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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Nut Collector 
Odyssey Rare


Reviewed July 13, 2004

Constructed: 1.6
Casual: 3.6
Limited: 2.7

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut

For 6 mana, you better really need squirrels.  Other than the mana cost, this is an excellent card.  But because it DOES have a 6 mana cost, it just loses it's appeal. Completely unplayable in Tournament Constructed.

In Casual, because of the immense popularity of Squirrel decks, it at least becomes useful.  In casual, I think half the time that seeing how many squirrels you can make is more the point than winning the game (though if you have a ton of squirrels, you had better be winning the game).  So yes, with some acceleration, Nut Collector can net you a couple Squirrels and make 'em big with Threshold achieved.

In limited, it's barely okay due to it's cost.  If you make it to late game, Collector could be helpful creating chumpers, or eventually creating a few extra creatures to push through in a swarm attack.  I'd probably make it a late add into my deck.
  
Constructed: 1
Casual: 3.5
Limited: 3

   Current Price:
Nut Collector - Odyssey - $2.70
 


Judge Bill

*Level 2
MTG Judge

*game store employee

The Squirrel maker. By the time you get this guy out, you should have threshold, so you get a 3/3 squirrel every turn. Add to this the fact that other squirrels get +2/+2 also, and you have a card that goes great in squirrel decks.
 
Not viable in constructed, though. 6 mana for a 1/1 doesn't do much in either format. It is OK in limited, but leave this to the casual players.
 
Constructed: 1
Casual: 5
Limited: 2
 
Jonathan
Pechon


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Nut Collector

 

For six mana, you sure better be doing more than popping out a Squirrel every upkeep.  While his little hat makes him look amusing, this doesn’t serve to make him playable…

 

…though when you’re allowed to sit and let your army of Squirrels build up (combined with Squirrel Nest, of course), and fill up your graveyard while you’re at it, this can be a pretty neat card.  This definitely falls into the category of fun.  Dig up your Squirrel Wranglers and get it on!

 

Again, six mana is really just too much, even for draft.  He dies to every possible effect known to man, and unless you have threshold, his ability just isn’t terribly useful.  He tended to be a late pick, and didn’t always make the cut; a justifiable decision, considering the circumstances.

 

Constructed:  2.0

Casual:  3.5

Limited:  2.0

 


Jeff Zandi

5 Time Pro Tour
Veteran

Nut Collector
In Odyssey block limited, Nut Collector was a desirable but not fantastic
card. Hardly worth mentioning in limited play because it's a rare, six mana
is almost too much to play in the Odyssey environment for a brittle 1/1
Druid. (this card might have been better if the Nut Collector was a squirrel
himself) In constructed, the Nut Collector belongs in a deck of its own.
Squirrels, squirrels, squirrels! Too casual for me, but YOU might like it.
CONSTRUCTED: 2.0
CASUAL:              3.0
LIMITED:              3.0
 

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer

Cloudpost

 

Right now you have three choices when it comes to speedy mana development. First, you have the Urzatron, which is speedy indeed, but pretty much impossible to use unless you are willing to also dedicate some slots to land search spells. Then you have Temple of the False God, a handy land, but requiring you to already have a few lands out before it comes online, and useless in the early turns. Finally, you have Cloudpost, which comes into play tapped and is only truly useful if you have multiples, so requires land search as well.

 

Ignoring the Temple of the False God, and assuming you have a turn one Wayfarer, let’s compare Urzatron to Cloudpost:

 

Turn                 Urza Mana       Cloud Mana

1                                  1                      1

2                                  2                      1

3                                  3                      3

4                                  8                      7

5                                  11                    13                   

6                                  14                    17

7                                  17                    18

8                                  19                    19

9                                  21                    20

10                                23                    21

11                                25                    22

12                                27                    23

13                                29                    24

14                                30                    25 (1 per each from here on out)

 

So really, it all depends on when you want your mana bumps. If you want them before turn five, or after eight, go Urza. If you need it for the mid-game, go Cloud.

 

Constructed:                 4

Casual:                         4

Limited:                        2


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

This card is good times for casual guys. These cards steady sell. Truth be told, it's probably a squirrel thing. Squirrels are fun. It's pretty easy to reach threshold, and at that point, you are making 3/3 squirrels. Limited players wouldn't mind playing this at all. It's definitely worth getting a freee 3/3 creature every turn.

Constructed : 2
Casual: 3.5
Limited: 3


Andy
 Van Zandt

Nut Collector
You are 6 mana and too fragile.  If the bonus to the squirrels wasn't
conditional, you'd be more interesting.  Also, if you put a squirrel into
the game like verdant force, each upkeep, you'd be much more playable... as
it is, you have to wait a turn for your chump blocker.  I'd say you'd be ok
in group games, since you pop out a dude without cost, and you might go
unmolested, and threshold is more reasonable,  but again, the force'll pop
out a saproling during each player's upkeep, so he's better- PLUS he's a 7/7
for not much more mana.  You lose.  Except in limited, since as mentioned
above, you've no cost to pump out the dude.  :P
constructed 1.5
casual 2.5
limited 3.5
Chase

Secret Squirrel on the Pojo.com
Message
Boards

Nut Collector
 
(Warning!  I like Squirrels :P)
 
Squirrels!!!!!!!!!!!  Well, 1 toughness and 6 mana doesn’t really help this guy, but in casual, who really cares.  Makes new tokens that could be 3/3s.  Obviously not playable in constucted or limited because of its high cc, but this card is meant for casual anyway.  The squirrels will over run them!  Mwhahahaha. 
 
Seriously get this out, and just let it produce creatures.  Maybe get some protection and your opponent will be screaming in fear of the overwhelming amount of squirrels kill them.
 
Constructed: 1.5
Casual: 4 (SQUIRRELS!!!)
Limited: 1.5
 
Paul
Hagan
Nut Collector --

Nut Collector never really saw much play in constructed, just based on his high casting cost. Generally, anything that costs six mana needs to win you the game or stop your opponent from winning the game, and Nut Collector doesn't really fit either of those qualifications. In limited, Nut Collector is a bit better, as chump blockers are always a welcome edition to any board. Once threshold hits, you go from having chump blockers to having actual threats, and you can easily win the game from there. Casual play is where Nut Collector really shines, however. Squirrel decks have been a favorite of many people for a long time now, and Nut Collector definitely fits the theme. Just think of the possibility of this card with, say, Coat of Arms.

Constructed Rating: 1.5
Limited Rating: 3.0
Casual Rating: 3.5

w00t
Nut Collector - 
 
Constructed - Squirrels, Squirrels, SQUIRRELS! Okay, Nut collector won't cut it in serious constructed. Not to mention, squirrels probably won't cut it in the current Extended environment ;) (Understatement). 6 Mana is too late to start pumping out the 3/3 squirrels.
 
Casual -  Now you get to use the squirrels! The cards to combine this with are obvious. Squirrel mob, Squirrel Wrangler, Derranged hermit maybe, Parallel Evolution. Lots of squirrels, lots of big plump squirrels. Probably the slowest of squirrel makers, but it makes them none the less, and will/should be used.

Limited - In draft - this will probably help you somewhat. In sealed, where it is a slightly slower format, this WILL help you. Just make sure you can get threshold with this guy, because 3/3's each turn are something to fear.
 
Constructed - 1.5
Casual -3.0
Limited - 2.5
 
 

 

 

 

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