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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Panoptic Mirror 
Darksteel Rare


Reviewed July 14, 2004

Constructed: 2.2
Casual: 3.5
Limited: 2.7

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut

Panoptic Mirror is of the stuff abuse is made of.  Unfortunately, Shatter is of the stuff destruction is made of, along with a bunch of other highly played artifact hate in the present environment.  Artifact Hate...don't leave home without it. 

So while Mirror can't survive long enough to do much in Tournament Constructed, it does have a nice place in Casual.  Casual players love cards with abuse potential, and Mirror is quite abusable. Time Walk comes to mind...while not something you'll find in a casual deck, it does give you the idea behind how crazy this card can be.  You can literally lock the game down with it.

Other power laden spells and ideas listed by my CotD teammates include:  Rush of Knowledge, Plow Under, Time Stretch, Explosive Vegetation, & Final Fortune with Platinum Angel.  This is only the tip of the iceburg...Besides these, there are hundreds more cards that can be imprinted on a Mirror for fun, amusement and abuse.

In limited, it's interesting, but let's be real.  It has about as much chance of surviving as your Isochron Scepter does, which is not much.  5 is an awful lot to pay for something that will just die to a Shatter.  Still, if you have quite a few spells that would work with it, then you might want to try it.
  
Constructed: 2
Casual: 5
Limited: 2.5

   Current Price:
Panoptic Mirror - Darksteel - $4.33

   Combos Well With:
Time Walk - Unlimited - $350
Rush of Knowledge - Scourge - $0.12
Plow Under - 8th Edition - $5.07
Time Stretch - Odyssey - $2.41
Explosive Vegetation - Onslaught - $0.42
Final Fortune - 7th Edition - $1.51
Platinum Angel - Mirrodin - $10.89

 


Judge Bill

*Level 2
MTG Judge

*game store employee

Not viable in constructed right now for the same reasons Krark-Clan Ironworks isn't viable (yes, I've changed my position on the Ironworks. Deal with it). There is just way too much artifact hate in the current constructed environments for any artifact to get too high a score right now.
 
Lots of fun in casual. Many good things to imprint.
 
In limited, provided you get enough instants or sorceries (at least 4 GOOD ones), this can be a real bomb. You have to draft your deck around this, though.
 
Constructed: 1.5 (Potential 3.5 if there wasn't so much artifact hate right now)
Casual: 5
Limited: 4 (in the right deck)
 
Jonathan
Pechon


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Panoptic Mirror

 

The judge and jury that are Magic players have determined that the Mirror does, indeed, lack wang.  While there are people who still dream of putting Plow Under or any number of other ridiculous spells on this, itís the simple fact that this is terribly slow and is vulnerable to the plethora of artifact-hate that exists nowadays.  Too bad, itís a fun looking card.

 

Fortunately, thereís still a place for fun cards outside of the competitive realm.  This allows you to abuse any number of powerful sorceries or instants; personally, I keep a couple of copies of this in my Prismatic deck online to put spells like Rush of Knowledge and other ridiculous bombs on it.  Artifacts donít tend to have a long lifespan in Mental, but this is a candidate if the circumstances present themselves.

 

Thereís really a split decision on this card right now.  Unlike Isochron Scepter, itís much more difficult to get 2-for-1íed when you play this card; youíll always get one trigger from it, once you imprint a card during upkeep.  However, it is still extremely slow, and you need to imprint something useful on it.  It can dominate a game, but it takes some situational draws; with Fifth Dawn in draft, itís probably become a bit better because of the lack of artifact destruction.

 

Constructed:  2.0

Casual:  3.5

Limited:  3.0

 


Jeff Zandi

5 Time Pro Tour
Veteran

Panoptic Mirror
In limited, this card is generally thought to be not as good as Isochron
Scepter. Of course, you don't get the choice in limited very often to play
either of these cards, as Isochron Scepter is an uncommon and Panoptic
Mirror is a rare. The answer, in my opinion, is that both of these cards are
pretty risky to play in decks because sooner or later, you get stuck with
the Mirror or Scepter with nothing to play on it. Equally as important,
having one of these in your deck can make you play your instants
differently, possibly causing you to play incorrectly, saving an instant
that you really SHOULD go ahead and play now, waiting for a chance to
"optimally" use it with your Mirror or Scepter. All that said, Panoptic
Mirror has a lot of attractiveness. You can imprint it with instants OR
sorceries, where Isochron Scepter can only be imprinted with instants.
Secondly, the Mirror activates each upkeep with no mana cost to you for its
use. Finally, you have the ability to reimprint the Mirror with subsequent
instants or sorceries later in the game if you wish. The subtle thing that
makes Mirror clearly worse than the Scepter, however, is that with Scepter
YOU choose when to use the effect. Panoptic Mirror, while powerful, makes
neither its effect or when its effect will be used a secret. I haven't seen
Panoptic Mirror used in constructed. Frankly, this card's five mana cost,
all things considered, is almost an ender for all formats constructed or
limited.
CONSTRUCTED: 2.5
CASUAL:              3.0
LIMITED:              3.0
 

