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Pojo's Magic The Gathering
Card of the Day

 

Doubling Cube

Doubling Cube - 5
Artifact
3, T: Double the amount of each type of mana in your mana pool.
The cube's surface is pockmarked with jagged runes that seem to shift when unobserved.
Illus. Mark Tedin
Rare

Reviewed May 19, 2004

Constructed: 1.92
Casual: 2.92
Limited: 1.28

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Bill
(aka Pojo)

Okay ... we have a bit of confusion with Today's Card of the Day. 

All the Spoilers on the Internet indicate the Casting Cost of this card is "5".  But an image we found on the Internet this morning indicates the Casting Cost is actually 2.  The reviews below are based on a casting of 5. 

After talking to several staffers on AIM and via email ... many think the card is still garbage.  ;-)


Judge Bill

*Level 2
MTG Judge

*game store employee

Wednesday - Doubling Cube
 
An interesting concept. However, it is a bit slow for an engine. You either need 12 mana if you are going to cast and play this card's ability in the same turn, or 7 mana if this is already out to get more mana than you started with. If you have that much mana in a competitive constructed game, why haven't you won yet?
 
This will see some use in casual. Engine cards always do.
 
In limited, the extra mana is useless by the time you can generate it. Pass.
 
Constructed: 1.5
Casual: 4
Limited: 1


DeQuan
Watson

* pro tour player
* Scrye writer since 2002

Wednesday - Doubling Cube

This card seems like the make good for Upwelling. Everyone thought Upwelling was going to be good and then it flopped. This gives us something else to multiply our mana with. There are some interesting things you can do with this. It might even aid some combo decks.

Constructed: 2
Casual: 2.5
Limited: 1


Jeff Zand
i

5 Time Pro Tour
Veteran

Level 2 Judge

 Doubling Cube

At first, I tried to think of this card's ability like the old card Mana Flare. The big difference here, and the greatest limiting factor for this card, is that you have to have the mana already in your pool when you activate this artifact. While it is often nice to be able to double the amount of mana in your pool, this card is terrible, and here's why:

First of all, because Doubling Cube costs five, you ALREADY have to have a lot of mana before you can CAST it. Secondly, and more importantly, the activation cost of three is kind of a lot. In limited, this card will have almost no use whatsoever. In constructed, this card is strictly combo only. Mark Rosewater, two weeks ago, basically let the cat out of the bag saying that Fifth Dawn would contain some building blocks for some kind of "mana machine combo". This card is most likely a part of this thinly veiled strategy. So,
toss a couple of Doubling Cubes and GET CREATIVE.

CONSTRUCTED: 2.5
CASUAL: 3.5
LIMITED: 1.5


Andy
 Van Zandt

Doubling Cube

Expensive and slow, weeee! A combo card, it really needs help to be worth its cost... gilded lotus will outshine it in most cases. Still, like i said, maybe worthwhile in some combo... maybe... or a 12-Post deck.
constructed 2
casual 3
limited 2

Ray "Monk"
Powers
* Level 3 DCI Judge
 Doubling Cube

Never before has Mana Flare cost so much. I know its one sided, but you have to have 7 lands out to make it worthwhile at all, and by then something has normally killed you. Mirari’s Wake was much better for the same basic price, and did not have to worry about the rash of Artifact destruction rampant in today’s decks. I’d pass this card up for better variants every day of the week.

Constructed: 1
Casual: 1
Limited: 1
Jonathan
Pechon


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Doubling Cube

Welcome to the Combo portion of our show, ladies and gentlemen. Today, we’ll try to continue to demonstrate cards that are too expensive to allow for a combo to work in constructed due to the existence of Affinity and Goblins. There’s some credit to be given to Wizards for attempting to resurrect the combo as a viable deck in this game; however, they’ve chosen an absolutely horrible time to do it.

There’s potential here for some fun combos in casual games. While these combos might not necessarily kill someone in a single turn or action, they’ll definitely result in some results that will turn out for the worse for an opponent through. I’d hate to be on the wrong end of a gigantic Ivy Elemental…. (note: making Ivy jokes while watching Batman & Robin must be in horrible, horrible taste).

This card is easily ignored in limited; it’s too focused on purpose to really be able to make an impact.

Constructed: 2.5
Casual: 3.5
Limited: 1.5
 

 

 

 

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