Pojo's Magic The Gathering
Card of the Day
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8th Edition Uncommons
Reviewed July 29, 2004
based on a 1 to 5 scale
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Card of the Day Reviews
game store owner in CA,
Um....why do they figure these two go together?
Maybe because Confiscate costs so much that you'll
need to untap after Rewind. Heh.
As far as playability
in tournament constructed, Confiscate costs too
much. End it there. Rewind might be
playable just because of the lack of counterspells
in the present environment. But Blue doesn't
like spending 4 mana to counter. So, eh.
In casual, Rewind is
boring. Confiscate is more along the lines
of stuff that Timmy likes, something grandiose
like stealing stuff from their opponent.
In limited, Rewind
could be interesting if you are already heavy
Blue. Confiscate is very playable, and a
definite addition to Blue builds.
currently 8th Edition - $0.39
currently 8th Edition- $4.49
*game store employee
together? No thanks, as that's not how I voted.
The vote for me was between Persuasion and
Rewind. I thought, what happens if I vote for
Persuasion? Some people on the message boards
for this promotion claimed this would let a
better counter than Rewind get into 9th Edition.
I don't see that to be the case, as we aren't
guaranteed a 4cc counter (or any counter, for
that matter) if Persuasion makes it. I'd rather
take the known in this instance that is playable
over an unknown that might not be
(Discombobulate, anyone? Fold Into Aether,
anyone?). The fact that Confiscate is tacked
onto the vote is a card that I have to bring
along for the ride. Besides, Control Magic only
costs 4, not 5.
In casual, they
don't care about the Rewind, and they play
Control Magic anyway, so this vote really
doesn't affect them one way or the other.
In limited, I'd
rather be able to take any permanent, even if I
have to pay one mana more.
Rewind: 4, Confiscate: 2.5
Casual: Rewind: 2,
Rewind: 1.5, Confiscate: 4
Prix Top 8's
Multiple Pro Tour
And here we are,
ladies and gents, as mentioned earlier in the
week: the reason why Magic players should not be
allowed to choose cards to reprint. If we were
going to be stuck with a 4cc counter, it
should at least draw a card; instead, we
got Rewind. For this reason, this gets a poor
grade, not to mention the fact that Confiscate is
incredibly poor when compared to Persuasion.
Because of the varied
range of permanents (artifacts, enchantments,
etc.) that you sometimes have to face in casual
games, Confiscate can be a great solution; combine
the fact that the environment tends to be much
slower and you have a pretty decent card for a fun
environment. As usual, counterspells in casual or
group games tend to suck, so Rewind fails to
contribute anything here. Both of these are
decent in Mental if youíre up against a wall, but
both of these CMCís have far superior uses than
whatís listed here.
While Rewind is just
decent in draft, Confiscate can be ridiculously
powerful, taking your opponentís best creature and
allowing you to smash with it. While itís
expensive, we are talking about an environment
that isnít the quickest here, and there are
generally quite a few ways to stall. Consider
both of these reasonable picks, with Confiscate
being a very strong one.
5 Time Pro Tour
Confiscate and Rewind
When Confiscate first appeared in Urza's Saga, I
thought it was a little
pricey. I was wrong. Six mana to take possession
of ANY permanent is very
nice. Having said that, Confiscate is STILL a
little bit expensive for
constructed, but the cost is just fine for
limited. The reprinting of Rewind
in Eighth Edition SHOULD have been big news, but
it just wasn't. Rewind was
picked for reprinting in Eighth Edition over
Dismiss, but neither card is
that interesting for constructed play. While the
general slow rise in card
cost that we have seen over the years in Magic
has, in general, not damaged
the game, counter magic is one area when four mana
really can be too much to
pay. When its time to cast a sorcery, play an
enchantment or a creature,
four, five, six or more mana can be defended as a
powerful move. Leaving
that kind of mana open and passing the turn to
your opponent just so that
you can maintain the ability to play expensive
counterspells that can
themselves be disrupted is bad Magic.
* Level 3 DCI Judge
*DCI Tournament Organizer
Confiscate and Rewind
I donít have a lot to
say about this one. It seems like an unfair bet.
Both Rewind and Confiscate are good cards, and
still played regularly in the Casual community,
and even some times in competitive play. So the
two for one vote made these two cards a shoe in.
