I think
this card is really mediocre. It has a colored
activation. It only produces colorless mana.
I'm not sure what the hype is. However, if you
are already playing green, it gets a whole lot
better all of a sudden. It is good to be able
to regenerate any creature though. I'm not sure
why, but this cas has been, and continues to be,
very popular with casual players.
I tend to want to throw one of these into decks
with green in them, and
then decide against it for various reasons. The
legendary is a drawback,
and so is the colorless production, and
oftentimes the green creatures you
play already have regeneration or aren't worth
saving anyways. But still ok
for what it is.
Constructed - A colorless mana, or a G,T:
Regeneration of a critter. No deck can really
have a use for this right now. Regeneration just
isn't the first thing your looking for in a Tier
1 deck these days. (Or tier 2.. tier 3).
Casual - Your
Primeval Forces gettin down from all the mean Akroma's
Vengeances? What about your Nut collectors,
getting stopped right in there collecting
season, by a dirty Eastern Paladin? This is the
solution to all your Regenerating needs. The
downside is, that it's a Legendary land. This
means if you draw 3 - you have 2 less possible
mana. It also means you can only regenerate one
creature, and not stop large scale killings.
Hopefully you can work around the Colorless
mana, by throwing in even more G mana critters
and lands. Due to above drawbacks, you probably
only want to run 2, but if you draw 1 it can
surely save your butt.
Constructed - 1.5
Casual - 3.0