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer

Panoptic Mirror

 

This is one of those cards that you really have to build a deck around, or it just doesnít fit in a constructed environment. While its ability is strong, a single artifact removal spell can ruin your day, and thereís a lot of artifact removal spells out there right now. In limited, it can have some use if you have enough things to imprint on it, but if you do, it can be worth the risk to have a high powered spell imprinted on it.

 

Constructed:                 3

Casual:                         1

Limited:                        2

 


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

Everyone was split on this card when it was first printed. Even now, no one knows for sure. With blocked constructed coming up, this might gain a limited bit of value if there ends of being a breakout deck. For now though, it doesn't hold a lot of value for constructed players. Limited palyers don't even like it all that much unless you get some REALLY good instants and/or sorceries to play. Casual players on the other hand seem to really like this card. There are a ton of effects you can generate in a group game to make this card worth playing.

Constructed: 2
Casual: 3.5
Limited: 2.5
 


Andy
 Van Zandt

Panoptic Mirror
Ah, the best type of imprint, one where you have a better chance of not
losing card advantage off it, since you can do it at the end of your
opponent's turn, that requires them to off it immediately to stop the first
use.  I'm cool with the "big isochron",  and I'd like to stick a time warp
under it some day.  Two card auto-win combos are better than average.  In
limited,  unlike isochron, it's more rare for you to -not- have enough valid
targets for usage.
constructed 2.5
casual 3.5
limited 3.5 
Chase

Secret Squirrel on the Pojo.com
Message
Boards

Panoptic Mirror
 
I never really liked the imprint mechanic unless it was on a fast card where you could use the cardís effect before your opponent had a chance to respond by destroying both cards at once.  Thatís why Scepter is so good.  This card has been cool, because you can imprint a burn spell, creature creating spell, or cards drawing during your upkeep.  But itís never been used much, mainly cause heís too slow.  5 mana plus the cost of your big spell is too effort, and if you had the acceleration available to do it early, why couldnít you use that to win the game?  This card has too many problems that make it unplayable in constructed. 
 
In limited, the same problems are present, except here, itís even harder to combo.
 
In Casual, itís better, because not as many people are packing artifact destruction. 
 
Constructed: 2
Casual: 4
Limited: 2
 
Paul
Hagan
Panoptic Mirror --

I swear, I told everyone when this card that it was overrated. It really costs too much to make an impact in Standard, especially when everyone is packing at least a bit of artifact removal because of Affinity. No one listened, and now, I am up on good cards and down on the mediocre cards like the Mirror. In limited, the Mirror is almost worthless unless your pool of cards has an unusually high number of good instants and sorceries.

In casual play, I absolutely love Panoptic Mirror. It screams for a fun, exciting combo deck that only true casual players can come up with! If you want to build a wacky deck, please start right here.

Constructed Rating: 1.5
Limited Rating: 1.5
Casual Rating: 3.5

w00t
Panoptic Mirror -
 
Constructed - I for one want to try to get a time walk auto win on turn 2. Find some way to get 5 mana turn 1- Mirror, next turns upkeep imprint time walk and game. I can't think of any other formats it would be of good use. Just not much is affordable to imprint, that will completely turn the game. The blue beacon is in standard, but it's a lot of mana to hope you get without the mirror being destroyed. Perhaps a Blue control deck, using some other artifacts to fetch the hate, plus countering to stop threats and more arti hate, and voila.
 
Casual - Lots of spells can be put on this beat stick. The question is - which ones are you gonna use? Something not so mean, but helpful in your quest for the kill like Explosive vegetation? Maybe an extremely killer card, like Corrupt in an all black deck, or even Searing Wind. Maybe you'll go with the infinite turn route, with Time Stetch, Blue beacon, or even Final Fortune with a Platinum Angel in play. Alot of ways you can go with Panoptic Mirror - all of them fun.
 
Limited - I've used this before, but only when you have a lot of good instants and sorceries. If you can get removal on this, you can quickly turn the game. You really have to draft around this a bit when making your draft decisions, and have to get fairly lucky in sealed and open a bunch of good sorceries/instants.
 
Constructed - 2.5
Casual - 3.0
Limited - 3.0
 
 

 

 

 

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