Maybe if they had offered up Control Magic versus
Rewind and ConfiscateÖ.
* game store owner (The Game Closet - Waco,TX)
OK. Let's take two
cards that no one plays against and put them
against a good playable card. That seems like a
fair contest right? So why in the heck did WotC
decide to give us Confiscate AND Persuasion vs.
Rewind. They aren't even the same rarity.
Confiscate and Persuasion get very little use.
Rewind gets played all the time. It didn't need a
partner in crime to beat either of these two other
No clue why we're doing two cards here,
regardless of how they were voted
on. Rewind I like... but it's no counterspell.
It's solid for what it
does, though, which is let you counter something
and still have more mana
open after for another counter, or to fact or
fiction or somesuch.
Confiscate is great in limited, but so is control
magic. I think I'd have
preferred treachery overall. You'd think with
rewind they'd have considered
treachery too... especiallly since it's
constructed worthy and confiscate,
for the most part, is not.
This time, readers
got to vote between Confiscate and Rewind vs.
Persuasion (seriously what kind of a vote is
that? Oh well). Now we get to steal permanents
for too much mana, and untap lands. Great. =/
At least itís a hard counter, but the only spell
you would use after countering a spell is Fact
or Fiction, which isnít exactly legal in Type
2. Confiscate will always be there as a cool
casual card, but wonít be used in constructed
because it costs too much. Rewind will probably
go down in value in favor of Condescend and
tomorrowís card. It will probably continue to
see no play as you cannot really take advantage
of the extra 4 lands.
In limited, both
arenít that good in limited. Especially in a
core set, trying to play mind games isnít worth
it. Four wasted mana is not cool in limited.
Confiscate is once again, too expensive.
Confiscate & Rewind --
Welcome to a day of completely unfair! A week or
two ago, R&D decided to put these *two* cards
against Persuasion! How is that even remotely
fair? Confiscate is almost as good, and I'm pretty
sure Rewind would win the vote all on its own! Are
we sure this vote wasn't supposed to be Rewind vs.
Confiscate and Persuasion?
Ok, end rant. Rewind is in because of last years
vote, and its effects have been seen on the
Standard metagame. Check out many of the
blue-white decks running around right now, and
you'll likely see at least a few copies of Rewind.
And what is more fun that stealing stuff from your
opponent in casual play? You can't pack all of the
fun cards in your deck, but you can at least take
them from the other players! Six mana seems like a
bargain! Unfortunately, the same can't be said for
Confiscate in Constructed, though I could see it
making a small impact against Tooth and Nail.
As far as limited is concerned, I usually won't
play Rewind as I would prefer to use my mana to
make a threat and not to prevent an opponent's
threat. Confiscate is another story. Don't like
what your creatures look like? That's OK! Steal
Constructed Rating: 3.0 for the two [Confiscate
Casual Rating: 3.5
Limited Rating: 3.0 [Confiscate raised it]
Confiscate + Rewind
Stealing permanents isn't as good as you may
think it'd be. If you can find a permanent worth
stealing, for W the opponent can get it back.
Rewind is a little better. In standard, a format
where it is hard to find good hard counters,
this is one of the better ones. Four mana
available? Cast this for free, or just counter a
spell, and turn your U into 3 with a tapped
cloudpost in play among other posts. Together,
these form no special combo besides... Control.
Casual - Confiscate
= Steal deck, plain and simple. Confiscate,
persuasion, now Steal Artifact as it is much
more useful with Mirrodin block. It is the king
of stealing stuff. For Rewind, if countering
isn't frowned upon by who you play with, this
one isn't too shabby. Still leaves you open for
an end of turn Inspiration/Fact Or Fiction/'Nother
Limited - Having
opened a confiscate in every single 88888 Sealed
I have ever done, I am a fan of it in Both
limited formats (draft/sealed). It's a steal
your opponents bomb card, and not many people
run main deck Enchant kill. For Rewind, It's
counter your opponents bomb card! It's probably
the best counte for limited in 888 (in my humble
opinion). Both cards are good picks if your
already mainly blue.
Constructed - Confi
- 1.5 Rewind - 2.0
Casual - 3.0/3.0
Limited - 3.0/3.0