Pojo's Magic The Gathering
Card of the Day
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Reviewed July 16, 2004
based on a 1 to 5 scale
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Card of the Day Reviews
game store owner in CA,
It seems there always has to be one insane
uncommon in every block. Skullclamp has the
title for Mirrodin block, but lost it due to being
just a bit TOO good. Well, we have a
replacement, and it's Eternal Witness. This
card screams "Control!" all by itself. You
can make a deck that can recur almost any theme,
and some of them well enough to be tier one.
Permission, Land Destruction, Burn... recur your
spells, and bounce back your Witness with a
Crystal Shard to replay it and again recur the
spell. The combo is truly evil, and I'm sure
the metagame will call for some "remove from game"
In limited, Regrowth
for any card is pretty damn good. If you
have the green to support it, you definitely play
In casual, this could be a true Combo king, and
I'm sure there are a billion spells that Witness
and Shard can abuse. You are only limited by
your imagination. Other spells mentioned by my
team members include
Thirst for Knowledge and
Witness - Fifth Dawn - $6.19
Shaman - Mirrodin - $0.58
Knowledge - Mirrodin - $1.40
Onslaught - $0.15
*game store employee
unrestricted Regrowth for type 1. (Well, for a
short time, anyway. They seem to like to
restrict all Regrowth type effects in Type 1.)
This has already
seen play in Mirrodin Block Constructed. It will
also see play in most other formats, as the
ability to return a card to your hand from the
graveyard is a powerful effect to build your
deck around. As long as you can get the double
green to cast it, I'd play it in any format,
including limited, where you need the effect.
The only strike
against this is, why isn't it an elf?
Prix Top 8's
Multiple Pro Tour
The only (and I mean
only) reason that this doesnít get an outright
five is because the mana-cost is GG1; the
double-green limits it to play in certain decks.
That being said, this is the best
card in Fifth Dawn. Itís going to see play in
just about every single environment, from Standard
to Block-constructed to Extended, and it doesnít
require anything in particular to be useful; itís
good all the time. While the ability isnít overly
and obviously powerful, itís ridiculously
efficient and versatile. Iím glad to see a card
this good in print, but Iím also happy that there
arenít too many like it.
Itís just as dumb in
casual games as in competition. The same remarks
as above apply here; if you manage to find GG1 in
Mental Magic, this is probably the first card you
should think of.
While the cards you
have in draft arenít going to be as powerful as in
constructed, this is still probably the best green
uncommon youíll happen across in draft. It might
even be the best green card of any rarity
available in Fifth Dawn, due to what was listed
above. It doesnít swing a game, but it enables
your good cards to be that much better since you
can use them twice.
5 Time Pro Tour
I don't think I like this card as much as Jonathan
Pechon. (I don't think
ANYONE likes this card as much as Jonathan Pechon
does!) However, let's all agree on one thing:
Eternal Witness is a great card. Hmmm, Regrowth
considered too powerful at 1G. Okay, now it costs
one more green to cast.
Oh, and for the extra trouble, we'll throw in a
2/1 creature. In Mirrodin
limited, Eternal Witness goes with so many cards
its just crazy, but no
better combo than bounce technology in blue that
will put Eternal Witness in
your hand to be played over and over again. In
constructed, this card is
good enough to go instantly on WOTC's watch list
for every constructed
format it appears in. Currently, Witness promises
to make Standard (Type II)
and Mirrodin Block Constructed formats a greener,
and much more interesting,
than they were before.
* Level 3 DCI Judge
*DCI Tournament Organizer
Talking to many of my
friends, the overall consensus of this card is ďit
would be great if it wasnít green.Ē While I
understand the current bias against green, I have
to disagree. I think it is one of the best Come
Into Play creatures to hit in a long time.
Regrowth has long been restricted for a reason,
and getting a 2/2 beat stick with my Regrowth
sounds like a good deal to me. Weíre already
seeing this card in Tooth and Nail decks, and I
expect to see it pop up a lot in block as well. A
* game store owner (The Game Closet - Waco,TX)
OK, we know that
Regrowth was good enough that it was a problem in
Type one. However, they went and gave us this
card. I'm not complaining though, I love it. There
are a ton of tricks you can do with this little
gem, just because it is attacked to a 2/1
creatures. You can expect to see a lot of this
card around in the standard environment and block
constructed for the next few months.
Um... well... they restricted regrowth, then gave
us things like elven
cache, then they print this?! cheaper than
cache, and with a body
attached? Seems someone changed their mind...
Obviously one of the best
cards in block, and everyone's talking about her
use in multiple extended
decks already... regrowth girl is gonna see some
play. A good follow up in
the "$4 uncommon" trend.
I always thought
this card was underrated when Fifth Dawn was
released. Now itís popping up in G/W Slide,
because of its powerful ability to bring back
Viridian Shaman or
Krosan Tusker. Maybe in Tooth and Nail
builds too, but otherwise Constructed doesnít
have a need for this ability in green, not to
mention green isnít being played that much.
In Casual, this
thing is good with anything that has a come into
play effect. Plus itís an uncommon.
In limited, Iíd take
it. Brings back a creature and you have a 2
Eternal Witness --
By far, this is my favorite green card out of
Fifth Dawn. Eternal Witness has way too many
tricks attached to her to go into too much detail,
but think of anything that bounces a creature as
that much better when Eternal Witness is on the
board. Although not popular now, control decks
that utilize bounce as a defense will be a bit
more careful when staring down the barrel of an
Eternal Witness. Honestly, I like Eternal Witness
in just about every format, so let's post ratings
Constructed Rating: 4.0
Limited Rating: 3.5
Casual Rating: 4.0
Eternal Witness -
Constructed - Im not
as big of a fan of this card as well... The
entire magic playing community. It really
depends on whether or not UG Control is a fluke
or not. I believe it is, but for the sake that
it seems to be doing well, I can't deny that
this is one dang good card.
Casual - JohnnyCard!
Putting this into a desire deck can be sick.
Putting it into your Green Beats deck can help
make your opponent wish he had more removal.
This can go into nearly every green deck.
Combine it with the ever popular bounce and
crystal shards, and your combo deck is set.
Limited - 3 mana for
either, that removal you used on the Clockwork
Vorrac, the turn before your opponent played his
Platinum angel. Or the creature, your opponent
killed 2 turns back that was going to win the
game for you a turn later. Or the Thirst for
Knowledge you used on turn 3, hoping to dig for
some resources with no luck. This card will let
you reuse any of them. Just tap the lands, and
you get back your bomb.
Constructed - 3.5
Casual - 3.0
Limited - 3.5