Pojo's Magic The Gathering
Card of the Day
Doubling Cube - 5
3, T: Double the amount of each type of mana in
your mana pool.
The cube's surface is pockmarked with jagged
runes that seem to shift when unobserved.
Illus. Mark Tedin
Reviewed May 19, 2004
based on a 1 to 5 scale
1 being the worst. 3 ...
5 is the highest rating
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Card of the Day Reviews
Okay ... we have a bit
of confusion with Today's Card of the Day.
All the Spoilers
on the Internet indicate the Casting Cost of
this card is "5". But an image we found on
the Internet this morning indicates the Casting
Cost is actually 2. The reviews below are
based on a casting of 5.
After talking to
several staffers on AIM and via email ... many
think the card is still garbage. ;-)
*game store employee
Wednesday - Doubling
concept. However, it is a bit slow for an
engine. You either need 12 mana if you are
going to cast and play this card's ability
in the same turn, or 7 mana if this is
already out to get more mana than you
started with. If you have that much mana in
a competitive constructed game, why haven't
you won yet?
This will see
some use in casual. Engine cards always do.
In limited, the
extra mana is useless by the time you can
generate it. Pass.
* pro tour player
* Scrye writer since 2002
Wednesday - Doubling
This card seems like the make good for
Upwelling. Everyone thought Upwelling was going
to be good and then it flopped. This gives us
something else to multiply our mana with. There
are some interesting things you can do with
this. It might even aid some combo decks.
5 Time Pro Tour
Level 2 Judge
At first, I tried to think of this card's
ability like the old card Mana Flare. The big
difference here, and the greatest limiting
factor for this card, is that you have to have
the mana already in your pool when you activate
this artifact. While it is often nice to be able
to double the amount of mana in your pool, this
card is terrible, and here's why:
First of all,
because Doubling Cube costs five, you ALREADY
have to have a lot of mana before you can CAST
it. Secondly, and more importantly, the
activation cost of three is kind of a lot. In
limited, this card will have almost no use
whatsoever. In constructed, this card is
strictly combo only. Mark Rosewater, two weeks
ago, basically let the cat out of the bag saying
that Fifth Dawn would contain some building
blocks for some kind of "mana machine combo".
This card is most likely a part of this thinly
veiled strategy. So,
toss a couple of Doubling Cubes and GET
Expensive and slow, weeee! A combo card, it
really needs help to be worth its cost... gilded
lotus will outshine it in most cases. Still,
like i said, maybe worthwhile in some combo...
maybe... or a 12-Post deck.
* Level 3 DCI Judge
Never before has Mana Flare cost so much. I know
its one sided, but you have to have 7 lands out
to make it worthwhile at all, and by then
something has normally killed you. Mirari’s Wake
was much better for the same basic price, and
did not have to worry about the rash of Artifact
destruction rampant in today’s decks. I’d pass
this card up for better variants every day of
Prix Top 8's
Multiple Pro Tour
Welcome to the Combo portion of our show, ladies
and gentlemen. Today, we’ll try to continue to
demonstrate cards that are too expensive to
allow for a combo to work in constructed due to
the existence of Affinity and Goblins. There’s
some credit to be given to Wizards for
attempting to resurrect the combo as a viable
deck in this game; however, they’ve chosen an
absolutely horrible time to do it.
There’s potential here for some fun combos in
casual games. While these combos might not
necessarily kill someone in a single turn or
action, they’ll definitely result in some
results that will turn out for the worse for an
opponent through. I’d hate to be on the wrong
end of a gigantic Ivy Elemental…. (note: making
Ivy jokes while watching Batman & Robin must be
in horrible, horrible taste).
This card is easily ignored in limited; it’s too
focused on purpose to really be able to make an