Pojo's Magic The Gathering
Card of the Day
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Reviewed July 13, 2004
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Card of the Day Reviews
game store owner in CA,
You are seeing a lot of decks that are mana
intensive popping up with Cloudposts and Urza
Urza's Powerplant). If you have only one or
the other, it's not quite enough to depend on, but
between the two sets, you can get some pretty
crazy things going on, especially in this artifact
heavy environment. With just 4 Cloudposts on the
board, you can create 16 mana. The one
drawback is that if you tap one, you have FOUR
mana, and if you can't utilize all four, you will
In Limited, this is
pretty bad, ESPECIALLY in sealed deck where you'll
see 2 at most (if you get a foil). In
limited, it could work out if you get passed
enough, probably 4 minimum, and you also need
heavy mana. But usually it just doesn't work
In Casual, Cloudpost
(and the Urza Lands) are AMAZING!
Timmy, Powergamer, is just begging for ways to
Darksteel Colossus, etc., and here's the
Reap and Sow &
Sylvan Scrying can go and get your Cloudposts
and Urza Lands. Now go play your Leviathan.
(I'm giving it a pretty high rating due to its
being the mana engine to make SO many high cost
casual things happen.)
Mirrodin - $0.51
8th Edition - $1.42
Urza's Mine -
8th Edition - $1.43
8th Edition - $1.48
Colossus - Darksteel - $10.67
Darksteel - $0.18
Mirodin - $0.87
*game store employee
Finally, a decent
card to review again. This goes great in any
deck you need lots of mana. The first one isn't
a bargain, because it only produces one mana,
and it comes into play tapped. The second one is
where it starts to get good, at a net of 3 mana
(2 mana for it and the other Cloudpost produces
an extra now). 3 and 4 of these are just great.
Very playable in
control decks in constructed. In casual, I'd
imagine this would see quite a bit of play too,
since it gives you more mana to cast you spells.
In limited, even if
you manage to draft 3 of these, they usually
aren't worth it. Especially with sunburst now,
you need all the colored mana you can get.
Prix Top 8's
Multiple Pro Tour
The availability of
Urzaís lands make this a tad less powerful in
Standard, but this still makes a strong impact
in block with Tooth and Nail. Obviously this is
a proven card in constructed, helping to make
several of the control decks more powerful by
enabling them to power out spells like Decrees,
Vengeance, and a host of others.
In the slower world
of random games, Urzaís lands are even better
and let you play even more ridiculous spells.
This is unless you play the ďFour Cloudpost
MandatoryĒ group game, where things will just
spiral out of control at an obscene rate. Fun
If youíre wanting to
try to make this work in limited, you probably
need at least three of these in your
deck, more if possible. Then you need some
spells to effectively abuse with it. Then you
need a really good draw. Then you need to
wonder why you 0-1íed the draft because you
didnít draw colored mana.
5 Time Pro Tour
A bunch of us have tried to make this card good in
limited. In limited, this
card can work, but only in the unlikely scenario
that you have four or more.
Even then, once Darksteel arrived with Land
Affinity cards that you often
want in your deck, the idea of devoting three,
four or five slots in your
draft deck to Cloudpost is iffy. OBVIOUSLY you
don't try to run this card
with only two copies in your deck (please don't
ask why one copy is out of
the question). In constructed, this card can work
beautifully. The best
thing about it is that when you play your second,
third or fourth Cloudpost,
even though you are a turn away from using the one
you just played, you have
ALREADY made your other Cloudposts better.
Considered slightly less
desirable to Urza's lands for the job of making
lots of colorless mana,
Cloudpost strategies are certainly good enough to
I actually think this is one of the best balanced
"2 mana" lands out there.
Obviously it has shown its worth in tooth and nail
builds, but it also
worked its way into some slide and white control
builds, and may see future
play as well... and I'd play 4 in any group game
deck I'd make.
* Level 3 DCI Judge
While not a super
strong card, the Nut Collector is the highlight of
flavor. This guy belongs in any Squirrel deck, and
is just too fun to not play. The problem is that
he costs six mana, which is a ridiculous amount
for a 1/1. Still, its not a tournament card, itís
a fun card, play it in a game where you will live
to turn six, and then go to town and have fun.
Donít forget those Acorn Harvestís too!
* game store owner (The Game Closet - Waco,TX)
I have a feeling that
people are going to want to rate this really high,
but I'm not so sure it should be rated show. The
reason is that it doesn't go into every deck.
Admittedly, the decks it goes in can really use it
to good effect. I can't think of any reason that a
casual player would really give this card a look
when there are a lot more cards to produce a lot
of mana with (and colored mana at that). Limited
players aren't going to really want these, because
you need them in multiples to be effective.
Cloudpost is being
abused in some current decks but it doesn't have
what it takes to be a real power card. While mana
acceleration is important for most decks,
Cloudpost is a slow means of achieving that goal.
The card is only strong in multiples and also
comes into play tapped. The fact that is can't
generate mana the turn it comes into play is the
greatest problem with the card and makes it only
effective for decks that can force mid/late game
Constructed - You need to have a deck that can
play for overcosted late game effects - 2.5
Casual - Longer
games and less aggression focused on you allows
for this card to be abused for late power plays -
Limited - Drafting
them isn't a problem, you could get 2-3 easy but
why would you want to? - 1.5
PEZ - A fast
environment with access to better lands doesn't
need Cloudpost - 2.0
One of our colorless
mana accelerators, the other being the Urzatron.
Tooth and Nail decks, and control have tried to
decide with whether they should use the urzatron
or the cloudpost. I am always going back and
forth about this card. I think cloudpost is the
most powerful, but if you can focus on bringing
out each urza piece, it can be powerful, mainly
because it only applies to you. Then again, you
can also use your opponentís posts with yours
(not really against, as they can get some
benefit depending on how many they have). Then
again, with the urzatron, you have more than 4
out. All things aside, Iíd have to say that
Cloudpost is better than the urzatron at the
moment because the urzatron is too specialized.
With Cloudpost, you can pick up a few a go with
the mana, with urza, you need 3 different cards.
Not really worth it
in casual, though not bad either. I donít mind
if my deck is slow, I just want to get stuff
In limited, itís
definitely useful if you can pick up a few. Any
mana acceleration is generally good. Especially
since you can use colorless with all the
artifacts running around.
By far, I think this is one of the best lands
printed in quite a while. It isn't too far out of
the question to draw more than one of a card
during the course of a game, meaning you will
already begin to reap the rewards of playing
Cloudpost. Once you add green, however, Cloudpost
really goes nuts. Tooth and Nail decks are running
Sylvan Scrying and Reap and Sow (both Type II and
MBC) to help their mana by searching down
Cloudpost, and judging from the results from many
National events, that plan is working.
In limited, Cloudpost is less than stellar. I
usually won't ever pick one up, unless I see three
or four running around in the later picks. If I
can scoop three, then they might have a shot at
making the cut in a limited deck with a high mana
curve, but other than that, forget 'em.
In casual play, I like Cloudpost. A lot of the
better cards that want to see play in a casual
environment are high cost, and Cloudpost can
definitely help with that.
Constructed Rating: 3.5
Limited Rating: 1.5
Casual Rating: 3.0
Constructed - When
building decks that need a lot of colorless
mana, you decide between Urzatron, and
Cloudposts. Which is better? You decide.
Cloudpost needs 4 land, while Urzatron needs to
run 12 usually. Cloudpost has seen more use in
Tooth & Nail, and even in some March builds.
Cloudpost definitely cuts the cake, 12 colorless
mana on turn 4? Unlikely, but hey, that's still
a lot of mana. 9 For 3 posts, 4 for 2, 16 for 4.
Casual - Timmy
players love cloudpost. You can put it in your
deck praying to get turn 4 Darksteel Colossus's.
You can throw in Non-basic land fetchers and
make it even easier to get all the mana. In
Multiplayer team games, having all partners run
cloudpost can get you 32 mana max. from 4 lands.
On average, it will probably be about 4 mana a
land. Do I even need to say how you can use this
land? Blaze, Colossus, etc.
Limited - Not worth it. You'll have to hope to
get more than 1, because otherwise its a dead
Constructed - 3.5
Casual - 2.5
Limited - 1.5